Ludexv2026.11.01-65114139Tycoon: India 1981Official rulebook ↗

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The Six Actions

Build, Share, Muster, Strategy, Politics and Loan, plus Emergency Loans and Promissory Notes, with the rulebook's worked examples.

Action tokens

On your turn take one action and mark it with an action token, or pass. Everyone has 2 tokens; the Tycoon has a third. Each token must go on a different action; only a +1 Action token +1 Action token can repeat one. There is no limit to how many +1 tokens you spend in a round, one per turn.

ActionCostYou gain
BuildSector costs to the leadersCard’s track steps and Influence, city bonus, region bonus
ShareCheapest share of one opponent2 Influence per opponent share you now hold
Muster1–6 Promoters from handThey go to your Strategy Pool; 1 Merit card
Strategy2–7 Promoters from your Strategy PoolThe space’s bonus
PoliticsNothingEvery Politics bonus on your Policies + 1 Favor token
LoanA Promissory NoteMoney at your loan level; +1 on Finance

Build

Build one unbuilt Industry card on the map:

  1. Choose an empty city: each city holds one plant, of any player.

  2. For each sector icon at the bottom of the card, pay that sector’s leader:

    SectorCost
    Minerals Minerals, Fuel Fuel, Agro Agro2 Cr × the leader’s level
    Power Power, Transport Transport1 Cr per city along the golden road from the active metro (where the pawn is) to your city, counting both

    You pay nothing for a sector you lead. With no leader, pay the supply as if the Government were at level 1.

  3. Move the plant from the card to the city.

  4. Gain the card’s track steps and Influence Influence, the city bonus and the region bonus.

Share

Choose an opponent, pay them the value of their cheapest remaining share, flip it and keep it on your Player card. Then gain 2 Influence per opponent share you now hold, including this one. Prices are fixed; no haggling.

Muster

Move 1 to 6 Promoters from your hand to your Strategy Pool (at least 1), then draw 1 Merit card. Merit cards are secret, unlimited, and played at the time printed on them, then go to the bottom of the deck. (Merit cards)

Promoters in hand bid for Policies and pay for National Projects; only Strategy Pool Promoters pay for Strategy actions. Muster is how you move them across.

Strategy actions

The Strategy spaces of the Actions/Strategy board

Discard Promoters from your Strategy Pool and take 1 bonus:

SpaceCostBonus
Administration: +1 Action2Gain a +1 Action token +1 Action token (use now or later)
Administration: buy an Industry2Buy 1 open Industry card for 2 × its Asset Value, then gain 10 Cr or 2 Influence; put a plant on it (unbuilt) and refill the cards
Sales320, 25 or 30 Money (Crores)
Sales430, 35 or 40 Money (Crores)
Lobby5Take 1 of the 2 open Policies (and its Promoters); refill
Office5Place a spare plant in any empty city: city and region bonus only — no card, no costs
Advertising45, 6 or 7 Influence
Advertising67, 8 or 9 Influence
Export4Move up 1 step on any sector track 1 step on any track
Export7Move up 2 steps on one sector track, or 1 step on two 2 steps on one track, or 1 step on two

An Office plant counts as a normal plant for region bonuses, Planning Commission cards and Corporate Agendas.

Politics

Add up the Politics bonus printed on every Policy you own and gain it all (Influence, Promoters, money, Merit cards), then take 1 Gain Favor tokens Favor token. Owning more Policies makes this action stronger. Starting Policies give nothing at setup; their Politics bonus only comes with this action.

Loans

Take money equal to your loan level on the Finance track (30 Cr before you have a disc there), take a Promissory Note Promissory Note, then move 1 step up Finance. Each Loan is worth more than the last.

Emergency loan

A free action at any moment, without an action token: take up to 25 Cr and a Promissory Note. It doesn’t move you on Finance. You must take one whenever you can’t pay what you owe.

Promissory notes

Rules

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