Cards & Components
The map and its bonuses, every Policy type, Merit cards, Planning Commission cards and Corporate Agendas.
Boards
The map

- 4 regions (North, East, South, West), each with 8 cities and one metro: New Delhi, Calcutta, Madras, Bombay.
- One golden road runs round the whole map. Power and Transport building costs count cities along it from the metro of the active region — the white pawn sets the active metro, even if you build in another region. Count the metro city once, so building there has distance 1. FAQ, FAQ.
- Each region has a small bonus, gained when you build there and every time the region is activated, once per plant you have there:
| Region | Bonus per plant |
|---|---|
| North | +1 |
| East | +1 |
| South | +1 |
| West | +5 |
- Each city shows a one-time bonus, gained only by the player who builds there — for example Margao moves you 1 step up
Power.
Cards
Policies

You get Policies at setup (one each), by winning a Policy bid or with the Lobby Strategy space. Owned Policies stay face up. A starting Policy’s Politics bonus does not trigger during setup; it pays only when you take Politics. FAQ. Every Policy also has:
- a Politics bonus, gained each time you take Politics;
- a Favor worth, counted at the end if you are a contender.
The deck is 8 Age I cards on top of 12 Age II cards; Age II begins as the deck runs down, with no separate trigger. FAQ. If a Policy is not won in an auction, add a Promoter to that card for a later Lobby action. FAQ. There are three kinds:
| Policy group | Effect |
|---|---|
| Industrial (Age I) | End-game Influence bonus |
| Economic (Age I) | Passive bonus for the whole game |
| Liberal (Age II) | One-time bonus when you take it |
Industrial (end-game Influence):
| Bonus | How to count it |
|---|---|
| 2 | Count the scoring Policy too. |
| 1 | Count all your plants, including Offices. |
| 6 | You need at least one plant in every region. |
| 3 | Count cards, not track levels; wild-sector and untyped cards do not count. FAQ, FAQ. |
| 3 | Count cards, not track levels; wild-sector and untyped cards do not count. FAQ, FAQ. |
| 3 | Count cards, not track levels; wild-sector and untyped cards do not count. FAQ, FAQ. |
When an end-game Policy counts two sector levels, add both tracks; they need not match. A bonus per Industry card counts each qualifying card separately. FAQ.
Economic (passive):
| Every time you… | …you also gain |
|---|---|
| Muster | 1 extra Promoter in your Strategy Pool |
| take a Loan | 5 Cr more |
| take a Strategy action | 1 |
| take a Share action | 1 more |
| take Politics | 1 |
| fail to win an Industry card in the auction | a free Merit card |
Liberal (immediate):
| Liberal bonus | How to resolve it |
|---|---|
| 5 | Gain it when you take the Policy. |
| Favor tokens worth 2 | Immediately take Favor token(s) of value 2. |
| 20 | Gain it when you take the Policy. |
| 2 Merit cards | Draw two cards from the Merit deck. |
| 1 step on any sector track (you may start a new one) | Choose one track and advance it once. |
| 1 | Take one extra action token. |
| Remove your cheapest share from the game and take its value from the supply | Remove the share permanently, then take its printed value. |
| 1 | Count owned cards whether built or not. |
| A free Share action, paying the owner 30 Cr less | The seller receives the discounted price, not the full price. FAQ. |
| 1 | Add both track levels; they need not match. FAQ. |
| 1 | Add both track levels; they need not match. FAQ. |
| 1 | Add both track levels; they need not match. FAQ. |
| 3 Promoters into your Strategy Pool, then a free Strategy action | Add the Promoters to the Pool before taking the action. |
| Activate any region at once: everyone gains its bonus as usual | Resolve that region’s bonus for all players with plants there. |
| 1 Favor token per share of yours held by an opponent (not those on Strategy spaces) | Count only shares held outside Strategy spaces. |
Merit cards

Drawn with Muster (and some bonuses), kept secret, played at the time printed on them and then put at the bottom of the deck. You may play several at once, including multiple copies of the same card. FAQ.
| Merit card effect | How it works |
|---|---|
| Pay 1 Promoter less for a Strategy action | Subtract 1 from that action’s normal Promoter cost. |
| Gain 2 Promoters in your Strategy Pool | Add both to the Pool. |
| Pay 15 Cr less for an Industry card (after a won bid or with Administration) | Apply the discount when paying for the card. |
| Gain 15 Cr now, or keep it for 20 Asset Value at the end | Choose the immediate money or the end-game value. |
| Pay 20 Cr less when repaying notes at the end | Apply the discount during end-game repayment. |
| Gain a | Take one extra action token. |
| Build without paying one sector’s cost | Choose one sector cost to waive; pay other costs as usual. |
| Pay 10 Cr less for a share | The seller receives the discounted price, not the full price. FAQ. |
Planning Commission

Every game has 1 Type A and 2 Type B cards, open to all, scoring Influence at the end. Some score for everyone; competitive ones pay only 1st and 2nd. For a tie, add the tied places’ points and share them equally, rounding down.
| Planning Commission card | Scoring |
|---|---|
| A — Plants in a region (4 cards) | Influence based on how many of your plants are in that region, as printed. |
| A — Connected plants in series | Influence for your largest group of plants joined along the golden road without gaps. |
| B — Highest production | Everyone scores 2 × the level of their highest production track. FAQ. |
| B — Lowest production | Everyone scores 3 × the lowest level among tracks where they have a disc; ignore tracks without production. FAQ. |
| B — Strategy spaces covered | Most spaces covered with your shares: 13; second: 6. |
| B — Money left | Most money after repaying notes: 14; second: 7. |
| B — Promoters in hand | Most: 16; second: 8. |
| B — Opponent shares | Most: 12; second: 6. |
| B — Promoters in Strategy Pool | Most: 15; second: 7. |
If players tie, add the points for the tied places and divide equally, rounding down. FAQ. In solo and two-player games remove the three “left over” cards (money, Promoters in hand, Promoters in pool), because they would give the AI an unfair advantage. FAQ.
Corporate Agendas

At setup draw 2, keep 1 secretly. At the end it scores Favor — only the best tier you reached, not every tier.
| Agenda | Favor condition and first tier |
|---|---|
| Hold opponent shares | Opponent shares you hold; 3 shares → 3 Favor. |
| Two strong sectors | Your two best tracks, both at level 4 or more; both at 4 → 1 Favor (5 → 4, and so on). |
| Disinvestment | Few of your own shares left with you; 3 left → 3 Favor. |
| One-sector specialist | Industry cards of one sector (unbuilt count); 2 cards → 2 Favor. |
| Collect Policies | Policies you own; 4 → 2 Favor. |
| Keep cash | Money left at the end; 30 Cr → 1 Favor. |
| Spread across sectors | Sectors where you reached level 2; 3 sectors → 2 Favor. |
| Industrialization | Your own plants on the map; 6 plants → 1 Favor (8 plants → 7). Other players’ plants do not count. FAQ. |
Agendas only ever count your own plants, shares and cards.
Tiles
To be added.
Tokens & pieces
To be added.
Icons
To be added.