Ludexv2026.11.01-65114139Tycoon: India 1981Official rulebook ↗

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Headline Cards

The optional Headline module: a new event card every round that changes the rules for that round.

Short tag: [Headlines]

What it adds

12 Headline cards (Age I and Age II) recreate the red tape of the licence era and the openings of the liberal reforms. Each round a new Headline changes that round only, helping or hurting some or all players. Headlines take the place of one Planning Commission card and also make Politics a little stronger.

Headline card backs and examples from both Ages

Setup

  1. Shuffle the Planning Commission A and B decks; place 1 A and 1 B in the two left slots (instead of 1 A and 2 B).
  2. Shuffle the Headline Age I and Age II decks separately. Put 4 Age I cards on top of all 3 Age II cards: a 7-card deck, one per round.
  3. Place it face down in the right Planning Commission slot, marked with an asterisk.

During the round

At the very start of each round, before activating a region, the Tycoon turns the top Headline face up on the deck and reads it out. Each card says when it applies:

TimingWhat it means
Start of RoundExtra steps now, before the region is activated
Round EventExtra steps when resolving phase 2
Entire Round / ActionsA rule change for the whole round, or for one action
End of RoundExtra steps after phase 4

After the action phase the Tycoon removes the Headline from the game.

Politics bonus: anyone taking Politics this round also gains the Politics bonus shown on the current Headline.

Examples of Headlines

TimingEffect
End of RoundWhoever has the most Industry cards (built or not; all tied players) pays 2 Favor or 30 Cr; without 2 Favor tokens they must pay the money, with an Emergency Loan if needed
End of RoundEach player who took Build this round discards 2 Favor or goes back 9 Influence (never below 0)
End of RoundEveryone pays 5 Cr per Industry card they own, built or not
End of RoundEveryone collects dividends as usual: 15 Cr per opponent share (10 from the owner, 5 from the supply)

Solo and 2-player changes

AIPL opponents ignore Headlines completely — no bonuses and no penalties. Humans resolve them as usual.

Scoring changes

None: Headlines leave play after their round. The only end-game difference is that just 2 Planning Commission cards score.

Rules

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