Ludexv2026.11.01-65114139TianxiaOfficial rulebook ↗

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Teach the Game

A practical introduction to Tianxia's four rounds, actions, battles and scoring.

How you win

Lead the noble family with the most Prestige after four rounds. You gain it by building political influence, making deliveries, protecting regions from the Xiongnu, collecting Jade Figurines and fulfilling Objectives. In solo, outscore Li Mu and never let your Prestige fall to zero.

The boards

The main board shows the seven kingdoms, four Palace tracks, three Barges, three ports, the round track and four northern attack paths. Each player board holds your resource and action pieces, buildings, turn order marker, two special Palace tiles and available walls and towers. The player board’s two sides offer different Merchant actions. See components.

A round

Each of four rounds follows five phases: Setup reveals a stack of round bonus tiles and the coming nomad attack card; Income pays your Barge workers and income buildings (workers on Barges do not pay in round one); Action alternates turns until everyone passes; Attack resolves battles where a chieftain reached a kingdom; Cleanup refreshes ships, markers and turn order. Skip cleanup after round four and score.

On your turn choose one region action, Military action, Barge action or Pass. A region visit may cost a coin for each earlier action marker there; then take its banner advance and at least one available regional action. Military uses its shared action space and advances a Palace track. Barge placement costs one coin plus one for each of your existing workers on that barge.

How the game ends

After the fourth attack, score Jade Figurines, Palace track majorities, Objectives and leftover resources. Most Prestige wins. Ties go to more towers, then more walls, then more coins; otherwise share the win.

Ways to score

SourceHow and when
Ship tile Ship deliveriesDuring play: the reward on the Demand tile Demand tile and on the space your Delivery marker marker covers
Battle Defence rankingDuring play: 7 / 4 / 2 In-game Prestige Point Prestige for first, second and third
Buildings, Regular Bonus tile Bonus tiles, Palace rewardsDuring play: immediate In-game Prestige Point Prestige
Any Jade Figurine Jade sets, Any Palace track Palace track, Objective card ObjectivesEnd of game: End-game Prestige Point end-game Prestige
Leftover Wood (Resource) Stone (Resource) Rice (Resource) resourcesEnd of game: 1 per five in total
Raid lossesA breakthrough can remove Governor meeple Governors and cost In-game Prestige Point Prestige

What each resource is for

ResourceWhy you need itHow you use it
Wood (Resource) WoodPlacing Governor meeple GovernorsThe space may add a wood cost
Stone (Resource) StoneDefenceBuild Wall walls and Tower towers
Rice (Resource) RiceDefenceTrain Soldier meeple Soldiers
Silk (Good) Helmet (Good) Jewelry (Good) GoodsShip deliveriesPay a port’s Demand tile demand
Coin CoinsCrowded actions, raid protectionAlso unlock Palace advances when passing with Any Jade Figurine Jade Figurines
Regular Bonus tile Bonus tilesOne-use effectsUse, then Flip the Bonus tile flip
Any Jade Figurine Jade FigurinesPalace advances and end pointsKept on your board
In-game Prestige Point PrestigeThe score—

Teaching tips

Explain that the central tension is timing: governors and barge workers create future income, while the attack deck makes neglecting a wall dangerous. Show one region action and its mandatory cost, one ship delivery and its two rewards, then describe the battle ranking before players choose where to defend. Make clear that a player may take any number of actions but must resolve at least one on a region visit. For the source walkthrough, see Videos.

Rules

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