Cards & Components
Component faces and the rule that explains how each one is used.
Boards
| Face | Use |
|---|---|
| To be added | Main board face for 1–2 players; seven regions, Palace tracks and four Nomad paths. Setup. |
| To be added | Main board face for 3–4 players. Setup. |
| To be added | Four double-sided player boards (eight faces) with different family and Merchant-action layouts. Merchant actions. |
| To be added | Bot/Li Mu board faces for 2-player and solo play. Solo mode. |
Cards
| Face | Use |
|---|---|
Objective OB1 | Discard it during a turn for any Good, Wood and Stone; keep it for final scoring: At final scoring, rank on the White and Red Palace tracks pays 7/4/2 Prestige for first/second/third place. Objective scoring. |
Objective OB2 | Discard it during a turn for 2 Wood and any Resource; keep it for final scoring: At final scoring, rank on the Black and Red Palace tracks pays 7/4/2 Prestige. Objective scoring. |
Objective OB3 | Discard it during a turn for 2 Stone and any Resource; keep it for final scoring: At final scoring, rank on the White and Blue Palace tracks pays 7/4/2 Prestige. Objective scoring. |
Objective OB4 | Discard it during a turn for 2 Rice and any Resource; keep it for final scoring: At final scoring, rank on the White and Black Palace tracks pays 7/4/2 Prestige. Objective scoring. |
Objective OB5 | Discard it during a turn for any 2 Resources and 1 Coin; keep it for final scoring: At final scoring, rank on the Blue and Red Palace tracks pays 7/4/2 Prestige. Objective scoring. |
Objective OB6 | Discard it during a turn for any 2 Resources and 1 Coin; keep it for final scoring: At final scoring, rank on the Blue and Black Palace tracks pays 7/4/2 Prestige. Objective scoring. |
Objective OB7 | Discard it during a turn for any 2 Resources and 1 Rice; keep it for final scoring: Each Good left in your supply is worth 2 Prestige. Objective scoring. |
Objective OB8 | Discard it during a turn for any 2 Resources and 1 Wood; keep it for final scoring: Score your Jade Figurine Prestige again. Objective scoring. |
Objective OB9 | Discard it during a turn for 1 Silk, 1 Helmet and 1 Jewelry; keep it for final scoring: Gain 2 Prestige for each Governor on the Main board. Objective scoring. |
Objective OB10 | Discard it during a turn for 1 Coin, 1 Wood and 1 Stone; keep it for final scoring: Qin and Yan Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring. |
Objective OB11 | Discard it during a turn for 1 Coin, 1 Wood and 1 Rice; keep it for final scoring: Qin and Han Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring. |
Objective OB12 | Discard it during a turn for 1 Coin, 1 Wood and 1 Stone; keep it for final scoring: Han, Chu and Yan Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring. |
Objective OB13 | Discard it during a turn for 3 Coins; keep it for final scoring: Zhao and Chu Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring. |
Objective OB14 | Discard it during a turn for 1 Silk, 1 Helmet and 1 Stone; keep it for final scoring: Qin and Qi Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring. |
Objective OB15 | Discard it during a turn for 1 Silk, 1 Jewelry and 1 Wood; keep it for final scoring: Wei and Chu Governors score 2/6/11/17 Prestige at 1/2/3/4 Governors. Objective scoring. |
Objective OB16 | Discard it during a turn for 1 Jewelry, 1 Helmet and 1 Rice; keep it for final scoring: Zhao, Han and Qi Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring. |
Objective OB17 | Discard it during a turn for Free Soldier, 1 Jewelry and 1 Rice; keep it for final scoring: Wei, Han and Qi Governors score 2/6/11/17 Prestige at 1/2/3/4 Governors. Objective scoring. |
Objective OB18 | Discard it during a turn for Free Soldier, 1 Silk and 1 Wood; keep it for final scoring: Yan, Wei and Han Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring. |
Objective OB19 | Discard it during a turn for Free Soldier, 1 Helmet and 1 Stone; keep it for final scoring: Zhao, Qi and Chu Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring. |
Objective OB20 | Discard it during a turn for any 2 Resources and 1 Stone; keep it for final scoring: Score 3/7/12/18 Prestige for 8/10/12/14 Palace and/or Regular Bonus tiles in supply. Objective scoring. |
Objective OB21 | Discard it during a turn for any 2 Goods; keep it for final scoring: Shipping markers in Yan and Chu score 3/6/10/15 Prestige at 2/3/4/5+ markers. Objective scoring. |
Objective OB22 | Discard it during a turn for 2 Silk and 1 Coin; keep it for final scoring: Shipping markers in Yan and Qi score 3/6/10/15 Prestige at 2/3/4/5+ markers. Objective scoring. |
Objective OB23 | Discard it during a turn for 2 Helmets and 1 Coin; keep it for final scoring: Shipping markers in Chu and Qi score 2/5/9/14 Prestige at 1/2/3/4+ markers. Objective scoring. |
Objective OB24 | Discard it during a turn for Free Wall; keep it for final scoring: Walls and Towers in the two pictured wall sections score 3/7/14/20 Prestige at 2/3/4/5+ pieces. Objective scoring. |
Objective OB25 | Discard it during a turn for Free Wall; keep it for final scoring: Walls and Towers in the two pictured wall sections score 3/7/14/20 Prestige at 2/3/4/5+ pieces. Objective scoring. |
Objective OB26 | Discard it during a turn for 2 Free Soldiers and 2 Coins; keep it for final scoring: Walls and Towers in the two pictured wall sections score 3/7/14/20 Prestige at 2/3/4/5+ pieces. Objective scoring. |
Objective OB27 | Discard it during a turn for 2 Free Soldiers and 2 Coins; keep it for final scoring: Walls and Towers in the two pictured wall sections score 3/7/14/20 Prestige at 2/3/4/5+ pieces. Objective scoring. |
Objective OB28 | Discard it during a turn for any 2 Resources and 1 Rice; keep it for final scoring: At final scoring, meeples left in supply score 4/7/11/16 Prestige for 5–6/4/1–3/0 meeples; do not return soldiers in the last battle. Objective scoring. |
| To be added | 16 Easy Nomad attack cards, each with chieftain movement and strength values. Attacks. |
| To be added | 16 Normal Nomad attack cards, the alternate attack deck. Attacks. |
| To be added | 9 Li Mu Bot cards for 2-player mode. 2-player Bot. |
| To be added | 16 Li Mu solo cards, with difficulty-specific deck mixes. Solo Li Mu. |
Tiles
| Face | Use |
|---|---|
Starting building A1 | Advance one step on any Palace track and resolve its benefits. Palace tracks. |
Starting building A2 | Place one Soldier in any Wall section for free. Military actions. |
Starting building A3 | Place one Worker on a Barge for free and take its benefits. Barge action. |
Starting building A4 | Place one Merchant beside any of your Merchant actions. Merchants. |
Starting building A5 | Gain one Good of your choice. Goods. |
Starting building A6 | Gain two Coins. Turn choices. |
Income Building I1 | Gain one Resource of your choice and one Coin. Income. |
Income Building I2 | Gain one Rice and one Coin. Income. |
Income Building I3 | Gain one Stone and one Coin. Income. |
Income Building I4 | Gain one Wood and one Coin. Income. |
Income Building I5 | Gain one Prestige for each of your Walls or Soldiers. Income. |
Income Building I6 | Gain three Prestige for each of your Towers. Income. |
Income Building I7 | Take one available Ship reward without placing a Delivery or Shipping marker. Shipping. |
Income Building I8 | Gain one Prestige for each Palace track where you reached step three or farther. Palace tracks. |
Income Building I9 | Turn one used Regular Bonus tile face up so it can be activated again. Bonus tiles. |
Income Building I10 | Advance on your lowest Palace track; choose one if tied. Palace tracks. |
Passive Building P1 | During Exchange, substitute any one Resource type for the matching trade resource. Exchange |
Passive Building P2 | Each Exchange also gives you one Good of your choice. Exchange |
Passive Building P3 | Governor installation costs one fewer Wood, minimum zero; this effect does not trigger when placing a Governor beside this building. Install a Governor |
Passive Building P4 | Each Governor installation gives four Prestige; this effect does not trigger for a Governor placed beside this building. Install a Governor |
Passive Building P5 | Each Governor installation also places one Merchant beside one of your Merchant actions; this effect does not trigger for a Governor placed beside this building. Install a Governor |
Passive Building P6 | In each attacked section, gain two Prestige for each of your Walls and Towers. Attacks |
Passive Building P7 | In each attacked Wall section, gain one Prestige for each of your Soldiers. Attacks |
Passive Building P8 | You do not pay Coins to place Action markers. Region actions |
Passive Building P9 | Each time you train Soldiers, gain one Rice and place one Soldier for free; Rice gained may be spent in that action. Military actions |
Passive Building P10 | Each Fortify action gives one Coin and places one Soldier for free. Military actions |
Passive Building P11 | When you train Soldiers or Fortify and advance on a Palace track, advance one extra step on that same track. Military actions |
Passive Building P12 | Each Wall and Tower costs one fewer Stone when you Fortify. Military actions |
Passive Building P13 | A Shipping action may use a Ship in any Port. Shipping |
Passive Building P14 | Before Shipping, remove any Delivery marker from the selected Ship. Shipping |
Passive Building P15 | Each Shipping action also gains the leftmost uncovered reward from its Ship. Shipping |
Passive Building P16 | Each Barge Worker also grants one Resource different from its Barge resource. Barge action |
Passive Building P17 | Each Barge placement costs one fewer Coin, to a minimum of one. Barge action |
Passive Building P18 | Each Barge placement gains one Prestige. Barge action |
| To be added | 6 Starting Supply tiles; their printed resources seed the starting draft. Setup. |
| To be added | 5 Palace Banner tiles; each sets the Palace track advanced when a region is visited. Region actions. |
| To be added | 4 Port Demand tiles; set the Good required at each Port. Shipping. |
| To be added | 18 Ship tiles and other Demand-tile faces not shown in the core appendix. Shipping. |
| To be added | 28 Palace Bonus tiles and 52 Regular Bonus tiles; rewards and Jade Figurines are printed on their faces. Bonus tiles. |
| To be added | 12 Additional Cost tokens; add one Wood to a raided building’s Governor cost. Raids. |
New Buildings PR1 | After placing a Governor here and in each Income phase, move one Soldier to the leftmost empty space of a different Wall section, closing any gap left behind. New Buildings |
New Buildings PR2 | If you helped defend a Wall section, gain 2 Prestige per Governor remaining on its attack path, including opponents’ Governors. New Buildings |
New Buildings PR3 | After exchanging at least four Resources, advance one step on a Palace track. New Buildings |
New Buildings PR4 | Appointing a Governor gains one Coin. New Buildings |
New Ships PR8 Demand tile | Pay the Port Good and one Helmet for one Prestige per Soldier in a chosen Wall section. New Ships |
New Ships PR9 Demand tile | The sheet says pay Jewelry for one Prestige per region with your Governor; its icon shows Silk, so check the physical component. New Ships |
New Ships PR10 Demand tile | The sheet says pay Silk for one Prestige per Worker on Barges; its icon shows Jewelry, so check the physical component. New Ships |
New Ships PR11 Ship tile | In order, place one Merchant on your Throne Room board and one free Soldier in a Wall section. New Ships |
New Ships PR12 Ship tile | Gain one Rice or Stone, reduce Nomad Strength by two, then move one Soldier to another section and close any gap. New Ships |
| To be added | 5th Player Board promo and Silk Road/Oasis expansion faces. Expansion. |
Demand tile D1/D2 | Spend the Port Good to gain one Coin and two Prestige. Demand tile. |
Demand tile D3/D4 | Spend the Port Good to gain two Coins. Demand tile. |
Demand tile D5/D6 | Spend the Port Good to lower Nomad Strength by one and gain a Coin. Demand tile. |
Demand tile D7/D8 | Spend the Port Good to gain one Wood and one Prestige. Demand tile. |
Demand tile D9/D10 | Spend the Port Good and one Helmet to gain two Coins and lower Nomad Strength by two. Demand tile. |
Demand tile D11/D12 | Spend the Port Good and two Helmets to place a Soldier for free and gain seven Prestige. Demand tile. |
Demand tile D13/D14 | Spend the Port Good and one Jewelry to place a Merchant and gain three Prestige. Demand tile. |
Demand tile D15/D16 | Spend the Port Good and one Jewelry to place a Merchant and a Soldier for free. Demand tile. |
Demand tile D17/D18 | Spend the Port Good and two Jewelry to draw an Objective card. Demand tile. |
Demand tile D19/D20 | Spend the Port Good and any Good to lower Nomad Strength by one and gain two Coins. Demand tile. |
Demand tile D21/D22 | Spend the Port Good and any two Goods to gain one Coin and five Prestige. Demand tile. |
Tokens & pieces
| Face | Use |
|---|---|
| To be added | Coin faces (1 and 5), Wood, Stone, Rice, Silk, Helmets and Jewelry pieces; pay costs and complete trades/deliveries. Actions. |
| To be added | Neutral meeples, player meeples, Governors, Workers, Soldiers and Merchants. Actions. |
| To be added | Delivery, Shipping, Palace, score and Prestige markers. Shipping and scoring. |
| To be added | Nomad Chieftains, Nomad Strength and Defense markers, Walls, Towers and Bonus Shipping tile. Military actions. |
| To be added | Double Tower and other player-board-specific Palace tiles. Bonus actions. |
Icons
The rulebook uses printed icons for resources, goods, Prestige, action spaces, Palace tracks and Nomad movement.
The pictured faces use the Board&Dice English rulebook appendix, pages 14–17. Remaining faces are left as To be added until clear images are available.
Objective OB1
Objective OB2
Objective OB3
Objective OB4
Objective OB5
Objective OB6
Objective OB7
Objective OB8
Objective OB9
Objective OB10
Objective OB11
Objective OB12
Objective OB13
Objective OB14
Objective OB15
Objective OB16
Objective OB17
Objective OB18
Objective OB19
Objective OB20
Objective OB21
Objective OB22
Objective OB23
Objective OB24
Objective OB25
Objective OB26
Objective OB27
Objective OB28
Starting building A1
Starting building A2
Starting building A3
Starting building A4
Starting building A5
Starting building A6
Income Building I1
Income Building I2
Income Building I3
Income Building I4
Income Building I5
Income Building I6
Income Building I7
Income Building I8
Income Building I9
Income Building I10
Passive Building P1
Passive Building P2
Passive Building P3
Passive Building P4
Passive Building P5
Passive Building P6
Passive Building P7
Passive Building P8
Passive Building P9
Passive Building P10
Passive Building P11
Passive Building P12
Passive Building P13
Passive Building P14
Passive Building P15
Passive Building P16
Passive Building P17
Passive Building P18
New Buildings PR1
New Buildings PR2
New Buildings PR3
New Buildings PR4
New Ships PR8 Demand tile
New Ships PR9 Demand tile
New Ships PR10 Demand tile
New Ships PR11 Ship tile
New Ships PR12 Ship tile
Demand tile D1/D2
Demand tile D3/D4
Demand tile D5/D6
Demand tile D7/D8
Demand tile D9/D10
Demand tile D11/D12
Demand tile D13/D14
Demand tile D15/D16
Demand tile D17/D18
Demand tile D19/D20
Demand tile D21/D22