Ludexv2026.11.01-65114139TianxiaOfficial rulebook ↗

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Cards & Components

Component faces and the rule that explains how each one is used.

Boards

FaceUse
To be addedMain board face for 1–2 players; seven regions, Palace tracks and four Nomad paths. Setup.
To be addedMain board face for 3–4 players. Setup.
To be addedFour double-sided player boards (eight faces) with different family and Merchant-action layouts. Merchant actions.
To be addedBot/Li Mu board faces for 2-player and solo play. Solo mode.

Cards

FaceUse
Objective card OB1 Objective OB1Discard it during a turn for any Good, Wood and Stone; keep it for final scoring: At final scoring, rank on the White and Red Palace tracks pays 7/4/2 Prestige for first/second/third place. Objective scoring.
Objective card OB2 Objective OB2Discard it during a turn for 2 Wood and any Resource; keep it for final scoring: At final scoring, rank on the Black and Red Palace tracks pays 7/4/2 Prestige. Objective scoring.
Objective card OB3 Objective OB3Discard it during a turn for 2 Stone and any Resource; keep it for final scoring: At final scoring, rank on the White and Blue Palace tracks pays 7/4/2 Prestige. Objective scoring.
Objective card OB4 Objective OB4Discard it during a turn for 2 Rice and any Resource; keep it for final scoring: At final scoring, rank on the White and Black Palace tracks pays 7/4/2 Prestige. Objective scoring.
Objective card OB5 Objective OB5Discard it during a turn for any 2 Resources and 1 Coin; keep it for final scoring: At final scoring, rank on the Blue and Red Palace tracks pays 7/4/2 Prestige. Objective scoring.
Objective card OB6 Objective OB6Discard it during a turn for any 2 Resources and 1 Coin; keep it for final scoring: At final scoring, rank on the Blue and Black Palace tracks pays 7/4/2 Prestige. Objective scoring.
Objective card OB7 Objective OB7Discard it during a turn for any 2 Resources and 1 Rice; keep it for final scoring: Each Good left in your supply is worth 2 Prestige. Objective scoring.
Objective card OB8 Objective OB8Discard it during a turn for any 2 Resources and 1 Wood; keep it for final scoring: Score your Jade Figurine Prestige again. Objective scoring.
Objective card OB9 Objective OB9Discard it during a turn for 1 Silk, 1 Helmet and 1 Jewelry; keep it for final scoring: Gain 2 Prestige for each Governor on the Main board. Objective scoring.
Objective card OB10 Objective OB10Discard it during a turn for 1 Coin, 1 Wood and 1 Stone; keep it for final scoring: Qin and Yan Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring.
Objective card OB11 Objective OB11Discard it during a turn for 1 Coin, 1 Wood and 1 Rice; keep it for final scoring: Qin and Han Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring.
Objective card OB12 Objective OB12Discard it during a turn for 1 Coin, 1 Wood and 1 Stone; keep it for final scoring: Han, Chu and Yan Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring.
Objective card OB13 Objective OB13Discard it during a turn for 3 Coins; keep it for final scoring: Zhao and Chu Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring.
Objective card OB14 Objective OB14Discard it during a turn for 1 Silk, 1 Helmet and 1 Stone; keep it for final scoring: Qin and Qi Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring.
Objective card OB15 Objective OB15Discard it during a turn for 1 Silk, 1 Jewelry and 1 Wood; keep it for final scoring: Wei and Chu Governors score 2/6/11/17 Prestige at 1/2/3/4 Governors. Objective scoring.
Objective card OB16 Objective OB16Discard it during a turn for 1 Jewelry, 1 Helmet and 1 Rice; keep it for final scoring: Zhao, Han and Qi Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring.
Objective card OB17 Objective OB17Discard it during a turn for Free Soldier, 1 Jewelry and 1 Rice; keep it for final scoring: Wei, Han and Qi Governors score 2/6/11/17 Prestige at 1/2/3/4 Governors. Objective scoring.
Objective card OB18 Objective OB18Discard it during a turn for Free Soldier, 1 Silk and 1 Wood; keep it for final scoring: Yan, Wei and Han Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring.
Objective card OB19 Objective OB19Discard it during a turn for Free Soldier, 1 Helmet and 1 Stone; keep it for final scoring: Zhao, Qi and Chu Governors score 3/7/12/18 Prestige at 1/2/3/4 Governors. Objective scoring.
Objective card OB20 Objective OB20Discard it during a turn for any 2 Resources and 1 Stone; keep it for final scoring: Score 3/7/12/18 Prestige for 8/10/12/14 Palace and/or Regular Bonus tiles in supply. Objective scoring.
Objective card OB21 Objective OB21Discard it during a turn for any 2 Goods; keep it for final scoring: Shipping markers in Yan and Chu score 3/6/10/15 Prestige at 2/3/4/5+ markers. Objective scoring.
Objective card OB22 Objective OB22Discard it during a turn for 2 Silk and 1 Coin; keep it for final scoring: Shipping markers in Yan and Qi score 3/6/10/15 Prestige at 2/3/4/5+ markers. Objective scoring.
Objective card OB23 Objective OB23Discard it during a turn for 2 Helmets and 1 Coin; keep it for final scoring: Shipping markers in Chu and Qi score 2/5/9/14 Prestige at 1/2/3/4+ markers. Objective scoring.
Objective card OB24 Objective OB24Discard it during a turn for Free Wall; keep it for final scoring: Walls and Towers in the two pictured wall sections score 3/7/14/20 Prestige at 2/3/4/5+ pieces. Objective scoring.
Objective card OB25 Objective OB25Discard it during a turn for Free Wall; keep it for final scoring: Walls and Towers in the two pictured wall sections score 3/7/14/20 Prestige at 2/3/4/5+ pieces. Objective scoring.
Objective card OB26 Objective OB26Discard it during a turn for 2 Free Soldiers and 2 Coins; keep it for final scoring: Walls and Towers in the two pictured wall sections score 3/7/14/20 Prestige at 2/3/4/5+ pieces. Objective scoring.
Objective card OB27 Objective OB27Discard it during a turn for 2 Free Soldiers and 2 Coins; keep it for final scoring: Walls and Towers in the two pictured wall sections score 3/7/14/20 Prestige at 2/3/4/5+ pieces. Objective scoring.
Objective card OB28 Objective OB28Discard it during a turn for any 2 Resources and 1 Rice; keep it for final scoring: At final scoring, meeples left in supply score 4/7/11/16 Prestige for 5–6/4/1–3/0 meeples; do not return soldiers in the last battle. Objective scoring.
To be added16 Easy Nomad attack cards, each with chieftain movement and strength values. Attacks.
To be added16 Normal Nomad attack cards, the alternate attack deck. Attacks.
To be added9 Li Mu Bot cards for 2-player mode. 2-player Bot.
To be added16 Li Mu solo cards, with difficulty-specific deck mixes. Solo Li Mu.

Tiles

FaceUse
Starting building A1 Starting building A1Advance one step on any Palace track and resolve its benefits. Palace tracks.
Starting building A2 Starting building A2Place one Soldier in any Wall section for free. Military actions.
Starting building A3 Starting building A3Place one Worker on a Barge for free and take its benefits. Barge action.
Starting building A4 Starting building A4Place one Merchant beside any of your Merchant actions. Merchants.
Starting building A5 Starting building A5Gain one Good of your choice. Goods.
Starting building A6 Starting building A6Gain two Coins. Turn choices.
Income Building I1 Income Building I1Gain one Resource of your choice and one Coin. Income.
Income Building I2 Income Building I2Gain one Rice and one Coin. Income.
Income Building I3 Income Building I3Gain one Stone and one Coin. Income.
Income Building I4 Income Building I4Gain one Wood and one Coin. Income.
Income Building I5 Income Building I5Gain one Prestige for each of your Walls or Soldiers. Income.
Income Building I6 Income Building I6Gain three Prestige for each of your Towers. Income.
Income Building I7 Income Building I7Take one available Ship reward without placing a Delivery or Shipping marker. Shipping.
Income Building I8 Income Building I8Gain one Prestige for each Palace track where you reached step three or farther. Palace tracks.
Income Building I9 Income Building I9Turn one used Regular Bonus tile face up so it can be activated again. Bonus tiles.
Income Building I10 Income Building I10Advance on your lowest Palace track; choose one if tied. Palace tracks.
Passive Building P1 Passive Building P1During Exchange, substitute any one Resource type for the matching trade resource. Exchange
Passive Building P2 Passive Building P2Each Exchange also gives you one Good of your choice. Exchange
Passive Building P3 Passive Building P3Governor installation costs one fewer Wood, minimum zero; this effect does not trigger when placing a Governor beside this building. Install a Governor
Passive Building P4 Passive Building P4Each Governor installation gives four Prestige; this effect does not trigger for a Governor placed beside this building. Install a Governor
Passive Building P5 Passive Building P5Each Governor installation also places one Merchant beside one of your Merchant actions; this effect does not trigger for a Governor placed beside this building. Install a Governor
Passive Building P6 Passive Building P6In each attacked section, gain two Prestige for each of your Walls and Towers. Attacks
Passive Building P7 Passive Building P7In each attacked Wall section, gain one Prestige for each of your Soldiers. Attacks
Passive Building P8 Passive Building P8You do not pay Coins to place Action markers. Region actions
Passive Building P9 Passive Building P9Each time you train Soldiers, gain one Rice and place one Soldier for free; Rice gained may be spent in that action. Military actions
Passive Building P10 Passive Building P10Each Fortify action gives one Coin and places one Soldier for free. Military actions
Passive Building P11 Passive Building P11When you train Soldiers or Fortify and advance on a Palace track, advance one extra step on that same track. Military actions
Passive Building P12 Passive Building P12Each Wall and Tower costs one fewer Stone when you Fortify. Military actions
Passive Building P13 Passive Building P13A Shipping action may use a Ship in any Port. Shipping
Passive Building P14 Passive Building P14Before Shipping, remove any Delivery marker from the selected Ship. Shipping
Passive Building P15 Passive Building P15Each Shipping action also gains the leftmost uncovered reward from its Ship. Shipping
Passive Building P16 Passive Building P16Each Barge Worker also grants one Resource different from its Barge resource. Barge action
Passive Building P17 Passive Building P17Each Barge placement costs one fewer Coin, to a minimum of one. Barge action
Passive Building P18 Passive Building P18Each Barge placement gains one Prestige. Barge action
To be added6 Starting Supply tiles; their printed resources seed the starting draft. Setup.
To be added5 Palace Banner tiles; each sets the Palace track advanced when a region is visited. Region actions.
To be added4 Port Demand tiles; set the Good required at each Port. Shipping.
To be added18 Ship tiles and other Demand-tile faces not shown in the core appendix. Shipping.
To be added28 Palace Bonus tiles and 52 Regular Bonus tiles; rewards and Jade Figurines are printed on their faces. Bonus tiles.
To be added12 Additional Cost tokens; add one Wood to a raided building’s Governor cost. Raids.
New Buildings PR1 tile New Buildings PR1After placing a Governor here and in each Income phase, move one Soldier to the leftmost empty space of a different Wall section, closing any gap left behind. New Buildings
New Buildings PR2 tile New Buildings PR2If you helped defend a Wall section, gain 2 Prestige per Governor remaining on its attack path, including opponents’ Governors. New Buildings
New Buildings PR3 tile New Buildings PR3After exchanging at least four Resources, advance one step on a Palace track. New Buildings
New Buildings PR4 tile New Buildings PR4Appointing a Governor gains one Coin. New Buildings
New Ships PR8 Demand tile New Ships PR8 Demand tilePay the Port Good and one Helmet for one Prestige per Soldier in a chosen Wall section. New Ships
New Ships PR9 Demand tile New Ships PR9 Demand tileThe sheet says pay Jewelry for one Prestige per region with your Governor; its icon shows Silk, so check the physical component. New Ships
New Ships PR10 Demand tile New Ships PR10 Demand tileThe sheet says pay Silk for one Prestige per Worker on Barges; its icon shows Jewelry, so check the physical component. New Ships
New Ships PR11 Ship tile New Ships PR11 Ship tileIn order, place one Merchant on your Throne Room board and one free Soldier in a Wall section. New Ships
New Ships PR12 Ship tile New Ships PR12 Ship tileGain one Rice or Stone, reduce Nomad Strength by two, then move one Soldier to another section and close any gap. New Ships
To be added5th Player Board promo and Silk Road/Oasis expansion faces. Expansion.
Demand tile D1/D2 Demand tile D1/D2Spend the Port Good to gain one Coin and two Prestige. Demand tile.
Demand tile D3/D4 Demand tile D3/D4Spend the Port Good to gain two Coins. Demand tile.
Demand tile D5/D6 Demand tile D5/D6Spend the Port Good to lower Nomad Strength by one and gain a Coin. Demand tile.
Demand tile D7/D8 Demand tile D7/D8Spend the Port Good to gain one Wood and one Prestige. Demand tile.
Demand tile D9/D10 Demand tile D9/D10Spend the Port Good and one Helmet to gain two Coins and lower Nomad Strength by two. Demand tile.
Demand tile D11/D12 Demand tile D11/D12Spend the Port Good and two Helmets to place a Soldier for free and gain seven Prestige. Demand tile.
Demand tile D13/D14 Demand tile D13/D14Spend the Port Good and one Jewelry to place a Merchant and gain three Prestige. Demand tile.
Demand tile D15/D16 Demand tile D15/D16Spend the Port Good and one Jewelry to place a Merchant and a Soldier for free. Demand tile.
Demand tile D17/D18 Demand tile D17/D18Spend the Port Good and two Jewelry to draw an Objective card. Demand tile.
Demand tile D19/D20 Demand tile D19/D20Spend the Port Good and any Good to lower Nomad Strength by one and gain two Coins. Demand tile.
Demand tile D21/D22 Demand tile D21/D22Spend the Port Good and any two Goods to gain one Coin and five Prestige. Demand tile.

Tokens & pieces

FaceUse
To be addedCoin faces (1 and 5), Wood, Stone, Rice, Silk, Helmets and Jewelry pieces; pay costs and complete trades/deliveries. Actions.
To be addedNeutral meeples, player meeples, Governors, Workers, Soldiers and Merchants. Actions.
To be addedDelivery, Shipping, Palace, score and Prestige markers. Shipping and scoring.
To be addedNomad Chieftains, Nomad Strength and Defense markers, Walls, Towers and Bonus Shipping tile. Military actions.
To be addedDouble Tower and other player-board-specific Palace tiles. Bonus actions.

Icons

The rulebook uses printed icons for resources, goods, Prestige, action spaces, Palace tracks and Nomad movement.

The pictured faces use the Board&Dice English rulebook appendix, pages 14–17. Remaining faces are left as To be added until clear images are available.

Rules

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