Ludexv2026.11.01-65114139TianxiaOfficial rulebook ↗

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Promos and Variants

Setup and known rules for Tianxia modules and promos.

New Buildings Mini-Expansion

The publisher’s New Buildings promo adds four building tiles: one Income and three Passive buildings. During setup step 4, shuffle each tile into its matching building stack before drawing the usual four Income and eight Passive buildings. The normal 12-building setup remains unchanged.

PR1

After you install a Governor meeple Governor on this building, and during each Income phase, move one of your Soldier meeple Soldiers from any Wall section to the leftmost empty Soldier meeple Soldier space in a different section. If it was not on the rightmost space in its original section, close the gap by sliding the remaining Soldier meeple Soldiers left.

PR2

During step 4 of an Attack phase, if you contributed to defending a Wall section, gain 2 In-game Prestige Point Prestige for every Governor meeple Governor remaining on that section’s attack path, including opponents’ Governor meeple Governors.

PR3

After an Exchange action in which you exchanged at least four Resources, advance one step on a Palace track of your choice.

PR4

Whenever you take the Appoint Governor meeple Governor action, gain one Coin Coin.

New Ships Promo

The publisher’s New Ship tile Ships promo adds three Demand tile Demand tiles (PR8–PR10) and two Ship tiles (PR11–PR12). Shuffle the new tiles into their matching stacks before setup.

PR8

When resolving this Demand tile Demand tile, pay the Port’s required Good and one Helmet (Good) Helmet to gain one In-game Prestige Point Prestige for each of your Soldier meeple Soldiers in a chosen Wall section.

PR9

The promo sheet’s written rule says to pay the Port’s required Good and one Jewelry (Good) Jewelry to gain one In-game Prestige Point Prestige for each region where you have a Governor meeple Governor. The tile artwork shows Silk (Good) Silk instead of Jewelry (Good) Jewelry; the sheet does not resolve the mismatch. Check the physical component before paying.

PR10

The promo sheet’s written rule says to pay the Port’s required Good and one Silk (Good) Silk to gain one In-game Prestige Point Prestige for each of your Worker meeple Workers on Barges. The tile artwork shows Jewelry (Good) Jewelry instead of Silk (Good) Silk; the sheet does not resolve the mismatch. Check the physical component before paying.

PR11

Resolve the Ship tile Ship’s spaces from left to right: place one Merchant meeple Merchant on a Merchant meeple Merchant space on your Throne Room board, then place one Soldier meeple Soldier for free in a Wall section of your choice.

PR12

Resolve the Ship tile Ship’s spaces from left to right: gain one Rice (Resource) Rice or Stone (Resource) Stone; reduce Nomad Strength by two in a Wall section of your choice; then move one Soldier meeple Soldier from a Wall section to the leftmost empty space in another section, closing any gap left behind.

New Starting Buildings Promo

The BGG file describes three starting-building tiles PR5–PR7, separate from the publisher’s four-tile New Buildings promo. For setup, shuffle the three into the Starting Building tiles before displaying the normal player-count-plus-one choice. Reported effects are: PR5 places a neutral worker on any barge after Income and takes that barge’s resource; PR6 draws two Regular Regular Bonus tile Bonus tiles at Income and keeps one; PR7 places a delivery marker in Yan and takes its Ship tile ship-space reward without paying for a Demand tile Demand tile or placing a Shipping marker Shipping marker. This file’s official distribution and full exact card wording remain unconfirmed; use the publisher file if one becomes available.

Shipping Bonus Promo

Each player takes one of the four extension tiles and places their Shipping marker Shipping markers on its matching spaces during setup. When shipping, after placing a marker, you may pay the additional Port Good(s) shown under that marker to activate its printed bonus. The optional cost is one or two goods; markers may be used in any order. This promo is separate from the base Bonus Shipping Palace tile. The available evidence is the BGG product listing and a publisher-partner rules sheet; the exact bonus faces remain an image-reading gap.

5th Player Board

This promo is an additional player-board option. It provides a new board to choose from during ordinary setup; the listing does not establish fifth-player rules or a fifth seat. The BGG files list a board promo rules sheet by solo designer Kacper Frydrykiewicz (OdpadAtomowy87). Verify its board side and exact Merchant meeple Merchant actions from the source image before play; a full five-player variant is not assumed.

Silk Road

The official expansion adds Silk (Good) Silk Road and Pirate sideboards, camels, tents, Caravan tiles, Battle Battle Camel tokens, Pirate Ship tile Ships, Pirate Demand and Bandana tiles, expansion buildings, Objective card Objectives, Nomad cards/overlay and bot cards. Shuffle new buildings into their matching stacks, new Objective card Objectives into their deck, and Caravan tiles into a shuffled pool (the first game may skip variable Caravan placement). Add a second Ship tile ship column in Yan and Chu, with Pirate Demand and Bandana tiles on those Ship tile ships; prepare the Pirate deck and overlay. Each player takes 16 camels and four tents. The new player board is shuffled into the normal board pool.

For each resource-to-good conversion, place one camel on the matching Silk (Good) Silk Road section; you may forfeit this positive effect. In a Shipping action you may instead deliver to a Pirate Ship tile Ship using the port’s required good. On your first delivery to a Pirate Ship tile Ship with a Bandana, take that tile; its one-time reward can be used any time during your turn, then discard it. Ordinary-Ship tile ship effects do not apply to Pirate Ship tile Ships unless they specifically show the Pirate icon.

When awarding Battle battle In-game Prestige Point Prestige, first and second contributors also take Battle Battle Camel tokens worth two and one respectively. In cleanup, discard full Pirate Ship tile ships and their Demand tile Demand tiles. Ship tile Ships with a Bandana move two spaces; those without move one. In round four, Pirate Ship tile ships with open spaces move twice. A Pirate Ship tile Ship leaving the last Yan space costs each player one Coin coin or three In-game Prestige Point Prestige per empty delivery space, then is discarded. Refill the Chu Pirate Ship tile ship and attach new Demand and Bandana tiles.

Then resolve Silk (Good) Silk Road scoring. In turn order, each player places any Battle Battle Camel tokens they received into a section where they already have a camel, marking ownership with one of their camels. If they have no camel in a section, discard that token. In turn order, choose a section without your tent and score its Caravan value multiplied by the Camel-majority multiplier; then place your tent there so you cannot choose it again. A tie uses the lower multiplier (two tied first-place players score ×1; later tied players use the lower remaining multiplier). If you have no camels, score no points; if you have none anywhere, still place a tent. Return Battle Battle Camel tokens beside the chieftains.

The 2-player bot gets 16 camels and three expansion bot cards each round; resolve its expansion card after its base card. Its camels count for player majorities, but it earns no Silk (Good) Silk Road points. In solo, Li Mu receives 16 camels and four tents, resolves an expansion card after each chosen card, and cannot use more camels than his supply. His difficulty determines how he uses Battle Battle Camel tokens and scores Silk (Good) Silk Road regions; follow the expansion booklet’s table and card appendix.

Silk Road Oasis Promo

The publisher’s Oasis promo adds two Caravan tiles, one Income Building and one Passive Building. Shuffle the Caravans into the unused Caravan pool and the buildings into their matching stacks.

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