Ludexv2026.11.01-65114139TianxiaOfficial rulebook ↗

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Actions and the Round

Resolve the four action choices, regional actions and free actions.

Turn choices

Starting with the first player, take turns until all have passed. Choose one of four types:

Region actions

Install a Governor

Choose an open building in the region. Pay its printed Wood (Resource) wood cost plus any extra Wood (Resource) wood shown on the chosen worker space and one extra Wood (Resource) wood if an additional-cost token is there. Take the building’s bonus tile if present, place one of your meeples as Governor meeple Governor, and immediately resolve an Income Building. You may have only one Governor meeple Governor at a building. Income buildings pay again in the Income phase; Passive buildings trigger as their text directs.

Exchange

Qin trades Wood (Resource) wood for Silk (Good) silk, Wei trades Rice (Resource) rice for Helmet (Good) helmets, and Zhao trades Stone (Resource) stone for Jewelry (Good) jewelry, up to four units per action. Han lets you pay up to four resources of any type for that many goods in any mix.

Ship

Shipping is available in Yan, Qi and Chu. Choose a Ship tile ship in that port with open delivery spaces and place your shipping marker there. For each delivery, spend the good shown by the port’s Demand tile Demand tile, put a delivery marker on an open Ship tile ship space, and gain both the Demand-tile reward and the covered space reward, in either order. The lowest Ship tile ship is not in a port and cannot normally receive deliveries.

Military actions

Fortify by paying the next printed Stone (Resource) stone cost on your player board; build Wall walls/Tower towers in ascending cost order. Place a Wall wall on the leftmost empty Wall wall space in a section or a Tower tower in its marked space. Each Wall wall adds one defense, each Tower tower two. Train any number of soldiers for two Rice (Resource) rice each; place them in empty soldier spaces, adding one defense per soldier. You may divide placements among sections. Return Merchant meeple Merchants to supply during your turn if you need workers for soldiers.

Income and free actions

In the Income phase, gain one matching resource for each of your barge workers, then resolve each income building you govern and your starting income building. From round two onward, add neutral workers to each barge, pushing others; any player worker pushed off becomes a Merchant meeple Merchant. Free actions at any time during your turn: discard an action marker for two Coin coins; use and flip a bonus tile; discard an Objective card Objective for its top-row benefit; return a Merchant meeple Merchant to supply; or, if all spaces by a Merchant meeple Merchant action are occupied, return them and resolve that action.

Round preparation and cleanup

At round start display the next stack of bonus tiles and reveal the next attack card’s movement and strength values. After Battle battles, except in round four, return unused round bonuses and action markers, discard Ship tile ships in Yan and fully delivered Ship tile ships with their Demand tile Demand tiles, return their delivery markers, slide remaining Ship tile ships upward, refill empty ports and attach new Demand tile Demand tiles. Move turn-order markers to the current track while preserving order.

Rules

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