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Ludexv2026.11.01-65114139Red7Official rulebook ↗

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Cards & Components

Every numbered face, rule reference and Action icon.

Numbered-card and starting-Canvas pictures show the English retail faces from the matching Tabletop Simulator mod. The color reference and comparison aid are pictured in the English v1.3 rulebook. Effects follow the English v1.3 rulebook; a card’s number ranks it and its color becomes a rule only when it is on top of the Canvas.

Boards

There is no board. The following diagram shows the shared piles and the two players’ areas.

Numbered Red7 table areas

  1. Opponent hand — private options.
  2. Opponent Palette — their face-up qualifying cards.
  3. Canvas — current shared rule.
  4. Draw deck — cards available for drawing.
  5. Your Palette — your public comparison set.
  6. Your hand — cards spent on your turn.

Cards

Numbered cards

Every number–color combination occurs once: seven colors × seven numbers = 49 cards. In Basic play there are no card Actions. [Actions] Odd-number abilities trigger only when played to a Palette. [Advanced] A scored card is worth its printed number.

Rulings that apply to every row below: ties use qualifying cards only; eliminated Palettes stop competing. See the seven rules and Action rules.

PictureDescription
Card Red 1: Red 1Red 1. Number 1; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules.
Card Red 2: Red 2Red 2. Number 2; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. No Action. Rules.
Card Red 3: Red 3Red 3. Number 3; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules.
Card Red 4: Red 4Red 4. Number 4; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. No Action. Rules.
Card Red 5: Red 5Red 5. Number 5; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules.
Card Red 6: Red 6Red 6. Number 6; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. No Action. Rules.
Card Red 7: Red 7Red 7. Number 7; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules.
Card Orange 1: Orange 1Orange 1. Number 1; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules.
Card Orange 2: Orange 2Orange 2. Number 2; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. No Action. Rules.
Card Orange 3: Orange 3Orange 3. Number 3; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules.
Card Orange 4: Orange 4Orange 4. Number 4; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. No Action. Rules.
Card Orange 5: Orange 5Orange 5. Number 5; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules.
Card Orange 6: Orange 6Orange 6. Number 6; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. No Action. Rules.
Card Orange 7: Orange 7Orange 7. Number 7; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules.
Card Yellow 1: Yellow 1Yellow 1. Number 1; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules.
Card Yellow 2: Yellow 2Yellow 2. Number 2; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. No Action. Rules.
Card Yellow 3: Yellow 3Yellow 3. Number 3; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules.
Card Yellow 4: Yellow 4Yellow 4. Number 4; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. No Action. Rules.
Card Yellow 5: Yellow 5Yellow 5. Number 5; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules.
Card Yellow 6: Yellow 6Yellow 6. Number 6; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. No Action. Rules.
Card Yellow 7: Yellow 7Yellow 7. Number 7; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules.
Card Green 1: Green 1Green 1. Number 1; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules.
Card Green 2: Green 2Green 2. Number 2; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). No Action. Rules.
Card Green 3: Green 3Green 3. Number 3; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules.
Card Green 4: Green 4Green 4. Number 4; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). No Action. Rules.
Card Green 5: Green 5Green 5. Number 5; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules.
Card Green 6: Green 6Green 6. Number 6; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). No Action. Rules.
Card Green 7: Green 7Green 7. Number 7; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules.
Card Blue 1: Blue 1Blue 1. Number 1; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules.
Card Blue 2: Blue 2Blue 2. Number 2; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. No Action. Rules.
Card Blue 3: Blue 3Blue 3. Number 3; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules.
Card Blue 4: Blue 4Blue 4. Number 4; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. No Action. Rules.
Card Blue 5: Blue 5Blue 5. Number 5; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules.
Card Blue 6: Blue 6Blue 6. Number 6; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. No Action. Rules.
Card Blue 7: Blue 7Blue 7. Number 7; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules.
Card Indigo 1: Indigo 1Indigo 1. Number 1; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules.
Card Indigo 2: Indigo 2Indigo 2. Number 2; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. No Action. Rules.
Card Indigo 3: Indigo 3Indigo 3. Number 3; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules.
Card Indigo 4: Indigo 4Indigo 4. Number 4; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. No Action. Rules.
Card Indigo 5: Indigo 5Indigo 5. Number 5; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules.
Card Indigo 6: Indigo 6Indigo 6. Number 6; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. No Action. Rules.
Card Indigo 7: Indigo 7Indigo 7. Number 7; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules.
Card Violet 1: Violet 1Violet 1. Number 1; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules.
Card Violet 2: Violet 2Violet 2. Number 2; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). No Action. Rules.
Card Violet 3: Violet 3Violet 3. Number 3; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules.
Card Violet 4: Violet 4Violet 4. Number 4; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). No Action. Rules.
Card Violet 5: Violet 5Violet 5. Number 5; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules.
Card Violet 6: Violet 6Violet 6. Number 6; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). No Action. Rules.
Card Violet 7: Violet 7Violet 7. Number 7; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules.

Shared rule and reference faces

PictureDescription
Canvas: Starting Red ruleStarting Canvas. Begin with Red: highest single card. Later Canvas cards replace this rule; none of them count in a Palette. Setup and first player.
Reference: Color rules and rankingColor reference. Lists all seven rules and the color tie-break order. Use it to choose a winning rule, then bank only the qualifying set in [Advanced] play. Scoring.

| Aid: Who’s winning comparison | Comparison aid. Follow count → highest qualifying number → color strength. The booklet shows this face on two identical aids. Breaking ties. |

Tiles

This game has no tiles.

Tokens & pieces

This game uses no tokens or other pieces. [Advanced] Scored cards themselves keep the running total.

Icons

PictureMeaning
Action 1: Remove opponent card1 — remove. Target another eligible Palette, not the Canvas. Action details.
Action 3: Draw card3 — draw. Resolve after playing to your Palette; an empty draw deck gives nothing. Action details.
Action 5: Play again5 — extra Palette play. The new card can trigger another Action. Action details.
Action 7: Remove own card7 — remove. Move a Palette card to Canvas or draw-deck top. [Advanced] This discard earns no bonus draw. Action details.
Rules

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