Cards & Components
Every numbered face, rule reference and Action icon.
Numbered-card and starting-Canvas pictures show the English retail faces from the matching Tabletop Simulator mod. The color reference and comparison aid are pictured in the English v1.3 rulebook. Effects follow the English v1.3 rulebook; a card’s number ranks it and its color becomes a rule only when it is on top of the Canvas.
Boards
There is no board. The following diagram shows the shared piles and the two players’ areas.

- Opponent hand — private options.
- Opponent Palette — their face-up qualifying cards.
- Canvas — current shared rule.
- Draw deck — cards available for drawing.
- Your Palette — your public comparison set.
- Your hand — cards spent on your turn.
Cards
Numbered cards
Every number–color combination occurs once: seven colors × seven numbers = 49 cards. In Basic play there are no card Actions. [Actions] Odd-number abilities trigger only when played to a Palette. [Advanced] A scored card is worth its printed number.
Rulings that apply to every row below: ties use qualifying cards only; eliminated Palettes stop competing. See the seven rules and Action rules.
| Picture | Description |
|---|---|
![]() | Red 1. Number 1; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules. |
![]() | Red 2. Number 2; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. No Action. Rules. |
![]() | Red 3. Number 3; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules. |
![]() | Red 4. Number 4; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. No Action. Rules. |
![]() | Red 5. Number 5; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules. |
![]() | Red 6. Number 6; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. No Action. Rules. |
![]() | Red 7. Number 7; Red ranks 1 of 7 in a same-number tie (1 is strongest). On the Canvas, compare your single highest card. [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules. |
![]() | Orange 1. Number 1; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules. |
![]() | Orange 2. Number 2; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. No Action. Rules. |
![]() | Orange 3. Number 3; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules. |
![]() | Orange 4. Number 4; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. No Action. Rules. |
![]() | Orange 5. Number 5; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules. |
![]() | Orange 6. Number 6; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. No Action. Rules. |
![]() | Orange 7. Number 7; Orange ranks 2 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one number. [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules. |
![]() | Yellow 1. Number 1; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules. |
![]() | Yellow 2. Number 2; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. No Action. Rules. |
![]() | Yellow 3. Number 3; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules. |
![]() | Yellow 4. Number 4; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. No Action. Rules. |
![]() | Yellow 5. Number 5; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules. |
![]() | Yellow 6. Number 6; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. No Action. Rules. |
![]() | Yellow 7. Number 7; Yellow ranks 3 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the largest group with one color. [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules. |
![]() | Green 1. Number 1; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules. |
![]() | Green 2. Number 2; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). No Action. Rules. |
![]() | Green 3. Number 3; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules. |
![]() | Green 4. Number 4; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). No Action. Rules. |
![]() | Green 5. Number 5; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules. |
![]() | Green 6. Number 6; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). No Action. Rules. |
![]() | Green 7. Number 7; Green ranks 4 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all even cards (2, 4, 6). [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules. |
![]() | Blue 1. Number 1; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules. |
![]() | Blue 2. Number 2; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. No Action. Rules. |
![]() | Blue 3. Number 3; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules. |
![]() | Blue 4. Number 4; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. No Action. Rules. |
![]() | Blue 5. Number 5; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules. |
![]() | Blue 6. Number 6; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. No Action. Rules. |
![]() | Blue 7. Number 7; Blue ranks 5 of 7 in a same-number tie (1 is strongest). On the Canvas, compare one card of each different color. [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules. |
![]() | Indigo 1. Number 1; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules. |
![]() | Indigo 2. Number 2; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. No Action. Rules. |
![]() | Indigo 3. Number 3; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules. |
![]() | Indigo 4. Number 4; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. No Action. Rules. |
![]() | Indigo 5. Number 5; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules. |
![]() | Indigo 6. Number 6; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. No Action. Rules. |
![]() | Indigo 7. Number 7; Indigo ranks 6 of 7 in a same-number tie (1 is strongest). On the Canvas, compare the longest sequence of consecutive numbers. [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules. |
![]() | Violet 1. Number 1; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). [Actions] Remove an eligible opponent’s Palette card to the draw deck; your turn must still keep you in the round. Rules. |
![]() | Violet 2. Number 2; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). No Action. Rules. |
![]() | Violet 3. Number 3; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). [Actions] Draw one card, if possible; it may supply your subsequent Canvas discard. Rules. |
![]() | Violet 4. Number 4; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). No Action. Rules. |
![]() | Violet 5. Number 5; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). [Actions] Play another hand card to your Palette and resolve its Action, if any. Rules. |
![]() | Violet 6. Number 6; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). No Action. Rules. |
![]() | Violet 7. Number 7; Violet ranks 7 of 7 in a same-number tie (1 is strongest). On the Canvas, compare all cards below 4 (1, 2, 3). [Actions] Remove a Palette card to the Canvas or draw-deck top; stay in the round. This removal gives no Advanced draw. Rules. |
Shared rule and reference faces
| Picture | Description |
|---|---|
![]() | Starting Canvas. Begin with Red: highest single card. Later Canvas cards replace this rule; none of them count in a Palette. Setup and first player. |
![]() | Color reference. Lists all seven rules and the color tie-break order. Use it to choose a winning rule, then bank only the qualifying set in [Advanced] play. Scoring. |
|
| Comparison aid. Follow count → highest qualifying number → color strength. The booklet shows this face on two identical aids. Breaking ties. |
Tiles
This game has no tiles.
Tokens & pieces
This game uses no tokens or other pieces. [Advanced] Scored cards themselves keep the running total.
Icons
| Picture | Meaning |
|---|---|
| 1 — remove. Target another eligible Palette, not the Canvas. Action details. | |
| 3 — draw. Resolve after playing to your Palette; an empty draw deck gives nothing. Action details. | |
| 5 — extra Palette play. The new card can trigger another Action. Action details. | |
| 7 — remove. Move a Palette card to Canvas or draw-deck top. [Advanced] This discard earns no bonus draw. Action details. |


















































