Advanced Red7
The included drawing and multi-round scoring module.
What changes
Advanced Red7 adds conditional drawing and a score across rounds. Use the same 49 cards and normal turn options. It is an included module, not a separate card expansion. It can be combined with the Action rules.
Drawing
When you discard a hand card to the Canvas, compare its number with the total cards now in your Palette. If the number is greater, you may draw one card, provided the draw deck is not empty. Equality earns no draw. A 5 discarded while your Palette contains three cards qualifies; with five cards it does not.
This is not a routine draw at the start or end of every turn. [Actions] A discard caused by the seven’s Action does not earn this draw (rules v1.3).
Banked points
Only the round winner banks their qualifying set, at face value. Those cards stay out of future deals; reshuffle all other numbered cards. See exact sets and targets.
Before the next deal
Check the target score first: 40 / 35 / 30 for two / three / four players. If nobody has reached it, deal another round unless too few unbanked cards remain; in that case the highest score wins.