Ludexv2026.11.01-65114139Prague UnseenOfficial rulebook ↗

Visitors

Loading…

Teach the Game

A script to read aloud: how you win Prague Unseen, the boards, a turn, the end, every way to score and what each resource is for.

How you win

“It’s a mythical 19th-century Prague after the great flood. We lead the rebuilding with four kinds of creature-workers — Robots, Vodniks, Horned and Golems — each at home in its own Neighborhood with its own minigame. Over 3 Eras we place Workers, build Buildings and Bridges, and grow our Influence Influence. About two hours; most points wins.”

The boards

The game board with numbered parts

  1. End Game Scoring table — one per Neighborhood, in each corner.
  2. Building spaces — three per Neighborhood, with their Building Price tokens.
  3. Mug cards — the deck the Mill Wheel draws from.
  4. Clock — the Robot minigame’s Crates and Light Bulbs.
  5. Mill Wheel — Vodnik rewards by Worker type.
  6. Idea track — Robot progress and its Milestones.
  7. Influence track — one per Neighborhood, with Upgrade and Witch spaces and the crown.
  8. Popularity track — the Faction order that sets what each Neighborhood’s Influence Influence is worth.
  9. River — the Boats’ route, Whirl Whirls and Milestone stacks.
  10. Cauldron and Flame board — the Horned minigame’s Items.
  11. Neighborhood Square — where Workers are placed.
  12. Marketplace — the Golem’s grid of rewards and Guilds.

A player board with numbered parts

  1. Worker usage reminder — your Workers’ spaces and the Bench Bench.
  2. Bridge tile spaces — your Bridge stacks.
  3. Bridge Milestones — every two Bridges built.
  4. Conversions — 3 Rumor Rumors = 1 Resource, 2 equal Resources = 1 Garnet Garnet.
  5. Display Case — your Items and their Milestones.
  6. Built-bridge slot — Bridges with no free board space.
  7. Rumor track — 0 to 6.
  8. Repair area — Items that score 1 each.
  9. Guilds — marked from the Marketplace, spent on Bridges.
  10. Available actions — the five actions.

A turn

Each Era, players take one action per turn, clockwise, until all have Benched (full rules):

  1. Place a Worker on a Square without one of yours: move the Witch if she is there, gain 3 Rumor Rumors (home Worker) or 1 Resource, then play that Neighborhood’s minigame.
  2. Enter a Building: move a placed Worker onto a free Building it can use, here or across a complete Bridge.
  3. Build a Building: pay a Price token, add a card from the offer, +1 Influence Influence.
  4. Build a Bridge: pay 2 Guilds, place a tile, +1 Influence Influence.
  5. Bench Bench: put your last Worker on the Bench Bench, take its bonus and 1 Rumor Rumor per Worker on a Square.

Mug card Mug cards and a 3-Rumor Rumor Worker conversion can be used around your action.

For the rehearsal turn, put a Vodnik in the Vodnik Neighborhood: it gains 3 Rumor Rumors. Then show a Robot in the same Neighborhood: it gains 1 Fish Fish. The destination chooses the minigame; the Worker type chooses which part of it resolves. Keep the last Worker on the player board while demonstrating, so everyone can see the Worker reserved for the Bench Bench.

How the game ends

Ways to score

SourceHow and when
Influence InfluenceEnd of each Era: first and second on each track, worth more in popular Neighborhoods
Horned minigameEnd: Victory Points VP above the rightmost Item of each Display Case row, 1 per Repair Item
Robot minigameEnd: 3 / 8 / 14 / 20 for 1–4 Idea Milestones, plus your Idea track value
Vodnik minigameEnd: your Boat’s River value, plus 12 or 10 per finished voyage
Golem minigameEnd: each Bridge tile by its board space (1 if beside your board)
BuildingsEnd: the Victory Points VP on each Building Price token you took
End Game Scoring bonus End Game Scoring bonusesEnd: your table space × your achievements in that minigame

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Beer Cog Fish Book Basic ResourcesBuilding costs, Building effectsOff-type Worker placements, minigames, BuildingsPay Building Price tokens and Building effects
Rumor Rumors (max 6)FlexibilityHome Worker placements, Crates, Bench Bench3 = any Resource or a Worker of any type; some Upgrades
Garnet GarnetWildMilestones, rewards, 2 equal Resources when payingAny basic Resource or Rumor Rumor
GuildsBridgesGolem Marketplace2 per Bridge tile
WorkersYour actions4 per EraPlace on Squares, then enter Buildings; the last one Bench Benches
Mug card Mug cardsOne-off boostsMill Wheel when its section is emptyFree action on your turn
Upgrade card Upgrade cardsLasting powersInfluence Influence track rewardsUnder your board for the rest of the game

Teaching tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close