Ludexv2026.11.01-65114139Prague UnseenOfficial rulebook ↗

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Solo: the Councilor

Prague Unseen's solo mode: play against the Councilor automa, driven by Solo action cards and two Aim cards, at four difficulty levels.

You play against an automated opponent, the Councilor. Score more points than the Councilor to win. Its board is the back of a player board; each one is a different difficulty, marked in its bottom-right corner (start with the lowest).

Solo components

PictureDescription
The Councilor's player board, solo sideCouncilor board — the solo side of a player board; four difficulty levels.
Aim cardsAim cards (5) — the Councilor’s preferred Neighborhood and the symbols it looks for. Two are used in slots A and B; when an action or reward names a slot, consult that card, with A preferred over B.
Solo action cardsSolo action cards (8) — try the rows from top to bottom; the first legal action is performed and the card is discarded. Reshuffle the discard pile when the deck runs out.
Solo help cardsSolo help cards (2) — the Councilor’s minigame priorities and the final Bench Bench check. Use the side matching whether the Witch Aim card is in play.
Councilor Reward tokensCouncilor Reward tokens (5) — when triggered by a full Rumor Rumor track, Milestone or Upgrade, flip the top token and immediately gain its Influence Influence, Garnet Garnet, End Game Scoring bonus End Game Scoring bonus or Aim-card reward. Discard it afterward; reshuffle discards when the stack is empty.

Solo setup

Set up a 2-player game, virtual player included, then:

  1. Choose the difficulty: put that board, solo side up, next to yours.
  2. Shuffle the 5 Councilor Reward tokens beside its Rumor Rumor track; its marker goes on 0.
  3. Shuffle the Aim cards and deal one beside slot A and one beside slot B; box the rest. Leave the Witch Aim card out of a first game; use it only at difficulty 3 or 4.
  4. Shuffle the Solo action cards face down.
  5. Put the 2 Solo help cards nearby, on the side for with or without the Witch Aim card.
  6. Flip the Bridge tiles on the Councilor’s board Guild side down.
  7. You are always the first player. The Councilor takes its first Influence Influence and starting reward in the Neighborhood next to slot A and a random level 0 Building card there.

The Councilor’s rules

It plays by the normal rules, except:

The Councilor’s turn

Flip the top Solo action card. Try its rows from top to bottom in the place shown (Neighborhood A, then counterclockwise, or A then B); the first row it can do is its action and the card is discarded. If it can do none, check the Bench Bench help card: if it can build a Bridge (in the most Popular Neighborhood, on the best space) or a Building (where its Worker is, the most Popular Neighborhood, or anywhere) it must; otherwise it passes. Reshuffle the discards when the deck runs out.

Place a Worker

It chooses the Worker that gives the best result, gets the reward and Witch as usual, and plays the minigame:

MinigameThe Councilor…
Golemsuses the Worker at the top of the Priority track and moves the Golem counterclockwise (starting upward from the middle)
Hornedpicks by the Flame board: Repair > any Resource > Mug card Mug card > Rumor Rumor; takes the Item clockwise of the placed Worker
Vodnikspicks the Worker that sails farthest, then the one with more Mill rewards; always moves the rightmost Reward token on
Robotspicks the Worker with most Idea steps; takes the Crate matching its Aim cards (A before B), otherwise the left one; when both are taken, flips all back for Rumor Rumors

Enter, Build and Bridge

Rules

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