Game End and Scoring
Prague Unseen's End of an Era — Influence scoring by Popularity and the new Era's Popularity order — and the End Game Scoring of the four minigames, Buildings and bonuses, with tie-breaks.
End of an Era
When every player has taken the Bench action, the Era ends: score
Influence,
then set up the next Era. After the third Era,
Influence is scored one last time and the game ends
with End Game Scoring.
Influence scoring
The Popularity track in the middle of the board lists the four Neighborhoods, and the Neighborhood scoring tile beside it gives each row two values — more for the top rows.
Go through the rows from top to bottom. In each Neighborhood the player farthest on its
Influence
track scores the higher value, the second-farthest the lower value; everyone else scores nothing.
- Tie for first: add both values and share them equally among the tied players, rounding down; nobody gets second place.
- Tie for second: share the lower value equally, rounding down.
Write the points in that Era’s column of the score sheet. After the first Era flip the scoring tile to side II; after the second, return it to the box.
Two players: the virtual player’s Gargoyles count for first and second place but it never scores (Two players).
Setup of a new Era
- Popularity. Count the Workers in each Neighborhood — on the Square, on Building cards and lying beside the Square after being built over. The least visited Neighborhood’s Faction tile goes to the top of the Popularity track, down to the most visited at the bottom. Tied Neighborhoods swap places.
- Everyone takes their 4 Workers back.
- Discard the Building offer and reveal 4 cards from the next Era’s deck.
- The player who took the first
Bench space starts the new Era.
End game scoring
After the third Era’s
Influence scoring, add for each player:
| Source | Points |
|---|---|
| Horned minigame | Each Display Case row: the |
| Robot minigame | Idea Milestones marked: 1 → 3, 2 → 8, 3 → 14, 4 → 20; plus the highest |
| Vodnik minigame | The highest |
| Golem minigame | Each built Bridge tile scores the value of its space on the board; each tile beside your board scores 1 |
| Building Price tokens | The |
| Each table with your marker: your space’s value × your achievements there (table) |
Tie-breaks
Most points wins. On a tie, the player who built more Buildings (more Building Price tokens) wins; then the one with more Resources left; if still tied, they share the victory.