Ludexv2026.11.01-65114139Prague UnseenOfficial rulebook ↗

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Game End and Scoring

Prague Unseen's End of an Era — Influence scoring by Popularity and the new Era's Popularity order — and the End Game Scoring of the four minigames, Buildings and bonuses, with tie-breaks.

End of an Era

When every player has taken the Bench action, the Era ends: score Influence Influence, then set up the next Era. After the third Era, Influence Influence is scored one last time and the game ends with End Game Scoring.

Influence scoring

The Popularity track in the middle of the board lists the four Neighborhoods, and the Neighborhood scoring tile beside it gives each row two values — more for the top rows.

Go through the rows from top to bottom. In each Neighborhood the player farthest on its Influence Influence track scores the higher value, the second-farthest the lower value; everyone else scores nothing.

Write the points in that Era’s column of the score sheet. After the first Era flip the scoring tile to side II; after the second, return it to the box.

Two players: the virtual player’s Gargoyles count for first and second place but it never scores (Two players).

Setup of a new Era

  1. Popularity. Count the Workers in each Neighborhood — on the Square, on Building cards and lying beside the Square after being built over. The least visited Neighborhood’s Faction tile goes to the top of the Popularity track, down to the most visited at the bottom. Tied Neighborhoods swap places.
  2. Everyone takes their 4 Workers back.
  3. Discard the Building offer and reveal 4 cards from the next Era’s deck.
  4. The player who took the first Bench Bench space starts the new Era.

End game scoring

After the third Era’s Influence Influence scoring, add for each player:

SourcePoints
Horned minigameEach Display Case row: the Victory Points VP above its rightmost Item; plus 1 for each Item in your Repair area
Robot minigameIdea Milestones marked: 1 → 3, 2 → 8, 3 → 14, 4 → 20; plus the highest Victory Points VP value your marker sits on or has passed on the Idea track
Vodnik minigameThe highest Victory Points VP value your Boat sits on or has passed on the River, plus 12 or 10 for each marker at the end of the River
Golem minigameEach built Bridge tile scores the value of its space on the board; each tile beside your board scores 1
Building Price tokensThe Victory Points VP printed on every token you took by building
End Game Scoring bonus End Game Scoring bonusesEach table with your marker: your space’s value × your achievements there (table)

Tie-breaks

Most points wins. On a tie, the player who built more Buildings (more Building Price tokens) wins; then the one with more Resources left; if still tied, they share the victory.

Rules

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