Cards & Components
Prague Unseen's boards, Building, Upgrade and Mug cards, tiles, tokens and pieces with pictures and what they do — every Mug card effect and the Upgrade cards the rulebook explains.
Pictures come from Capstone Games’ English rulebook (2026); effects are in our own words. The rulebook shows only examples of the Building and Upgrade cards. Those decks are described by type below; their remaining faces are still to be pictured.
Boards

The board’s legend is on Teach the Game.
| Picture | Description |
|---|---|
![]() | Bench and Neighborhood scoring tile. The Bench spaces for passing, and the two values per Popularity row for Influence scoring; side I in Era 1, side II in Era 2. |
![]() | Starting Bonus tile / virtual player reference. One side gives each Neighborhood’s starting bonus at setup; the other shows where the virtual player’s Gargoyles start. |
![]() | Flame board (Horned). Sits on the Cauldron; gives a bonus per Worker type and turns 90° each use (Horned minigame). |
![]() | Marketplace Variety tile (Golems, optional). Covers the printed Marketplace with a different layout, either side. |
![]() | Player board (4). Its legend is on Teach the Game; the back is the Councilor’s solo board. |
Cards
Building cards

65 cards in four decks: level 0 (dealt at setup, two per player) and levels I, II and III, one per Era. Each card shows the Worker type that may enter it (”?” = any) and the effect that Worker resolves — for example, pay 2 Books to gain 4 Fish. Individual faces: to be added — check them against the physical cards.
Upgrade cards
32 cards, 8 per Neighborhood; 4 of each are available face down beside their Neighborhood (Gain an Upgrade card). The rulebook explains these:
| Picture | Description |
|---|---|
![]() | q29 (Horned) — before choosing a Cauldron reward, turn the Flame board to any position. This lets you line the desired Worker reward up with the Worker you just placed. |
![]() | q15 (Golems) — before moving on the Marketplace, choose any starting space for the Golem; that starting space gives no reward, only spaces it enters afterward do. |
![]() | q2, q10, q18, q26 — whenever you place your Vodnik / Golem / Robot / Horned Worker on any Square, gain 1 Fish and 1 Mug card / 1 Book and 1 Marketplace step / 1 Cog and 1 Idea step / 1 Beer and 1 Rumor. The bonus follows the Worker type used at placement, including a type changed by an Upgrade card. |
![]() | q3 (Vodniks) — once per turn, after your Boat moves for any reason, gain 1 |
![]() | q4 (Vodniks) / q11 (Golems) — once per turn, pay 1 |
![]() | q22 (Robots) — once per turn, move your Idea marker 1 space back to gain 2 |
![]() | q8, q16, q24, q32 — in the Vodnik / Golem / Robot / Horned Neighborhood your Worker counts as any type, both when placed and when entering a Building there (not across a Bridge to another Neighborhood). |
The other Upgrade card faces: to be added.
Mug cards

18 cards with six effects. Play any number as a free action on your turn, then discard them; you draw them from the Mill Wheel.
| Picture | Description |
|---|---|
![]() | Up to twice: change 1 basic Resource into any other basic Resource. You can make zero, one or two exchanges, choosing the trade each time. |
![]() | Discard 1 basic Resource to gain up to 3 |
![]() | Move one of your Workers to a Square without one of yours; another player’s Worker may be there. This is not a placement, so no placement effects trigger. |
![]() | Before your action, treat your Worker as any type for this action and turn. |
![]() | Move the Witch to any other Neighborhood, without a reward. |
![]() | Discard 1 |
Tiles
| Picture | Description |
|---|---|
![]() | Faction tiles (4). Their order on the Popularity track sets each Neighborhood’s Influence value; re-sorted every Era. |
![]() | Worker Priority tiles (4, Golems). Show how many Marketplace steps each Worker type gives; the used one drops to the bottom (Golem minigame). |
![]() | Building Price tokens (36, 9 per Neighborhood, levels I–III). The cost to build on a space; taken VP side up, they score at the end. |
![]() | Bridge tiles (8 per player). Each shows the 2 Guilds it costs; two adjacent ones make a complete Bridge (Build a Bridge). |
![]() | River Variety tokens (15, Vodniks, optional). At setup, cover the printed Worker bubbles in River order, placing all 3 tokens of one back type before choosing another set. |
![]() | Witch tokens (10, piles I and II). The first player to reach a level I / II Witch space (3 / 5) draws 2 from that pile, places 1 and gains its bonus, returning the other to the pile; later, whoever moves the Witch there chooses the printed reward or the token’s bonus (Add a new Witch token). |
Tokens & pieces
| Picture | Description |
|---|---|
![]() | Resources (75: 15 each of Beer, Cog, Fish, Book and Garnet) (Resources). |
![]() | Item tokens (33) and the linen bag (Horned). Collected in your Display Case (Horned minigame). |
![]() | Crate tokens (11, Robots). Reward on one side, Rumor on the other; 8 are used (Robot minigame). |
![]() | Clock token (Robots). Moves to the placed Worker’s section; Light Bulbs passed advance the Idea track. |
![]() | Reward tokens (5, Vodniks). Turn around the Mill Wheel (Vodnik minigame). |
![]() | River Milestone tokens (12, Vodniks). Stacks at the 2-wave and 4-wave points of the River (Milestones). |
![]() | Golem figure. Walks the Marketplace. |
![]() | Witch figure. Moved by whoever places a Worker in her Neighborhood (Place a Worker). |
![]() | First player token. Taken by the first player to Bench each Era. |
![]() | Workers (4 per player: Robot, Vodnik, Horned, Golem) (Workers). |
![]() | Gargoyles (4 per player). One per Influence track. |
![]() | Boat (1 per player). Sails the River. |
![]() | Marker tokens (12 per player). Rumor track, Idea track, Guilds, Milestones, End Game Scoring tables and the River’s end. |
Icons
| Picture | Description |
|---|---|
| Beer — basic Resource. | |
| Cog — basic Resource. | |
| Fish — basic Resource. | |
| Book — basic Resource. | |
| Any basic Resource. | |
| Rumor — at most 6. | |
| Garnet — any Resource or Rumor. | |
| Mug card. | |
| Whirl on the River. | |
| Build a Building card. | |
| Influence — move your Gargoyle 1 space. | |
| Gain an Upgrade card. | |
| Bench — pass with your last Worker. | |
| End Game Scoring bonus — mark a table. | |
| End-game Victory Points. |




































