Ludexv2026.11.01-65114139PanamaxOfficial rulebook ↗

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Tips & Strategy

Advice for teaching and playing Panamax: first game, money, contracts, the rail, shares, Military and Cruise ships, player counts and videos

Advice only — the rules pages and the rulebook decide every question.

How to teach it

Your first game

Money and shares

Contracts and the rail

Ships and canal

Player counts

Videos versus the rules

Host game

Start with company cash on the Clipboard and personal cash beside it, then use real Contract and cargo dice for the loading rehearsal. On turns 1–3, ask where the dice can legally go and which remaining dice will incur fees at round end. Show how loading another company’s ship can help both companies; leave the choice to the player.

Rehearse loading without doubling a ship

Set out a matching national Contract with two cargo dice, two different ships in that nation’s Loading zone and two Load actions. Put one die on each ship, checking capacity and the printed load limits. Having two Load actions does not let you put both dice on the same ship in this turn. A Clipboard free action or a Stevedore card is an explicit exception to that restriction.

After both dice leave the Contract, take the nation’s flag and resolve any Clipboard reward. If you earn a Captain or Stevedore card during this turn, set it aside for a later turn; you cannot spend it immediately. Loading cargo and Clipboard.

Sources

Rules

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