Ludexv2026.11.01-65114139PanamaxOfficial rulebook ↗

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Contracts and Loading

Panamax contracts: taking them, front and back, loading ships and the Rail table, ship capacity, completing contracts and building ships

Take a contract

Contract cards

PictureWhat each side means
USA West contract 3-2 front
Contract backs: a single generic container worth 3
Front (national): 1–3 printed-value containers load only in that nation’s Loading zone; a gold Rail icon (this container goes to the Rail table) container must go to Rail. Completing it earns that nation’s flag. Back (generic): containers are worth 3 each (one or two depending on front length), may load in any Loading zone, and a white Rail icon is optional; completing it earns no flag. Choose the side when taking the contract (FAQ).

A Rail icon is on one side only: a card with the gold icon on its front has none on its back, and the other way round. Every contract, front and back, is listed in Cards & Components.

A three-container contract front and its back with two generic containers

Load cargo

How to load ships

Each ship tile shows its slots and, in each slot, the minimum–maximum sum of all dice it may carry.

The yellow company's four ships: 2-slot 5–11, 3-slot 7–13 and two 1-slot 2–5

ShipCapacity and cost
1-slot (two per company)1 slot, sum 2–5; $5 to build
2-slot2 slots, sum 5–11; provided at setup
3-slot3 slots, sum 7–13; $7 to build
San Juan Prospector4 slots, sum 9–18
Cruise ships3 dice showing 1 or 2; 2 dice to sail

At setup, a company’s 1-slot ship starts in the canal. Its 2-slot ship may start in either Loading zone or Waiting (FAQ).

Rail cargo

Complete a contract

Build ships

Building ships: pay from the Clipboard, place in a Loading zone

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close