Ludexv2026.11.01-65114139PanamaxOfficial rulebook ↗

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Solo: PanaBot

The PanaBot solitaire variant for Panamax: setup, how the bot loads, chooses and moves, its flags and stock, payouts and difficulty

Short tag: [PanaBot]

PanaBot is a fan-made solitaire variant by Dale Buonocore, published on BoardGameGeek as The PanaBot Solitaire Variant; a flowchart version is also there. It is not part of the published rules. You play a normal two-player game against an automated company.

What it adds

Setup

Loading priorities

PanaBot follows the normal loading rules. It loads its highest die first, and for each die takes the first option that works:

  1. The 1st wagon of the Rail table, when the container requires it and there is room.
  2. A Cruise ship that can take it (a 1 or 2), the smallest first; failing that, any other ship as cargo.
  3. One of its own ships already out, the smallest first.
  4. One of your ships already out, the smallest first.
  5. Its smallest ship still unplaced that can take the die.
  6. Still a tie? Roll the die.

Choosing actions

Movement priorities

PanaBot moves ships from the starting area that comes first in this list:

  1. Where its cargo would pay the highest total fee right now; ties go to the area with more of its ships, then more pips of its dice.
  2. Where a Military ship would pay it the most, even if it has already been paid this turn (the one nearest the exit on a tie; otherwise the smallest).
  3. Where your cargo would pay the lowest total fee; ties go to the area with more of your ships, then your lowest dice total.
  4. Still a tie? Roll the die.

It groups ships to carry its own cargo (highest dice total first) and paying Military ships, and drops ships that do it no good at the first chance — even when that helps you.

Flags and stock

Whenever PanaBot completes a set of flags — three of one nation, or one of each of the four — its backers give it a free share of its own company, and its stock rises $1.

Payouts and end of round

Difficulty options

Harder:

  1. Take only Offshore Accounts at the start (you still score 2 cards at the end).
  2. When you earn a Financial Advisor card, draw only the top 3 and keep one.
  3. Choose PanaBot’s Rail-table flags to complete its sets.
  4. PanaBot always takes an available Executive die; roll for which kind of action.
  5. If it cannot load from a contract it took, flip it to the generic side and load as best serves it.
  6. If it takes a contract it cannot use at all, it moves the die to the Movement side instead (highest value, rightmost column).

Easier: make PanaBot pay its cargo fees at the end of round 3, or of rounds 2 and 3.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close