Ludexv2026.11.01-65114139MaestroOfficial rulebook ↗

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Teach the Game

A script to teach Maestro at the table — how you win, the boards, a round and a turn, the end, every way to score and what each resource is for.

How you win

“Florence, early 1500s. Leonardo da Vinci’s workshop against Michelangelo’s — one or two of us on each side. We create Artworks, carry them to the Galleries of northern Italy, sway the Collectors who decide which regions are in fashion and win the favour of patrons. Four rounds, about two hours. The Workshop with the most victory points wins.”

You score mostly in two ways:

The loop: play a card to one of four Actions — its Effort powers the action, its Publicity fights for that Action’s patron card — then use your Workshop with the Resources your partner passed you.

The boards

The main board, Sideboard and both Workshops set up

A round

Four rounds of five phases. Details.

  1. Planning — only a Workshop with two players: plan together. After this, no more talk.

  2. Preparation — draw 5 cards, discard 2, keep 3. Alone you do this twice and set the first 3 aside.

  3. Action — 12 turns, alternating Workshops. On your turn:

    • Main Action: play a card to Move, Create, Influence or Study; its Effort gives Action Points (table). You may add a Publicity token.
    • Workshop Action: da Vinci places all his Resources on the Workshop board and may build an Invention; Michelangelo pays Resources to resolve and clear a Sistine Chapel tile.
    • Turn the Tools tile to the next Character.

    In rounds 1 and 2 the first 4 turns are Gossip turns: each Character plays a card face down, only for its Publicity.

  4. Exhibition — Galleries score; then each Action’s patron card goes to the Workshop with more Publicity there. Details.

  5. Cleanup — scored Galleries lose an Artwork, Popular Galleries become Secondary, three new Popular Galleries appear, new patron cards are dealt.

How the game ends

Ways to score

SourceHow and when
Popular GalleryExhibition, each round: 14 / 8 / 4 VP to the Centerpiece, by the colour’s rank in the Collector Lodge — and you keep its Popular Gallery tile
Secondary GalleryExhibition, rounds 2–4: 7 / 4 / 2 VP by the colour’s rank
Card upgradesWhen you upgrade: the old card’s Effort (from your hand) or Publicity (from the board), doubled in rounds 3–4
Sistine Chapel (Michelangelo)End: 2 VP per removed tile, 2 VP per empty row
Inventions (da Vinci)End: the VP printed beside each Invention marker you took
Patroness cardsEnd: each scores its condition — regions, upgrades, Effort, Publicity, Study tiers, Resources…
Event moduleRounds 3–4: extra VP for majorities and other feats

What each resource is for

ResourceWhy you need itHow you get itHow you use it
CardsEvery action3 a round from your deck (Preparation)Effort → Action Points; Publicity → patron cards; plus a special effect
orange Resource blue Resource green Resource purple Resource ResourcesPower your WorkshopInfluence (the area a Collector leaves), Study, Gallery presence without majority, cardsda Vinci: patterns for Inventions. Michelangelo: Sistine Chapel tiles, or +1 Effort each on a matching Action
Painting Statue Bust ArtworkMajorities and CenterpiecesCreate (always +1 to your supply first)Create puts them in Florence or your Centerpiece regions; Move carries them out
CollectorsDecide which colours score mostAlready in the LodgeInfluence moves and lays them down
Publicity Publicity tokensWin patron cardsLose a Publicity contest, Benefactor cardsAdd one to a card you play: +2 on a matching Action, +1 otherwise
Benefactor cardsOne-time boostsWin Publicity at an ActionUse before or after your Main Action, or at the start of the Exhibition
Patroness cardsEnd-game VPWin Publicity at an ActionScored at the end

Teaching tips

Rules

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