Ludexv2026.11.01-65114139MaestroOfficial rulebook ↗

Visitors

Loading…

Cards & Components

Every card, tile and token of Maestro: the 20 Event cards, 14 Benefactor and 14 Patroness cards, Gallery tiles, Study Bonus tiles, Collector Setup cards, both Workshops' cards and tiles, and the solo pieces.

Every distinct face, grouped by type, with a link to the rule that uses it. The Benefactor, Patroness, Collector Setup and Workshop cards and the Blueprint, Popular Gallery and Sistine Chapel tiles come from the Tabletop Simulator mod of Board&Dice’s 2026 edition; the Event cards, Solo pieces and other tokens are pictured from the publisher’s rulebook. Effects of the Inventions and Sistine Chapel tiles are printed as icons; their full wording is in the two Glossaries in the box, so those rows describe the icons and say check against the physical component for the exact wording.

Boards

To be added.

Cards

Event cards

Ten pairs, used only with the Event module. The I–II card of a pair acts in rounds 1–2, the III–IV card in rounds 3–4. Effects marked start of the Exhibition phase happen at the start of the Exhibition phase; majority ties go to the Workshop farther on the Study track (marker underneath on the same space).

PictureEffect
Study, I–IIStudy, I–II. Every Study action resolves the Study Bonus tiles twice.
Study, III–IVStudy, III–IV. 1 victory points each time you advance on the Study track.
Influence, I–IIInfluence, I–II. Collectors moved by Influence action Influence stay standing.
Influence, III–IVInfluence, III–IV. 1 victory points each time you lay down a Collector.
Presence, I–IIPresence, I–II. start of the Exhibition phase Each Workshop adds 1 Artwork from its supplies to every Gallery region where it is present without the Centerpiece (teammates may talk; both Workshops at once).
Presence, III–IVPresence, III–IV. start of the Exhibition phase 2 victory points for every Gallery region where you are present without the Centerpiece. Presence means at least one Artwork; no Centerpiece is needed.
Ports, I–IIPorts, I–II. start of the Exhibition phase A random Publicity Publicity token for each port region port region where you have the majority.
Ports, III–IVPorts, III–IV. start of the Exhibition phase 6 victory points for each port region port region where you have the majority.
Mountains, I–IIMountains, I–II. start of the Exhibition phase Upgrade a card Upgrade 1 card (not one on the main board, no VP for it) for each mountain region mountain region where you have the majority.
Mountains, III–IVMountains, III–IV. start of the Exhibition phase 6 victory points for each mountain region mountain region where you have the majority.
Pairs, I–IIPairs, I–II. start of the Exhibition phase 1 Workshop upgrade Workshop upgrade for each pair of a port region port and a mountain region mountain region where you have the majority.
Pairs, III–IVPairs, III–IV. start of the Exhibition phase 16 victory points for each such pair.
Publicity, I–IIPublicity, I–II. A Publicity token you place also adds its Publicity value as Effort Effort: 2 on an Action of its colour, else 1. Matching colour adds 2 Effort; any other colour adds 1.
Publicity, III–IVPublicity, III–IV. start of the Exhibition phase 2 victory points for each Publicity token on your played cards.
Eagle region, I–IIEagle region, I–II. Put the Event marker on the eagle region eagle region at once; this round you may end moves there. start of the Exhibition phase The majority there draws 2 Patroness card Patroness cards from the deck.
Eagle region, III–IVEagle region, III–IV. Same marker rule. start of the Exhibition phase The majority there scores 14 victory points.
Rome, I–IIRome, I–II. Put the Event marker on Rome Rome at once. start of the Exhibition phase The majority in Rome draws 2 Benefactor card Benefactor cards, face up.
Rome, III–IVRome, III–IV. Event marker on Rome. start of the Exhibition phase The majority in Rome scores 8 victory points.
Florence, I–IIFlorence, I–II. start of the Exhibition phase Each Workshop must take all its Artwork in Florence Florence back to their supplies, and gain any Resource any 1 Resource for each.
Florence, III–IVFlorence, III–IV. start of the Exhibition phase Same, but 2 victory points for each Artwork taken back.

Benefactor cards

Fourteen one-time bonuses, won at Major Publicity. Use one before or after your Main Action, then turn it face down; start of the Exhibition phase cards are used at the start of the Exhibition phase. Resources from a Benefactor go to the active Character’s section.

PictureEffect
Benefactor B1B1. 2 Resources of any colours, any mix, to your supply.
Benefactor B2B2. 3 Resources of three different colours to your supply.
Benefactor B3B3. 2 random Publicity Publicity tokens from the general supply.
Benefactor B4B4. 1 Workshop upgrade Workshop upgrade.
Benefactor B5B5. Upgrade a card Upgrade 1 card.
Benefactor B6B6. Lay down up to 3 Collectors in one area of the Collector Lodge.
Benefactor B7B7. Move 1 of your Artworks to any region, at any distance.
Benefactor B8B8. 1 Action Point for one Action and 1 for a different Action.
Benefactor B9B9. Place 2 Artworks from your supply in a Gallery region with no Artwork, or in Florence Florence.
Benefactor B10B10. 1 Artwork from your supply in every Gallery region where both Workshops have the same number of Artworks. An exact tie in Artwork counts; Da Vinci’s Invention that counts 2 as 3 applies here too.
Benefactor B11B11. Lay down up to 2 Collectors in one Lodge area and gain 1 Resource of that area’s colour.
Benefactor B12B12. Exchange any of your available Resources for others, then move Resources freely between your two Characters’ sections.
Benefactor B13B13. start of the Exhibition phase Lay it by the Scoring section: this round’s Cleanup takes no Artwork back from scored Galleries, for both Workshops. It protects only Artwork in Galleries that score this Exhibition. FAQ.
Benefactor B14B14. start of the Exhibition phase Lay it by the Scoring section: this round, Secondary Galleries score like Popular ones, for both Workshops. It changes this round’s scoring only. FAQ.

Patroness cards

Fourteen end-game scoring cards (Final scoring), numbered P1–P14 on the card.

PictureScores
Patroness P1P1. 1 victory points per region with at least 1 of your Artworks.
Patroness P2P2. 2 victory points per Benefactor card Benefactor card you hold (used or not) and 1 victory points per Patroness card Patroness card, this one included.
Patroness P3P3. 2 victory points per Upgraded card in your deck.
Patroness P4P4. 1 victory points per 2 Effort Effort in your deck — printed values only, so 5 Effort scores 2 VP. For a double-sided card, choose Effort or Publicity separately for each scoring card. FAQ.
Patroness P5P5. 1 victory points per 2 Publicity Publicity in your deck — printed values only, so 5 Publicity scores 2 VP. For a double-sided card, choose Effort or Publicity separately for each scoring card. FAQ.
Patroness P6P6, blue. 3 victory points per claimed blue Popular Gallery tile Popular Gallery tile and per majority in a blue region.
Patroness P7P7, green. The same for green.
Patroness P8P8, purple. The same for purple.
Patroness P9P9, orange. The same for orange.
Patroness P10P10, mountains. 4 victory points per majority and 2 victory points per presence in each mountain region mountain region.
Patroness P11P11, ports. 4 victory points per majority and 2 victory points per presence in each port region port region.
Patroness P12P12. 3 victory points per majority and 2 victory points per presence in each region next to Florence Florence.
Patroness P13P13. 2 victory points per Study tier (scroll) tier reached on the Study track.
Patroness P14P14. 2 victory points per Resource left in your supplies, at most 14 victory points; da Vinci also counts those on his Workshop board. Seven Resources reach the cap; extra ones do not add points.

Collector Setup cards

Ten cards; one is revealed at setup and in every Cleanup. Each gives the number of standing Collectors per Lodge area — 12 in all on every card (Influence).

PicturePurple / orange / green / blue
Collector Setup card 11. 4 purple Resource · 2 orange Resource · 4 green Resource · 2 blue Resource
Collector Setup card 22. 2 purple Resource · 3 orange Resource · 2 green Resource · 5 blue Resource
Collector Setup card 33. 4 purple Resource · 4 orange Resource · 3 green Resource · 1 blue Resource
Collector Setup card 44. 3 purple Resource · 3 orange Resource · 2 green Resource · 4 blue Resource
Collector Setup card 55. 2 purple Resource · 4 orange Resource · 2 green Resource · 4 blue Resource
Collector Setup card 66. 2 purple Resource · 4 orange Resource · 4 green Resource · 2 blue Resource
Collector Setup card 77. 1 purple Resource · 5 orange Resource · 3 green Resource · 3 blue Resource
Collector Setup card 88. 4 purple Resource · 1 orange Resource · 3 green Resource · 4 blue Resource
Collector Setup card 99. 3 purple Resource · 2 orange Resource · 5 green Resource · 2 blue Resource
Collector Setup card 1010. 5 purple Resource · 3 orange Resource · 2 green Resource · 2 blue Resource

Da Vinci’s Workshop cards

Each card shows Publicity Publicity (grey scroll) and Effort Effort (red scroll), and sometimes a special effect at the top, resolved before or after the Main Action (Playing a card). S marks the 10 Starting cards; DV11–DV20 are the Upgraded cards (Upgrading a card). “Per Michelangelo card” counts the other Workshop’s cards on the same Action space. The played card alone sets your Action Points; cards already on that space do not add to its Effort. FAQ.

Rulings that apply to every row below: What happens to a Resource the da Vinci Workshop gains but has no use for?.

PictureCard
Da Vinci card DV1DV1 (Starting). Publicity 0 · Effort 1. Gain 2 Resources of any colours. For da Vinci, a Resource with no useful place on his board is lost..
Da Vinci card DV2DV2 (Starting). Publicity 1 · Effort 1. Resolve 1 Action Point of the Move action Move action.
Da Vinci card DV3DV3 (Starting). Publicity 3 · Effort 1. Swap 2 of your Workshop cards between any Action spaces of the main board.
Da Vinci card DV4DV4 (Starting). Publicity 1 · Effort 2. Gain 1 Resource of any colour. If da Vinci has no useful space for it, the Resource is lost..
Da Vinci card DV5DV5 (Starting). Publicity 1 · Effort 1. Gain 1 Resource of any colour. If da Vinci has no useful space for it, the Resource is lost..
Da Vinci card DV6DV6 (Starting). Publicity 0 · Effort 3. Gain 1 Resource of any colour. If da Vinci has no useful space for it, the Resource is lost..
Da Vinci card DV7DV7 (Starting). Publicity 2 · Effort 1. Lay down 2 Collectors.
Da Vinci card DV8DV8 (Starting). Publicity 1 · Effort 2. Place 1 Painting Painting from your supply in Florence Florence. The two Florence placement symbols on da Vinci’s cards have the same effect. FAQ.
Da Vinci card DV9DV9 (Starting). Publicity 4 · Effort 1. No effect.
Da Vinci card DV10DV10 (Starting). Publicity 3 · Effort 3. No effect.
Da Vinci card DV11DV11 (Upgraded). Publicity 2 · Effort 4, +1 per other da Vinci card on this Action space. Gain 2 Resources of the colour of the Action space; unusable Resources are lost..
Da Vinci card DV12DV12 (Upgraded). Publicity 2 · Effort 4. Place 1 Artwork from your supply in Florence Florence. The two Florence placement symbols on da Vinci’s cards have the same effect. FAQ.
Da Vinci card DV13DV13 (Upgraded). Publicity 3 · Effort 3. Lay down 2 Collectors.
Da Vinci card DV14DV14 (Upgraded). Publicity 2, +1 per Michelangelo card on this Action space (counted in the Exhibition phase) · Effort 3. No effect.
Da Vinci card DV15DV15 (Upgraded). Publicity 3 · Effort 3. Place 1 Upgrade marker on one of your Blueprint tiles.
Da Vinci card DV16DV16 (Upgraded). Publicity 3 · Effort 3. Move 1 Painting Painting from the general supply to your supply.
Da Vinci card DV17DV17 (Upgraded). Publicity 3 · Effort 3, +1 per Michelangelo card on this Action space. No effect.
Da Vinci card DV18DV18 (Upgraded). Two halves, one upside down: when you play it, choose 6 Effort Effort and 0 Publicity Publicity, or 6 Publicity and 0 Effort.
Da Vinci card DV19DV19 (Upgraded). Publicity 3, −1 per Michelangelo card on this Action space · Effort 6. No effect.
Da Vinci card DV20DV20 (Upgraded). Publicity 6, −2 per Michelangelo card on this Action space · Effort 5. No effect.

Blueprint cards and tiles

Each Blueprint card carries Invention markers on its square spaces, with the VP printed beside each space; the band at the top shows when its Inventions act (Building an Invention). An Invention marker occupies its printed square until built; it does not block a Resource space. FAQ. Each Blueprint tile above it shows the Resource pattern to build (side A for learning games, side B for experienced players; any Resource accepts any colour). The Inventions are printed as icons; their full wording is in the da Vinci Glossary: check against the physical component. The cards print da Vinci’s Painting in gold where the rulebook’s pictures show it green. Resources placed on da Vinci’s board stay in their spaces until a Blueprint spends them; they cannot be moved or replaced. FAQ. You may fulfil a Blueprint as you place its last required Resource. FAQ.

PictureBlueprint card
Blueprint card 1I, Move action Move. Two Inventions, each +1 Action Point when you Move; 3 and 6 victory points. Each adds one Action Point to a Move, then scores its printed VP at game end.
Blueprint card 2I, Influence action Influence. Printed: “≠ any Resource” (7 victory points); lay down 1 Collector (4 victory points).
Blueprint card 3II, Study track Study. Printed: “≠ any Resource” (2 victory points); +1 da Vinci card (1 victory points); “× Action Point” (a Study tier (scroll) scroll instead of a VP number).
Blueprint card 4II, Create action Create. 1 Painting Painting (7 victory points); 1 Painting to Florence Florence (4 victory points).
Blueprint card 5III. Busts and Statues = a Painting, under a Gallery region (4 victory points); 2 = 3 Paintings (2 victory points).
Blueprint card 6III, start of the Exhibition phase Exhibition. Two Inventions, each 2 victory points per Popular Gallery and 1 victory points per Secondary Gallery.
PictureBlueprint tile
Blueprint tile I, side AI, side A. blue, purple, blue.
Blueprint tile I, side AI, side A. orange, purple, purple.
Blueprint tile I, side BI, side B. green, green, orange.
Blueprint tile I, side BI, side B. orange, blue, orange.
Blueprint tile II, side AII, side A. blue, green, orange, orange.
Blueprint tile II, side AII, side A. orange, blue, green, green.
Blueprint tile II, side BII, side B. blue, blue, green, purple.
Blueprint tile II, side BII, side B. purple, blue, purple, green.
Blueprint tile III, side AIII, side A. purple, blue, green, orange and any colour.
Blueprint tile III, side AIII, side A. blue, green, purple, orange and any colour.
Blueprint tile III, side BIII, side B. purple, blue, purple, green, orange.
Blueprint tile III, side BIII, side B. orange, purple, orange, blue, green.
Invention markers Upgrade marker13 Invention markers and 12 Upgrade markers (black).

Michelangelo’s Workshop cards

Same layout as da Vinci’s: Publicity Publicity (grey scroll), Effort Effort (red scroll) and sometimes a special effect at the top. S marks the 10 Starting cards; the cards carry no number, so they are numbered here 1–20 in the order of the card sheet. “Empty column” means an empty column of the Workshop board.

PictureCard
Michelangelo card 11 (Starting). Publicity 1 · Effort 1. Gain 2 Resources of any colours.
Michelangelo card 22 (Starting). Publicity 1 · Effort 3. Gain 1 Resource of any colour.
Michelangelo card 33 (Starting). Publicity 3 · Effort 1. Gain 1 Resource of any colour.
Michelangelo card 44 (Starting). Publicity 1 · Effort 2. Gain 1 Resource of any colour.
Michelangelo card 55 (Starting). Publicity 1 · Effort 1. Remove 1 face-down Sistine Chapel tile, or score 1 victory points.
Michelangelo card 66 (Starting). Publicity 2 · Effort 2, +1 per empty column. No effect.
Michelangelo card 77 (Starting). Publicity 2, +1 per empty column · Effort 2. No effect.
Michelangelo card 88 (Starting). Publicity 2 · Effort 3. No effect.
Michelangelo card 99 (Starting). Publicity 3 · Effort 2. Move 1 Artwork of your type from the general supply to your supply.
Michelangelo card 1010 (Starting). Publicity 1 · Effort 3. Remove 1 face-down Sistine Chapel tile.
Michelangelo card 1111 (Upgraded). Publicity 2, +3 if you spend 1 Resource · Effort 3. Pay when you play it, before the Exhibition reveals your rival’s Publicity; a face-down Gossip play cannot use the bonus. FAQ.
Michelangelo card 1212 (Upgraded). Publicity 3 · Effort 2, +3 if you spend 1 Resource (put it on a card; it stays there if the card is swapped). Pay when you play it, before the Exhibition reveals your rival’s Publicity; a face-down Gossip play cannot use the bonus. FAQ.
Michelangelo card 1313 (Upgraded). Publicity 2, +1 per empty column · Effort 1, +1 per empty column. No effect.
Michelangelo card 1414 (Upgraded). Publicity 1, +1 per empty column · Effort 2, +1 per empty column. No effect.
Michelangelo card 1515 (Upgraded). Publicity 4 · Effort 1. Spend 1 Resource to resolve a Workshop upgrade.
Michelangelo card 1616 (Upgraded). Publicity 2 · Effort 2. Remove 2 face-down Sistine Chapel tiles, or score 2 victory points.
Michelangelo card 1717 (Upgraded). Publicity 0 · Effort 5. Remove 1 face-down Sistine Chapel tile, or score 1 victory points.
Michelangelo card 1818 (Upgraded). Two halves, one upside down: when you play it, choose 4 Publicity Publicity and 2 Effort Effort, or 2 Publicity and 4 Effort. For final scoring, each scoring card can use its better side independently. FAQ.
Michelangelo card 1919 (Upgraded). Publicity 3 · Effort 3. Gain 1 Resource, then move any Resources between your two Characters’ supplies.
Michelangelo card 2020 (Upgraded). Publicity 1 · Effort 4. Move 1 Bust Bust and 1 Statue Statue from the general supply to your supply.

Sistine Chapel tiles

Twenty tiles in nine kinds, effect side up, red back (Sistine Chapel tiles). The effects are printed as icons, described below; their full wording is in the Michelangelo Glossary: check against the physical component. With no Resources, Michelangelo still takes this action and may flip one tile without resolving it. When activating a tile, you may flip it without resolving it, pay 1 Resource to resolve and flip it, or pay 2 to resolve and remove it. FAQ, FAQ.

PictureTile
Sistine Chapel tile: upgrade×2. 1 Michelangelo card with an upgrade star, over an Action space; VP crossed out.
Sistine Chapel tile: Artwork and Influence×3. “1” Artwork (crossed tools) with an arrow to the Influence action Influence figure.
Sistine Chapel tile: Artwork to Florence×3. Place 1 Artwork in Florence Florence.
Sistine Chapel tile: Artworks to your supply×2. 1 Bust Bust and 1 Statue Statue to your supply.
Sistine Chapel tile: Resources×1. A crossed-out Artwork next to a region marked “=”; “= 4” next to a region with an any Resource Resource.
Sistine Chapel tile: Move×3. “= 2” with the Move action Move wagon.
Sistine Chapel tile: Collectors×2. Lay down 3 Collectors.
Sistine Chapel tile: swap×1. Swap arrows with a Michelangelo card over an Action space.
Sistine Chapel tile: exchange×3. “3” with swap arrows between a Bust Bust and a Statue Statue.
Workshop Upgrade tile9 Workshop Upgrade tiles: each covers one row or column cost (Upgrading Michelangelo’s Workshop). Benefactor cards and some Upgraded cards can also grant an upgrade. FAQ.
Michelangelo's Character tiles2 Character tiles: Michelangelo (Statues) and his Assistant (Busts) (Busts and Statues). When playing Michelangelo alone, the Tools tile limits which type you may move that turn, though both types count for majorities. FAQ.

Solo

PictureComponent
A Solo card20 Solo cards, split into Starting and Upgraded decks. They show Publicity and Action Points instead of Effort, and may give Resources (Solo). Each card: check against the physical component.
Solo dice Solo meeples2 dice and 2 meeples that steer the Machina.

Tiles

Twelve tiles, one per Gallery region, each with the region’s number and colour. Three are drawn each round and a Popular Gallery token goes on each region shown (Galleries). The Workshop that scores it keeps the tile: it counts for the colour Patronesses and breaks the final tie.

PictureTile
Popular Gallery tiles 1, 2, 7 and 81, blue (the rulebook’s picture of tiles 1, 2, 7 and 8; tile 1 is the only one not in the mod).
Popular Gallery tile 22, orange.
Popular Gallery tile 33, green.
Popular Gallery tile 44, purple.
Popular Gallery tile 55, blue.
Popular Gallery tile 66, orange.
Popular Gallery tile 77, green.
Popular Gallery tile 88, purple.
Popular Gallery tile 99, blue.
Popular Gallery tile 1010, orange.
Popular Gallery tile 1111, green.
Popular Gallery tile 1212, purple.

Other board tiles and tokens

PictureComponent
Popular Gallery token Secondary Gallery token3 Popular (gold) and 3 Secondary (silver) Gallery tokens. In Cleanup, Popular ones become Secondary (Cleanup). A tie in a Gallery does not transfer its Centerpiece; you need strictly more Artworks unless Da Vinci’s Invention or the Machina tie rule applies. FAQ, FAQ.
Study Bonus tiles8 Study Bonus tiles, laid at random on their spaces of the Study track at setup (Study). The rulebook pictures four kinds — an orange, a blue and a green Resource and Florence Florence. Check each tile’s reward against the physical component.
Precedence tilePrecedence tile, numbers 1–4: breaks ties between Lodge colours (Order of the colours).
Publicity tokens20 Publicity tokens, 5 per colour: 2 Publicity on an Action of their colour, 1 elsewhere (Publicity tokens).
Action overlays4 Action overlays, one per Main Action; their Effort-to-Action-Point values are on the Main Actions page.
Event markerEvent marker (Event module).

Tokens & pieces

To be added.

Icons

Region symbols

Cards and tiles name regions by the symbol printed on the map:

SymbolMeaning
FlorenceFlorence, where new Artwork arrives (Create).
port regionA port region (ship symbol).
mountain regionA mountain region.
eagle regionThe eagle region, a gray region: normally no one may end a move there (Move).
RomeRome.
Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close