Ludexv2026.11.01-65114139MaestroOfficial rulebook ↗

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Gameplay

How Maestro is played: the two Workshops and their Characters, Artwork and Resources, Galleries, the five phases of a round, Gossip turns and your turn.

Overview

Two Workshops — Leonardo da Vinci’s and Michelangelo’s — compete over 4 rounds. Each Workshop is one player or a team of two. You create Artwork, move it to the regions with Galleries, influence the Collectors who decide which colours are in fashion, and win patron cards with Publicity. The Workshop with the most victory points after round 4 wins.

Workshops and Characters

Each Workshop has two Characters: the master (Leonardo or Michelangelo) and his Assistant. In a team each player takes one Character tile; alone, you take both and play them in turn. The Tools tile on the Sideboard points at the active Character and turns clockwise after every turn, so the order is always da Vinci side, Michelangelo side, da Vinci side, Michelangelo side.

Artwork

You only ever use your own Workshop’s Artwork.

Cards and Workshop boards add more Artwork to your supplies over the game.

Resources

Resources come in four colours — orange Resource orange, blue Resource blue, green Resource green and purple Resource purple — matching the colours of the regions and of the Collector Lodge areas.

What each Workshop does with them is on the Workshops page.

Galleries

Gallery tokens on the map show where art is exhibited. Popular Galleries (3 new ones each round) score more than Secondary Galleries (last round’s Popular ones). Hold more Artworks than the other Workshop in a Gallery’s region and your Artwork becomes its Centerpiece — see Move. How much each Gallery pays depends on the Collectors: Gallery scoring.

A round

Each round has five phases, in order:

  1. Planning
  2. Preparation
  3. Action
  4. Exhibition
  5. Cleanup

After the Exhibition phase of round 4, skip Cleanup and go to Final scoring.

Planning phase

Only for a Workshop played by a team. Teammates may discuss their plans now and only now. From the end of this phase until the next round, nobody may share what cards they hold or what they mean to do.

Communication variant

If everyone agrees at the start, teams may talk freely all game: skip the Planning phase. The cards in your hand still stay secret.

Preparation phase

Both Workshops at once:

Action phase

A round has 12 turns, 6 per Workshop, alternating. The active Character is the one the Tools tile points at.

Your turn

Resolve, in either order:

Then turn the Tools tile clockwise by one: the next Character is active.

Gossip turns

In rounds 1 and 2, the first 4 turns (one per Character) are Gossip turns. Each Character plays a card face down to any Action space — no Main Action, no Workshop Action. The cards are revealed in the Exhibition phase and count only for Major Publicity.

Playing a card

Play the card on your Workshop’s side of the Action space. Each card shows:

You may also put 1 Publicity token from your supply on the card (Publicity tokens). Each side of an Action space holds at most 3 cards.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close