Ludexv2026.11.01-65114139MaestroOfficial rulebook ↗

Visitors

Loading…

Main Actions

Maestro's four Main Actions — Move, Create, Influence and Study — with the Effort to Action Points tables, Centerpieces and upgrading cards and Workshops.

Effort and Action Points

Play a card to an Action space; its Effort Effort gives the Action Points printed on that Action’s overlay. Effort between two columns counts as the lower one.

ActionEffortAction Points
Move1 / 2 / 3 / 4 / 5 / 62 / 4 / 6 / 7 / 8 / 9
Create — Florence1 / 2 / 4 / 61 / 2 / 3 / 4 Artworks
Create — Centerpiece regions3 or more1 Artwork in each
Influence1 / 2 / 41 / 2 / 3
Study1 / 2 / 4 / 61 / 2 / 3 / 4

Michelangelo’s bonus: after playing the card, Michelangelo may spend any of his available Resources that match the Action space’s colour: +1 Effort for each.

Move

For each Action Point, move one of your Artworks to an adjacent region — one that shares a border or is joined by a sea route. You may pass through gray regions (war, revolt, plague) but never end a move there.

Centerpieces

When you finish the action, check every region with a Gallery: if you have more Artworks there than the rival Workshop, put one of yours on top of the Gallery — it is the Centerpiece. A Centerpiece already there goes back down to the region.

Create

First, always gain 1 Artwork into your supply. Then choose one:

Influence

For each Action Point, take one standing Collector from an area of the Collector Lodge, move it to any other area and lay it down. Gain 1 Resource of the colour of the area it left. A Collector lying down can’t move again this round.

The number of Collectors in each area — standing or lying — sets which colours score most in the Exhibition.

Study

For each Action Point, advance your Study track Study marker one space and take its reward:

The track is split into 6 tiers; some cards and Patroness cards count the tiers you reached. The Study Bonus tiles laid out at setup add rewards to some spaces. Being farther on the track also breaks Publicity ties.

Upgrading a card

Choose a card in your hand, or one of your cards on the main board (even the one you just played), and replace it with a card from your Upgrade display. The old card goes back to the box; the Upgraded card joins your deck for the rest of the game. Then refill the display.

Scoring an upgrade

Upgrading da Vinci’s Workshop

Place 2 Upgrade markers on any 2 Resources shown on the Blueprint tiles. A covered Resource is no longer needed for that Blueprint. Every Blueprint tile must keep at least one Resource uncovered.

Upgrading Michelangelo’s Workshop

Place a Workshop Upgrade tile on any cost space at the edge of the Workshop board. That row or column no longer costs that Resource: its Sistine Chapel tiles get cheaper.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close