Ludexv2026.11.01-65114139MaestroOfficial rulebook ↗

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Solo: the Machina

Playing Maestro alone against the Machina: setup changes, golden rules, how it gains Resources, rolls, plays cards and resolves each action, its scoring and difficulty.

You play one Workshop by the normal rules; the Machina runs the other with its own deck. Setup changes are in the setup checklist (choose 1 player).

PictureSolo component
—Solo cards: starting and Upgraded decks of 20 cards each.
The two diceDice: 2.
The two meeplesMeeples: 2.

Golden rules

Gaining Resources

The Machina gains Resources from its cards and all normal effects, straight into its area:

A Machina turn

  1. Roll and move (skip on the game’s first turn): roll both dice, subtract the lower from the higher and move its meeple that many Actions clockwise. If it already has 3 cards there, go on to the next Action.
  2. Play a card: the top card of its main deck goes to that Action; it gains any Resources shown. In Gossip turns it plays face down and nothing happens.
  3. Main Action with the card’s Action Points, as below. If it can’t resolve the Action, the card stays and all its Action Points go to a Move.
  4. Workshop Action — see below.

Create

Do the first that applies:

  1. With 3+ Action Points: place 1 Artwork in each Secondary Gallery where it holds the Centerpiece and in every Popular Gallery, whoever holds it. Short of Artworks in supply, take them from Florence.
  2. Otherwise place Artworks in Florence, one per Action Point.

Out of Artworks with Action Points left: spend them on a Move.

Move

Each Action Point carries one Artwork straight to a target region, ignoring the normal move rules. Target — the first that applies (higher region number breaks ties):

  1. the most valuable Popular Gallery with no Centerpiece;
  2. the most valuable Popular Gallery where it can take the Centerpiece with the Action Points left;
  3. the most valuable Popular Gallery where it has exactly 1 Artwork more than you;
  4. steps 1–3 again for Secondary Galleries.

It moves Artworks there until it takes the Centerpiece or runs out of Action Points, taking them first from Florence, then from the region without a Gallery closest to the target, then from its supply. Took a Centerpiece with points left? Start again from step 1.

Influence

It shifts the Lodge to make your Centerpieces score less and its own more. For each Action Point:

  1. If it holds a Centerpiece in a Popular Gallery:
    • move a Collector from the area of your highest-scoring region (of another colour than its Centerpiece) to the area of its Centerpiece region; or else
    • move a Collector from any other area to that area.
  2. Otherwise: resolve a Move instead.

Moved Collectors are laid down and give Resources as usual. For each Collector it moves, it also moves 1 Artwork to each Popular Gallery region whose colour just gained a Collector. The Precedence tile breaks ties.

Study

Advance its marker once per Action Point and take each reward:

Afterwards it moves an Artwork from Florence to the orange region with a Popular Gallery.

Workshop Action

Exhibition and Cleanup

Standard rules: it gains VP, Publicity tokens, Resources for presence and patron cards like a player — and wins all ties. In Cleanup, reshuffle its main deck; it has no Upgrade display to refresh.

Final scoring

You score normally. The Machina scores:

Beat its score to win; a tie is a loss.

Difficulty

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close