Ludexv2026.11.11-ba1dcbe2John Company: Second EditionOfficial rulebook ↗

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Teach the Game

A script to teach John Company at the table — how you win, the board, a turn's nine phases, how the game ends, every way to score and what money and promises are for.

How you win

“London, 1710. We are rival families sending our sons and daughters into the East India Company. They run its offices, trade and fight in India, then come home rich to buy estates, seats in Parliament and titles. The Company is a shared machine none of us owns — we profit from it, and we may let it fail. Five turns in the 1710 scenario. The family with the most victory points wins.”

You score mostly in three ways:

The heart of the game: almost everything is a deal. Offices are handed out by other players, money flows through them, and any promise can be made — only promise cards are binding.

The board

The board with numbered areas

The full legend is on How to Play.

A turn

Nine phases. Details.

  1. London Season — roll attrition for officers, retire pensioners to prizes, take prestige or blackmail cards. Details.
  2. Family — two actions each: enlist a writer or officer, buy an enterprise, seek a Company share. Details.
  3. Hiring — the Chairman is elected by shares, then each office hires the next. Nepotism costs Standing. Details.
  4. Company Operations — offices in order spend the Company’s money: Chairman, Director of Trade, Manager of Shipping, Military Affairs, then each Presidency trades, fights and governs. Details.
  5. Bonuses — £1 per fitted shipyard and per workshop.
  6. Revenue — expenses, expectations and dividends move Standing. Details.
  7. Events in India — storms at sea, then event tiles: turmoil, crises, invasions, peace. Details.
  8. Parliament — the Prime Minister picks a law and everyone votes with cash. Details.
  9. Upkeep and Refresh — pay upkeep on prizes, reset the board.

How the game ends

After the scenario’s last turn — or at once if the Company fails. Then Final Scoring: the power award, Company shares (plus or minus), and either a last retirement or a Company failure card blaming somebody.

Ways to score

SourceWhenHow
PrizesEach London SeasonRetire a pensioner and pay the prize’s cost.
Prestige cards and spousesWhen takenPrinted Victory points points.
Power awardFinal ScoringMost and second-most Power power.
Company sharesFinal ScoringCourt value each if the Company survived; minus that if it failed.
WorkshopsFinal Scoring1 each, only if the Company failed.
Final retirementFinal ScoringOnly if the Company survived.

What each resource is for

Teaching tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close