Ludexv2026.11.11-ba1dcbe2John Company: Second EditionOfficial rulebook ↗

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Family and Hiring

Phases II and III of John Company: the six family actions and the opportunity marker, new Company shares, and how every office is hired — Chairman election, nepotism and promotions.

Family actions

Starting with the Chairman and going clockwise, each player takes one family action and puts their glass opportunity marker on it. If your marker was already on the action you choose, you take that action twice. (At the start of the game the marker is on no action.)

Enlist Writer

Put a family member in one of the three Writers boxes as a Writer writer. If 4 or more offices are vacant, you may enlist one extra writer, once this turn — so up to three with a doubled action.

Enlist Officer

Put a family member in the Officers-in-Training box as an Officer-in-training officer in training. Military Affairs sends them to an Army later in the turn.

Purchase Luxury

Pay £4 and take a luxury: +2 Victory points while you own it, one Window tax window, a Social enterprise (luxury) social enterprise.

Purchase Shipyard

Pay £2 and take a shipyard; its ship sits on it, unfitted. Once the ship is fitted it pays a £1 bonus each turn. One Vote vote. A Shipping enterprise (shipyard) shipping enterprise.

Purchase Workshop

Pay £5 and take a workshop: a £1 bonus each turn, two Vote votes, and 1 Victory points if the Company fails. A Manufacturing enterprise (workshop) manufacturing enterprise.

Seek Share

Put a family member on an empty space of the Stock Exchange above the Court of Directors and pay its price (£2, £3, £3, £4 or £5). It may become a share at the end of the phase.

New Company shares

After everyone has acted, for each point of Company Debt: move the rightmost family member on the Stock Exchange into the Court of Directors, where it becomes a Company share Company share, and lower the Debt by one. Repeat while there is both Debt and someone waiting.

If people are still waiting but there is no Debt, slide them as far right as possible, keeping their order. They wait for a later turn.

A Company share pays dividends, helps elect the Chairman and scores at the end if the Company survives — or costs points if it fails.

Hiring

Fill every vacant office, in ascending order of the number on the back of its card. The back also says who hires and who may be chosen. The new officeholder moves onto the office and takes its card.

No.OfficeHired byFrom
1Chairmanelection in the Courtplayers with a Company share
2Director of TradeChairmanany officeholder except the Chairman and Governors; if all are vacant, any writer
3Manager of ShippingChairmanany writer
4Military AffairsChairmanany Commander; else any officer; else anyone in Officers-in-Training
5–7President of Bombay, Madras, BengalDirector of Tradea writer or Governor of that Presidency
8Superintendent of Trade in ChinaChairmanany writer
9–16Governorstheir Presidenta writer or officer in that region’s Presidency

A Commander is not an officeholder and not an officer, so can’t become Director of Trade or a Governor.

Nepotism

You may hire your own family member only with the spoken consent of every other player who has a candidate for that office. This doesn’t apply to the Chairman election. A “My consent for nepotism” promise card lets you skip its guarantor.

Promotions

When someone already holding an office is hired into another, their old card goes face down among the vacant offices (in number order, so it is filled later this phase) and any Fatigue or unrest cube fatigue moves to the new card.

If an office has no possible candidate, or the office that hires it is vacant, it stays vacant all turn and does nothing — not even hire.

Chairman election

Any player with a Company share may stand. The former Chairman announces how many shares are a majority (more than half). Players campaign and bargain; the moment someone has the support of a majority of shares, they are Chairman.

The new Chairman takes the Chairman marker and moves one of their shares onto the Chairman space. It still counts as a share (for votes in the Court and for dividends) but can’t be traded or invested in a firm.

If nobody reaches a majority, the former Chairman picks any player with a share — themselves included. If the Court is empty, the former Chairman stays on with a piece from their supply (or from a prize); if that’s impossible, there is no Chairman.

Who hires whom

The office cards' backs: hiring number, who chooses and the candidates

The Chairman hires the central offices; the Director of Trade hires the Presidents; each President hires their Governors. Governors and the Superintendent of Trade in China only exist once created in play. If Parliament passes the Governor General law, Governors disappear and the Governor General takes the Director of Trade’s place.

Rules

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