Ludexv2026.11.11-ba1dcbe2John Company: Second EditionOfficial rulebook ↗

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Game End and Scoring

How John Company ends — after the scenario's last turn or at once when the Company fails — and Final Scoring: the power award, Company shares and workshops, the final retirement or a Company failure card, and tie-breaks.

Game end

The game ends at the end of the scenario’s last turn (turn 5 for 1710, 7 for 1758, 8 for 1813 and Long 1710), or at once if the Company Standing marker reaches the leftmost space. In that case, finish the step in progress — the Events in India phase, or the vote in Parliament — and score.

Once the game is over, nobody may negotiate, call in promises or play blackmail cards, unless a card says otherwise.

Final scoring

With Deregulation, firm shares and Debtor’s Prison score first.

1. Power award

Total your Power power:

Final turnMost powerSecond most
1–33 Victory points1 Victory points
4–65 Victory points2 Victory points
7–88 Victory points4 Victory points

If several tie for most, each of them gets the second award and nobody else scores. Players tied for second get nothing.

2. Court and workshops

Scores can go below zero.

3. Final retirement

If the Company survived, everyone rolls attrition for their offices and retires their pensioners to prizes as usual. No prestige cards are taken.

Ties

Most Window tax window icons wins; then Prime Minister order, clockwise from the Prime Minister.

Company failure

If the Company failed, skip the final retirement: draw one random Company failure card and resolve it. Each blames someone for the disaster — usually a scoring penalty for officers, Commanders, trophies, shares or offices. All six are on Cards & Components.

A Company failure card

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close