Ludexv2026.11.11-ba1dcbe2John Company: Second EditionOfficial rulebook ↗

Visitors

Loading…

Solo and Two Players: the Crown

Playing John Company alone or with two: the Crown as an automated family, setup, the Player Button, difficulty levels, AI cards and the Crown's climate, favors and promise cubes, and how the Crown acts in each phase.

The Crown

With one or two players you play against the Crown, an automated family that runs on the Crown Handbook and a deck of 10 AI cards. Sometimes it wants the Company to thrive, sometimes to fail. You bargain with it through favors, paid in Crown promise cubes. All normal rules apply, with these changes.

Setup

Set up any scenario (1710 is best for a first game against the Crown). Before dealing setup cards:

  1. The Crown uses the family board titled The Crown.
  2. It gets the family members of two families (36 pieces). It uses up one colour before the other.
  3. Split the 12 red promise cubes evenly between the Crown and the players: 6 each solo, 4 each with two.
  4. The Crown sits last in order after the starting Chairman — or, if it is Chairman, just before the next office in order.

Solo setup cards. Shuffle the 12 setup cards of the scenario. Draw 3, keep 1 and give 2 to the Crown; do this 4 times (you end with 4, the Crown with 8). Variant: deal 4 to you and 8 to the Crown at random.

Two players. Set up as for three, with the Crown as one family. Each player draws 3, keeps 2 and gives 1 to the Crown; do this twice. Everyone ends with 4.

The Player Button

With two players, give a spare piece — the Player Button — to the player on the Crown’s right or left, as the finger on the current AI card points. Whenever the Crown must choose between you, or you both want the same favor at once, the holder gets it and passes the Button on. The Button can be traded in a deal.

Difficulty

LevelChange
EasyEach player has 5 promise cards they may trade to the Crown for promise cubes (see the Crown’s board).
NormalPromise cards can’t be traded for cubes.
HardNormal, plus 4 more cubes for the Crown (2 from each player with two).
ExpertHard, plus 3 extra setup cards for the Crown.

Before play, shuffle the AI cards face down, turn the top one face up beside the deck, and set the climate marker (a spare opportunity marker) on the Crown’s board to the animal that card gives.

AI cards

The face-up AI card sets the Crown’s climate, its mood, and the deck also breaks its ties:

  1. Presidency — use the one named on the back of the top face-down card by the black arrow; if unsuitable, the white arrow’s; then the third.
  2. Direction — the way the finger points (clockwise or counter-clockwise).
  3. One card of three (the London Season Display, laws) — the shaded position at the top; if gone, the next to the right, wrapping round.
  4. New climate — the card’s table checks one fact about the game (Company Expectations, Debt, Crown treasury…) and gives the climate for it. Nobody may change the game before it is set.
  5. Region — the priority list at the bottom, left to right.

In the Handbook, “most” means more than or equal to everyone else, and at least 1; “fewest” includes ties and zero. If the Handbook leaves the Crown a free choice, you (or the Button holder) make it.

The five climates

The Crown’s board has a climate track, left to right: Bull climate Bull, Stag climate Stag, Lion climate Lion, Bear climate Bear, Peacock climate Peacock. Almost every Handbook table has one column per climate — the tables on this page copy them. Roughly, the bull milks the Company (no reserve, cheap trade, buys shares), the peacock props it up (big reserve, workshops and luxuries, more caution at sea and in war), and the others sit in between.

Setting the climate. Flip a new AI card and set the climate from its table each Chairman turn: before the Crown acts if it is Chairman, after you finish acting if you are.

Climate shift. Each Prime Minister turn, after the law is chosen and before voting, roll 6 dice against Company Standing (0–7, where Company Failure is 0):

  1. Successes ≥ Standing: shift the climate one space right (towards the peacock), if able.
  2. Successes > Standing: shift it one more space right, if able.
  3. Failures plus catastrophic failures ≤ Standing: shift it one space left (towards the bull), if able.
  4. Failures plus catastrophic failures < Standing: shift it one more space left, if able.

If the Crown is Prime Minister, it does the climate shift first, then draws laws.

Favors and promise cubes

Promise cubes move between you and the Crown through favors, listed phase by phase in the Handbook and on the Crown’s board. Below, pay N means you give N cubes to the Crown and get N means the Crown gives N to you.

A favor works only in its own phase or step (those on the Crown’s board, at any time in the window they show). Repeat favors as often as you like, but never one you can’t fully pay; you may take one that gives you fewer cubes than it lists if the Crown has run short. With two players, cubes can be traded between you.

The Crown’s board — at any time from the start of the Firms phase to the end of Revenue:

FavorGive it to the CrownTake it from the Crown
An unfitted shipyardget 2pay 4
A fitted shipyardget 3pay 5
An uninvested workshopget 4pay 6
An invested workshopget 1pay 3
A luxuryget 5pay 7
An enterprise from a prestige cardget 4—
£3get 2—
Easy only: remove one of your promise cards from the gameget X (X = turn ÷ 2, rounded up)—

How the Crown plays

Read the Handbook phase by phase as you reach it, without looking ahead. The tables below are its climate tables in text.

Vote to Deregulate

The Crown never calls the vote as Prime Minister unless it must. It votes last and against, and once may spend up to this much if that moves the Votes marker to failing:

Bull climate BullStag climate StagLion climate LionBear climate BearPeacock climate Peacock
Spends up to£6£5£4£3£2

London Season

Family

First, free writers: with 4+ vacant offices the Crown enlists a writer as a free action; then a free writer into any Presidency with a vacancy and no Crown writer. Then it takes two family actions (one with two players), trying the chart left to right and skipping any it can’t do or afford:

ClimateFamily actions, in order
Bull climate BullCompany share share · Shipping enterprise (shipyard) shipyard · Writer writer · Writer writer · Officer officer
Stag climate StagCompany share share · Writer writer · Shipping enterprise (shipyard) shipyard · Writer writer · Officer officer
Lion climate LionShipping enterprise (shipyard) shipyard · Officer officer · Writer writer · Officer officer
Bear climate BearOfficer officer · Social enterprise (luxury) luxury · Manufacturing enterprise (workshop) workshop · Officer officer · Writer writer
Peacock climate PeacockManufacturing enterprise (workshop) workshop · Social enterprise (luxury) luxury · Officer officer · Officer officer · Writer writer

Firms (Deregulation)

The Crown never creates a private firm and always consents to dissolving and merging. If you form a private firm you must pay 3 (all you have, if fewer). Pay 2 — it consents to fit a Crown ship; pay 2 — it consents to the Company buying back a Crown-owned ship.

Investing. Only once all players have finished investing, and only if the Crown holds the majority of Company shares: it invests with Company shares (unless weak), then workshops, and never so as to get the majority of a firm’s shares.

Bull climate BullStag climate StagLion climate LionBear climate BearPeacock climate Peacock
The CrownWon’t investWon’t investSeeks one investmentSeeks one investmentSeeks one investment
FavorPay 2: it invests once in your firmPay 2: it invests once in your firmSolo: pay X (firm’s value) to deny itSolo: pay XSolo: pay X

Two players: it starts each investment by the Player Button, switching after each; pay X (its firm shares) for its consent to a hostile takeover by the Button holder.

Hiring

Once New Company Shares is done, you may get 1 by giving £1 from your treasury to the Crown if it holds the majority of Company shares, and trade shares with it:

Bull climate BullStag climate StagLion climate LionBear climate BearPeacock climate Peacock
Take a share from the Crownpay 6pay 4pay 4pay 3pay 3
Give a share to the Crownget 2pay 3pay 3pay 4pay 4

Chairman

If you are Chairman — pay 1, mandatory whenever you can. When you seek debt, Crown shares consent to the first advance above 3 Debt for: bull pay 1, stag pay 2, lion pay 3, bear pay 4, peacock pay 6; each further advance, pay 1. When you allocate the Balance, get 1 for giving a Crown office £3 (bull), £4 (stag, lion, bear) or £5 (peacock).

If the Crown is Chairman — it sets the climate first, then:

Bull climate BullStag climate StagLion climate LionBear climate BearPeacock climate Peacock
Seeks 1 Debt for each…Presidency with an open home portPresidency with an open home portsea zone with fewer than 2 shipsPresidency where it is Commander or holds a majority of all Army box pieces— (no debt)
One more Debtpay 1pay 1pay 2pay 2pay 3
One less Debtpay 2pay 2pay 2pay 1—

Allocating the Balance, in priority order, giving as much as possible to a step it can’t fill; any remainder goes to the Manager of Shipping. Pay 1 before any step to have up to £3 sent to an office you name.

ClimatePriority
Bull climate Bull£4 to each Presidency with an open home port; £5 to Director of Trade / Governor General
Stag climate Stag£4 to each Crown Presidency with an open home port; £1 to each Presidency with a Crown writer; £3 to Director of Trade / Governor General
Lion climate Lion£5 to Manager of Shipping for each Presidency whose sea zone has fewer than 2 ships; £4 to the Crown Presidency with most ships; £3 to Director of Trade / Governor General; £1 to each Presidency with a Crown writer
Bear climate Bear£4 to each Presidency where the Crown has a majority of Army box pieces; £2 to each Presidency with a Crown Governor; £4 to a Crown Governor General; £2 to each Presidency with a Crown writer
Peacock climate Peacock£5 to each Presidency where the Crown is Commander or has a majority of officers; £2 to each Presidency with a Crown Governor; £5 to a Crown Governor General

Director of Trade / Governor General

If you are Director of Trade (Special Envoy; opening China uses the hiring rules):

Bull climate BullStag climate StagLion climate LionBear climate BearPeacock climate Peacock
Open an order in the home region of a Crown Presidency with a Crown writerget 1get 1get 1——
After the office acts, no Presidency has 2+ more ships or writers than anotherget 1get 1get 1——

If the Crown is Director of Trade — Special Envoy with exactly £3 at a time, on the northernmost closed order of the AI card’s first region not held by the Company, repeating while £3+ remains. Make it spend more or less (any amount, even zero, and optionally skip later Envoys): bull or stag pay 2, others pay 1. Pay 1 — target a specific order. Pay 3 — open trade with China.

Transfers — two, from this list, skipping any it can’t do (AI arrows break ties between Presidencies; ships: Company, then unfatigued, then Crown, then player). Pay 1 to prevent one; pay 2 to move one writer or ship where you choose (each counts as one of its two; no undoing an earlier one).

ClimateTransfer priority
Bull climate BullCrown writer from the Presidency with the shortest trade route to the longest; ship, same; player writer from the longest to the shortest
Stag climate StagShip from the shortest trade route to the longest; Crown writer from the Presidency with fewest ships to the one with most; player writer from the longest route to the shortest
Lion climate LionShip from the Presidency with fewest Crown writers to the most; Crown writer from fewest ships to most; ship from fewest Crown writers to China; ship from most player writers to fewest
Bear climate BearShip from a player Presidency to a Crown Presidency; Crown writer from fewest ships to most; Crown writer from a player Presidency to a Crown Presidency
Peacock climate PeacockCrown writer from a player Presidency to a Crown Presidency; ship from fewest Crown writers to most (twice in the list); player writer from a player Presidency to a Crown Presidency

If you are Governor General — get 1 each to add money to a Crown office, place a regiment in a Crown Presidency’s Army, or place a Company ship in a Crown Presidency’s sea zone.

If the Crown is Governor General — it Governs while it can roll at least:

Bull climate BullStag climate StagLion climate LionBear climate BearPeacock climate Peacock
Dice needed53332
On successTax (evenly to Crown Presidencies, rest to the Balance)TaxBuild a Company shipCommission a regimentCommission a regiment

Pay 1 — one die more or fewer. Pay 2 — choose a different result.

Manager of Shipping

If you are Manager — get 1 to fit a Crown ship; get 1 to place a ship in a Crown Presidency or with a Crown Superintendent of China.

If the Crown is Manager — it fits all its ships it can, then players’ (Player Button breaks ties). Pay 1 to fit a ship you name (mandatory before it picks the sea zone if it fits one of yours).

Bull climate BullStag climate StagLion climate LionBear climate BearPeacock climate Peacock
Buys Company shipsNone1 if ableAs many as able1 if ableNone
FavorPay 1: it buys onePay 2: it buys nonePay 3: it buys as many as you wishPay 1: it buys nonePay 2: it buys one
One more Company shippay 1pay 1—pay 2pay 2
Places its ships in…the Presidency sea zone with the longest open trade route, a Crown Presidency firstthe Presidency sea zone with the longest open trade route, the one with more Crown writers firsta Crown Presidency’s sea zone; if none, the Presidency with most writersthe Presidency sea zone with most Crown writersChina if possible; else the Presidency sea zone with most Crown writers

It leases as many extra ships as its treasury allows (pay 1: it must leave £2 unspent). Pay 1 — it fits one ship into the sea zone (or China) you choose. “Most” here may be zero.

Military Affairs

If you are Military Affairs — get 1, mandatory, whenever you assign the Crown as a Commander (even with no choice).

If the Crown is Military Affairs — two Army transfers (regiments, then Crown officers, then player officers; AI arrows break ties), skipping any that undo an earlier one. Pay 1 to make one transfer yourself or to block all transfers this round (each counts as one of its two).

ClimateTransfer
Bull climate Bull Stag climate StagA player Presidency’s Army to a Crown Presidency’s Army
Lion climate LionThe Army of the Presidency with fewest ships to the one with most ships
Bear climate Bear Peacock climate PeacockAn Army where a player is Commander to one where the Crown is Commander

Assigning officers — player officers first, then Crown officers, one at a time; go down the list until one Presidency is left (then black arrow, white arrow). Pay 1 to assign one officer yourself.

ClimatePriority
Bull climate Bull Stag climate Stag Lion climate LionCrown Presidency → most ships → Crown is Governor → creates a new Crown majority of pieces → creates a Crown tie with the player holding the majority → keeps a Crown majority → Crown is Commander
Bear climate Bear Peacock climate PeacockCreates a new Crown majority → creates a Crown tie with the majority player → keeps a Crown majority → Crown is Governor → Crown is Commander → Crown Presidency → most ships

Then it assigns Commanders, choosing its own officer when it can.

Presidencies

Crown Presidents run Governors first (in order of formation), then the Commander, then Trade. Pay 1 — one change to that order.

Governors. If you are Governor — get 1 to add Administer tax money to a Crown Presidency (once a turn per Presidency); get 1 to move a Company ship to a Crown Presidency’s sea zone; get 1 to commission a regiment into a Crown Presidency’s Army (once a turn per Presidency). If the Crown is Governor, it Administers again and again, dropping dice after each roll, while it can roll at least:

Bull climate BullStag climate StagLion climate LionBear climate BearPeacock climate Peacock
Dice needed32221
On successTax (to Crown Presidency first, rest to the Balance)TaxBuild a Company shipCommission a regimentCommission a regiment

Pay 1 — one die more or fewer. Pay 3 — no Administer actions. Pay 2 — a different result.

Commanders — if you are Commander:

Bull climate BullStag climate StagLion climate LionBear climate BearPeacock climate Peacock
Consent to buy a Local Alliance from a Crown Presidentpay 2pay 2pay 1pay 0pay 0
Deploy successfully in a non-Company region with Crown officers——get 1get 1get 1
Deploy successfully in a Company region of a Crown Presidency with a Crown writerget 1get 1get 1——

If the Crown is Commander (Crown Presidents always consent to its Local Alliances):

Bull climate BullStag climate StagLion climate LionBear climate BearPeacock climate Peacock
Local AlliancesBuys noneBuys noneWith Army strength 3+, the cheapest affordable (needs presidential consent)With strength 2+, the dearest affordable (needs consent)Same as bear
One more of your choice (you must consent in your Presidency)pay 2pay 2pay 2pay 1pay 1
A dearer / cheaper one——pay 1: dearerpay 1: cheaperpay 1: cheaper
None if it holds the Presidency——pay 1pay 2pay 2
Deploys in…home region with closed orders → Company regions of this Presidency with closed orders → home region if not Company → non-Company regions next to Company regionssame as bullhome region if not Company → non-Company regions next to this Presidency’s Company regions → this Presidency’s Company regions with closed orderssame as lionsame as lion
Dice needed: non-Company region65432
Dice needed: Company region23456
Deploys again?No (pay 2: yes)No (pay 2: yes)No (pay 1: yes)Yes (pay 1: no)Yes (pay 1: no)

Get 1 for consenting to its Local Alliances in your Presidency when you didn’t pay for them. It uses Local Alliances first, then Crown officers, player officers and regiments to match the dice exactly. Pay 2 — choose its region. Pay 1 — one die more or fewer. Pay X — after it picks pieces and before the roll, swap X pieces’ worth of exhausted pieces for others (an alliance of strength X counts X).

Presidents. If you are President — get X, mandatory, for placing X Crown writers when filling orders. If the Crown is President, it trades only with at least:

Bull climate BullStag climate StagLion climate LionBear climate BearPeacock climate Peacock
Dice to trade23456

It aims at the highest-value route (fewer regions only to reach its dice), adds up to £3 more if funds remain, prefers home-region orders, then closest to home, then most southerly, and places its own writers first. Pay 1 — one die more or fewer. Pay 1 — it places your writer instead of another. Two players: the Player Button decides whose writer.

Superintendent of China. If the Crown holds it, it trades in China with as many dice as it can, if it can roll at least:

Bull climate BullStag climate StagLion climate LionBear climate BearPeacock climate Peacock
Dice needed12233

Pay 1 — one die more or fewer.

Revenue and Events

As Chairman it pays at least 1 dividend, then more while leaving this in the Balance:

Bull climate BullStag climate StagLion climate LionBear climate BearPeacock climate Peacock
Keeps in the Balance£0£2£4£6£8
One dividend lesspay 2pay 2pay 1pay 1pay 1
One dividend morepay 1pay 1pay 2pay 2pay 2

It discards Royal Protection when there are emergency loans. It never answers a firm’s call for emergency investment; pay 4 and it invests in yours with Company shares (unless weak) then workshops, whatever its share majority (not if it would then hold more firm shares than the manager). Get X (its firm shares, at most 3) when you pay it firm dividends at least equal to any other player’s.

Events in India — if a Crown Commander must defend a Crisis, you choose which pieces are exhausted (two players: the Button holder).

Parliament and Upkeep

It votes first, with every vote from its enterprises, plus bonus votes for its treasury:

Crown treasury£0–3£4–6£7–10£11–14£15+
Bonus votes+0+1+2+3+4

As Prime Minister it draws laws by the AI card’s shaded position, stopping at a Dilemma; it may vote against its own law and may be Prime Minister and Opposition Leader at once. Pay 2 — it stops and takes the law just drawn. Pay 2 — it skips that law and draws again (taking the third). For the policy marker it counts player against Crown entities each choice affects (workshops, shipyards, shares, luxuries, windows; ×−1 for tax) and picks the best for itself (AI arrows break ties; a Power policy already top swaps the two bottom markers). Pay 4 — it moves the marker to the other policy.

Royal privilege — if it can’t pay a tax or family expenses, it takes the money from the Company, with emergency loans if needed — which can sink the Company. It always discards Royal Protection if available. Solo, upkeep: get 1 if you have writers in a Crown Presidency but none came back from filling an order there.

The Crown’s voting plan:

LawForAgainst
Army SpendingBear climate Bear, Peacock climate PeacockBull climate Bull, Stag climate Stag, Lion climate Lion
Board of ControlIf it is Prime Minister (and removes a player from office at once)Otherwise
Calico ActsIf it has most workshopsOtherwise
Company Aids GovernmentBear climate Bear, Peacock climate PeacockBull climate Bull, Stag climate Stag, Lion climate Lion
Debt RestructureBull climate Bull, Stag climate StagLion climate Lion, Bear climate Bear, Peacock climate Peacock
Envoy to ChinaLion climate Lion, Bear climate Bear, Peacock climate PeacockBull climate Bull, Stag climate Stag
Governor GeneralIf it is Director of TradeOtherwise
Inclosure ActsIf it has most prizesOtherwise
Industry SubsidyLion climate Lion, Bear climate Bear, Peacock climate PeacockBull climate Bull, Stag climate Stag
Masses Demand Franchise!OtherwiseIf it has most Rotten Boroughs
Military OversightIf it is Prime Minister (a Crown Military Affairs always demotes a non-Crown Commander when a Crown officer is in that Army)Otherwise
Old Ideas Made New!If it is Prime Minister, the law is chosen at random
Public Demands Impeachment!If it is Prime Minister (it picks the first player office along the ribbon; all Crown: at random)Otherwise
Relief Demanded for Indian Famine!OtherwiseIf it has most of the given policy
Royal ProtectionIf it has most luxuriesOtherwise
Sepoy RecruitmentLion climate Lion, Bear climate Bear, Peacock climate PeacockBull climate Bull, Stag climate Stag
Ship SubsidyBull climate Bull, Stag climate Stag, Lion climate LionBear climate Bear, Peacock climate Peacock
Tenure LimitsOtherwiseIf it is Chairman
Trade RegulationsBear climate Bear, Peacock climate PeacockBull climate Bull, Stag climate Stag, Lion climate Lion
Treasure ReformBull climate Bull, Stag climate StagLion climate Lion, Bear climate Bear, Peacock climate Peacock
War Against France!If it is Prime Minister (player ships and officers first, then Company ships, then its own)Otherwise
Window Tax RepealPeacock climate PeacockBull climate Bull, Stag climate Stag, Lion climate Lion, Bear climate Bear
Writer Graft ReformBull climate BullStag climate Stag, Lion climate Lion, Bear climate Bear, Peacock climate Peacock
Writer PrivilegesIf it has most writers on ordersOtherwise
Zamindar TaxesIf it has most GovernorsOtherwise

End of the game

Solo, only first place in the power award scores. You win if you beat the Crown. If the Company fails, adjust your score (not the Crown’s) by the turn it failed:

Turn12345678
1710−5−4−3−2−1000
1758−5−4−3−2−1
1813−4−3−2−1
Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close