Ludexv2026.11.11-ba1dcbe2John Company: Second EditionOfficial rulebook ↗

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Parliament and Upkeep

Phases VIII and IX of John Company: the Prime Minister draws and picks a law, turns the policy dial to tax, bonus or power, the vote with cash and vote icons, the Opposition Leader, the Vote to Deregulate, then upkeep on prizes and the refresh.

Choosing a law

The player holding the Prime Minister dial draws law cards one at a time, up to three, and picks one; the others are discarded. Players may discuss each before the next is drawn. A dilemma (marked at the top of the card) must be picked as soon as it is drawn.

Policies

Then the Prime Minister turns the dial’s arm, clockwise or counter-clockwise, to the first space showing the icon printed at the bottom of the law. That space holds a consequence and a target (an enterprise type, Company shares or prizes) that apply if the law passes:

ConsequenceEffect on the target
Tax policy TaxEach player pays £1 per target they own; each one they can’t pay for goes back to the supply — even the Chairman’s share.
Window tax Window taxOn tax spaces with a window icon: each player also pays £1 per window on their prizes and enterprises, or loses that prize piece or enterprise.
Bonus policy BonusEach player takes £1 per target they own.
Power policy PowerThe target’s power token swaps with the one just above it on the Power track. Already on top? Swap any two others.

A ship whose shipyard is lost to a tax stays in play, but nobody may buy that shipyard while the ship is out.

The Prime Minister reads the law aloud and sets the Votes marker to the law’s starting support (bottom right of the card). Then players debate.

Voting

Starting with the Prime Minister and going clockwise, each player may cast votes for or against. After a full round the Prime Minister either starts another round or stops; a round with no votes ends the voting.

The Opposition

Anyone who votes against joins the opposition and can’t vote for the law later (a supporter may still switch to opposing). Opponents keep count of the votes they cast against.

Resolving the vote

Turn voting cards back upright. If a law makes the Company fail, finish the vote and go to Final Scoring.

Every law is pictured on Cards & Components.

Vote to Deregulate

Only in the 1758 and Long 1710 scenarios. At the start of a turn, before the London Season, the Prime Minister may call a special session if the Standing or Debt marker is on a lined space, and must if either is on a starred space.

This vote has no policy, and the Prime Minister may vote against it.

Upkeep and Refresh

Upkeep. Pay each prize’s upkeep (the number beside its cost) for every family member you have on it. One you can’t pay for goes home, and you lose that prize’s points. Other players may lend you the cash.

Refresh (skip on the last turn and go to Final Scoring):

  1. Writers on orders go back to their Presidency’s Writers box.
  2. Filled-order tokens and Presidency dividers go back to the supply.
  3. Extra ships go back to the supply.
  4. Exhausted officers and regiments become active; local alliances still active are exhausted.
  5. Advance the turn marker.
Rules

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