Ludexv2026.11.11-ba1dcbe2John Company: Second EditionOfficial rulebook ↗

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Cards & Components

Every face of John Company: Second Edition, from the board and enterprises to offices, prestige, blackmail, laws, failure cards, scenarios, promises, events, firms and the Crown.

Every distinct face of the game, grouped by type. Each row says what the card does and links to the rule that uses it.

Pictures: Wehrlegig Games’ print-and-play files for John Company: Second Edition, licensed CC BY-NC-SA 4.0 (product page).

Boards

PictureCard
The numbered game boardGame board — five prize boxes on the left, Company tracks and card boxes in the middle, the map of India on the right. A red ribbon runs along the top and bottom and shows the order of phases and offices. The board · Map of India

Cards

Enterprises

58 small enterprise cards. Each shows a cost (top left), a type badge (top right), an income and votes.

PictureCard
Shipyard card AtlasAtlas — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card BritanniaBritannia — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card Constant FriendConstant Friend — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card DiligenceDiligence — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card ElizaEliza — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card FortitudeFortitude — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card GangesGanges — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card HampshireHampshire — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card IndefatigableIndefatigable — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card JamesJames — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card King GeorgeKing George — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card Lady FloraLady Flora — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card NeptuneNeptune — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card Obra DinnObra Dinn — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card Queen CharlotteQueen Charlotte — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card RecoveryRecovery — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card SamaritanSamaritan — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card ThistleworthThistleworth — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card UnionUnion — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card WalpoleWalpole — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card YorkYork — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Shipyard card ZenobiaZenobia — Shipping enterprise (shipyard) shipyard · Cost: £2 · Bonus: £1 while its ship is fitted · Votes: 1 Vote. Its matching ship sits on the card until it is fitted. Purchase shipyard
Workshop cardWorkshop (20) — Type: Manufacturing enterprise (workshop) manufacturing · Cost: £5 · Income: £1 · Votes: 2 Vote · If the Company fails: 1 Victory points. Purchase workshop · Company failure
Luxury cardLuxury (16) — Type: Social enterprise (luxury) social · Cost: £4 · Victory points: 2 Victory points · Window: 1 Window tax. Purchase luxury

Office cards

17 offices. A vacant office goes face down on the Vacant Offices box. Some offices start out of play.

How to read the front:

How to read the back:

PictureCard
Chairman office front
Chairman office back
Chairman (1) — Seeks Company debt, up to the track maximum. More than 3 needs the Court’s approval. Gets £5 per debt marker, then allocates the Company Balance. Adds 1 to this office’s attrition roll. Chosen by: Court of Directors. Candidates: pieces in the Court (Company shares). Chairman · Chairman election
Director of Trade office front
Director of Trade office back
Director of Trade (2) — Takes Special Envoy actions with a dice pool of £1 per die. On a success, opens one order in a region the Company does not control, or opens trade with China. Then may transfer two pieces (a ship piece or a writer). Chosen by: Chairman. Candidates: any office except Governors and Chairman. If none, writers. Director of Trade · Special envoy
Manager of Shipping office front
Manager of Shipping office back
Manager of Shipping (3) — Fits ships until the office has £2 or less left. Fitting costs £2 (black ship), £3 (blue ship) or £5 (red Company ship, only when all player ships are fitted). Fitted ships go in any sea zone. Chosen by: Chairman. Candidates: writers. Manager of Shipping
Military Affairs office front
Military Affairs office back
Military Affairs (4) — May transfer two pieces (an officer or a regiment). Then assigns officers-in-training to armies. Lastly appoints Commanders. Chosen by: Chairman. Candidates: Commanders; if none, officers; if none, officers-in-training. Military affairs · Commanders
President of Bombay office front
President of Bombay office back
President of Bombay (5) — Decides the order of operations and takes Trade actions. Dice pool: £1 per die, minus one die for each other region declared. On a success, fills orders and raises the Company Balance. You gain £1 per order, and players gain £1 for each writer there. No second Trade after a success. Chosen by: Director of Trade. Candidates: writers and Governors of this Presidency. Presidencies · Trade
President of Madras office front
President of Madras office back
President of Madras (6) — Same Trade action as Bombay, for the Madras Presidency. Chosen by: Director of Trade. Candidates: writers and Governors of this Presidency. Presidencies · Trade
President of Bengal office front
President of Bengal office back
President of Bengal (7) — Same Trade action as Bombay, for the Bengal Presidency. Chosen by: Director of Trade. Candidates: writers and Governors of this Presidency. Presidencies · Trade
Superintendent of Trade in China office front
Superintendent of Trade in China office back
Superintendent of Trade in China (8) — Takes one Trade in China action. The dice pool is the ships in the office. On a success, raises the Company Balance by £4 per export icon in controlled regions. You gain £1 per export icon there. Out of play until the Envoy to China law is passed. Chosen by: Chairman. Candidates: writers. Superintendent of Trade in China
Governor of Bombay office front
Governor of Bombay office back
Governor of Bombay (9) — Takes Administer actions. Initial dice pool: 3, lowered after each check. On a success you earn £1 (or £2) and choose a benefit; each tax after the first adds unrest. On a failure, unrest is added. Chosen by: President of Bombay. Candidates: writers and officers in this Presidency. Governors · Administer
Governor of Madras office front
Governor of Madras office back
Governor of Madras (10) — Administer actions. Initial dice pool: 4. Chosen by: President of Madras. Candidates: writers and officers in this Presidency. Governors · Administer
Governor of Bengal office front
Governor of Bengal office back
Governor of Bengal (11) — Administer actions. Initial dice pool: 4. Chosen by: President of Bengal. Candidates: writers and officers in this Presidency. Governors · Administer
Governor of Punjab office front
Governor of Punjab office back
Governor of Punjab (12) — Administer actions. Initial dice pool: 3. Chosen by: its President. Candidates: writers and officers in this Presidency. Governors · Administer
Governor of Delhi office front
Governor of Delhi office back
Governor of Delhi (13) — Administer actions. Initial dice pool: 4. Chosen by: its President. Candidates: writers and officers in this Presidency. Governors · Administer
Governor of Maratha office front
Governor of Maratha office back
Governor of Maratha (14) — Administer actions. Initial dice pool: 3. Chosen by: its President. Candidates: writers and officers in this Presidency. Governors · Administer
Governor of Hyderabad office front
Governor of Hyderabad office back
Governor of Hyderabad (15) — Administer actions. Initial dice pool: 3. Chosen by: its President. Candidates: writers and officers in this Presidency. Governors · Administer
Governor of Mysore office front
Governor of Mysore office back
Governor of Mysore (16) — Administer actions. Initial dice pool: 3. Chosen by: its President. Candidates: writers and officers in this Presidency. Governors · Administer
Governor General office front
Governor General office back
Governor General (2) — Replaces the Director of Trade when the law passes. First raises the Company Balance by £3 for each Company-controlled region. Then may take Govern actions: dice pool £1 per die, add unrest in each Company region for each 6 rolled, and a failure adds unrest in every Company region. After a success, no more Governing this turn. Chosen by: Chairman. Candidates: any office except the Chairman. If none, writers. Governor General

Prestige cards

Won in the London Season. Prestige cards

Spouses

Each spouse is worth victory points (the diamond badge) and cannot be transferred. The purple number is a retirement discount you can use once per London Season and once at final scoring. Most spouses also carry a restriction for the rest of the game. Spouses

PictureCard
Spouse card Mr. RochesterMr. Rochester — Victory points: 2 Victory points · Discount: -£2. You can no longer enlist writers as your family action. The extra writer from the Tenure Limits law is still allowed. Enlist writer
Spouse card Esther SummersonEsther Summerson — Victory points: 2 Victory points · Discount: -£1. You can no longer take or own blackmail cards. Face-down ones must be traded or discarded. Face-up ones are discarded. Blackmail cards
Spouse card John ThorpeJohn Thorpe — Victory points: 2 Victory points · Discount: -£2. You can no longer buy or own workshops. Any you have must be traded or discarded. Purchase workshop
Spouse card Violet EffinghamViolet Effingham — Victory points: 3 Victory points · Discount: -£1. You can no longer buy or own shipyards. Any you have must be traded or discarded. Fitted ships from discarded shipyards stay in play. Purchase shipyard
Spouse card Joseph SedleyJoseph Sedley — Victory points: 2 Victory points · Discount: -£1. You can no longer seek or own Company shares. If you are Chairman, your piece goes back to the Court as a share and the office is vacated. Shares you hold must be traded or removed. Seek share
Spouse card Becky SharpBecky Sharp — Victory points: 2 Victory points · Discount: none. When you take a prestige card, you may take the top card of the deck instead, as long as at least one card is left in the display. Prestige cards
Spouse card William CollinsWilliam Collins — Victory points: 2 Victory points · Discount: -£1. You can no longer enlist officers as your family action. The extra officer from the Army Spending law is still allowed. Enlist officer
Spouse card Lady GlencoraLady Glencora — Victory points: 2 Victory points · Discount: -£2. Remove your opportunity marker from the game. You never place it when you take an action. You can still gain extra actions from laws and the extra writer when there are 4 or more vacancies. Family actions
Spouse card Lady NewcomeLady Newcome — Victory points: 3 Victory points · Discount: -£2. Your enterprises no longer have vote icons. Your “Vote with my enterprises” promise leaves the game, even in another player’s hands. Enterprises you hand to others cannot vote that turn. Voting · Promise cards
Spouse card Lord HighgateLord Highgate — Victory points: 3 Victory points · Discount: -£2. You may only retire to the 8 or 12 victory point prizes. Retirements · Prizes

Prestige enterprises

Count as enterprises of the type shown in the badge. They can be transferred. They are worth power at final scoring like other enterprises of their type, and policies affect them. Prestige enterprises

PictureCard
Prestige enterprise FoundryFoundry — Type: Manufacturing enterprise (workshop) manufacturing. Each time any player buys a workshop, or a regiment is added to an Army, you take £1 from the bank. Purchase workshop
Prestige enterprise Labour NewspaperLabour Newspaper — Type: Manufacturing enterprise (workshop) manufacturing. Votes: 4 Vote when voting on a Manufacturing enterprise (workshop) manufacturing or Shipping enterprise (shipyard) shipping policy. Voting
Prestige enterprise ShipbuildersShipbuilders — Type: Shipping enterprise (shipyard) shipping. Whenever the Manager of Shipping buys an extra ship or a Company ship, you take £1 from the bank for each. Manager of Shipping
Prestige enterprise Tax CollectorsTax Collectors — Type: Manufacturing enterprise (workshop) manufacturing. With the Prime Minister’s consent, you may treat the proposed policy as if it had one more window tax. Decide before voting starts. If you win a vote as Opposition Leader, you may add one more window tax to the policy. Policies
Prestige enterprise Rotten BoroughRotten Borough (3 copies) — Type: Social enterprise (luxury) social · Votes: 3 Vote. Voting
Prestige enterprise Scottish CastleScottish Castle — Type: Social enterprise (luxury) social · Badge: 3 · Windows: 2 Window tax. No special power. Windows count as tie-breakers for taking prestige cards. Prestige cards
Prestige enterprise Social MagazineSocial Magazine — Type: Social enterprise (luxury) social. Votes: 4 Vote when voting on a Social enterprise (luxury) social or Company share Company share policy. Voting
Prestige enterprise Stock BrokerStock Broker — Type: Social enterprise (luxury) social. When you seek shares, treat every space as costing £1. Others may use this power with your permission. Seek share

Blackmail cards

Each one is a single-use effect. After use it goes face up in your area and cannot be transferred. Every blackmail card you hold, face up or down, counts for power at final scoring. The round badge is its power value. They are drawn face down in the London Season. Blackmail cards

PictureCard
Blackmail card The Prime Minister's EarThe Prime Minister’s Ear — Power: 2 Power. Play any time before the Family phase to swap two adjacent power markers. Sequence of play
Blackmail card Company FraudCompany Fraud — Power: none shown. Play at the start of the Revenue phase. Roll one die per officeholder you have. Lower the Company Balance by twice the highest roll (not below zero) and take that much from the bank. Revenue
Blackmail card Letters of IntroductionLetters of Introduction — Power: 1 Power. Play when you retire pieces, in the London Season or at final scoring. Act as if you also had retirement discounts equal to those on every other player’s spouses. Retirements
Blackmail card Scandal on Leadenhall StreetScandal on Leadenhall Street — Power: 2 Power. Play when taken from the display, or later on any turn after Revenue. Force any office that is not a President, Governor or Governor General to vacate with no retirement. Hiring
Blackmail card Scandal in IndiaScandal in India — Power: 2 Power. Play when taken from the display, or later on any turn after Revenue. Force a President or Governor (or Governor General) to vacate with no retirement. Hiring
Blackmail card Hiring PreferenceHiring Preference — Power: 1 Power. Play during hiring when you are a candidate. The hiring player must pick you. You may ignore the Nepotism rule. Nepotism
Blackmail card Envoy to the MughalsEnvoy to the Mughals — Power: none shown. Play any time on a turn before Events in India. Move the Elephant to any legal position, then take £ equal to the highest open order in the region with the Elephant’s tail. The Elephant
Blackmail card Mercantile ConnectionMercantile Connection — Power: 1 Power. Play after a check. Force a President or firm to reroll a Trade roll with half as many dice, rounded down. Zero dice counts as a failure. Checks · Trade
Blackmail card Diplomatic ConnectionDiplomatic Connection — Power: 2 Power. Play after a check. Force a Commander to reroll a Deploy roll with half as many dice, rounded down. Zero dice counts as a failure. Deploy
Blackmail card Man on the InsideMan on the Inside — Power: 1 Power. Play to cancel a blackmail card as it is played. The cancelled card goes face up in your area. It cannot cancel Letters of Introduction at final scoring. Blackmail cards

Law cards

26 laws. The Prime Minister picks one in Parliament. Dilemma cards (red bars) are forced on the table and say what happens if passed or failed. The bottom band shows the policy icon and the starting votes (positive for, negative against). Extra action laws give every player a bonus family action while in force. Choosing a law · Policies

Policy icons: Tax policy tax, Power policy power, Bonus policy bonus, Manufacturing enterprise (workshop) manufacturing, Shipping enterprise (shipyard) shipping, Social enterprise (luxury) social, Company share Company share.

PictureCard
Law Army SpendingArmy Spending — Policy icon: Tax policy tax · Votes: -4. When passed, place 2 regiments in each Army. Extra action: enlist an officer after your family action. Enlist officer
Law Board of ControlBoard of Control — Policy icon: Power policy power · Votes: 0. Once per turn, after any office except the Chairman has acted, the Prime Minister may remove its officeholder. The office goes to Vacant Offices.
Law Calico ActsCalico Acts — Policy icon: Manufacturing enterprise (workshop) manufacturing · Votes: +1. When passed, each player gains £2 per manufacturing enterprise. Extra action: buy a workshop. At the start of Revenue, lower the Company Balance by £1 for every £7, until deregulation. Purchase workshop
Law Company Aids GovernmentCompany Aids Government — Policy icon: Power policy power · Votes: +1. Advance the value of Company shares one step, for example from +1/-1 VP to +2/-2 VP. Each Company debt now costs £2 in Expenses. Company shares
Law Debt RestructureDebt Restructure — Policy icon: Tax policy tax · Votes: -3. Move the Company Debt marker to its leftmost space. Extra action: seek a share. Seek share
Law Envoy to ChinaEnvoy to China — Policy icon: Shipping enterprise (shipyard) shipping · Votes: -3. Trade in China is worth £5 per export icon. If the office does not exist yet, create the Superintendent of Trade in China. Superintendent of Trade in China
Law Governor GeneralGovernor General — Policy icon: Shipping enterprise (shipyard) shipping · Votes: +1. The Director of Trade becomes the Governor General. All Governors become pensioners. Both office cards leave the game. Company ships on regions (not finished by Governors) return to the supply. Governor General
Law Inclosure ActsInclosure Acts — Policy icon: Bonus policy bonus · Votes: -4. Each family member on a prize now earns its family £1 in the Bonuses phase. Bonuses
Law Industry SubsidyIndustry Subsidy — Policy icon: Tax policy tax · Votes: -3. If your opportunity token is not on the workshop space, the purchase-workshop action costs £3 instead of £5. Not for workshops bought with Calico Acts. Discard it if deregulation happens. Purchase workshop
Law Military OversightMilitary Oversight — Policy icon: Company share Company share · Votes: +5. Right after Military Affairs acts, the Prime Minister may demote one Commander to officer, then appoint a new Commander from that army’s officers, following hiring and Nepotism. Military affairs
Law Royal ProtectionRoyal Protection — Policy icon: Social enterprise (luxury) social · Votes: -3. When the Company would take emergency loans, the Chairman may discard this card to avoid them and cancel the remaining expenses. Standing still drops if expectations are missed. Revenue
Law Sepoy RecruitmentSepoy Recruitment — Policy icon: Bonus policy bonus · Votes: -3. Regiments no longer add to Company expenses. In attacks against the Company, each unrest adds +1 strength. Revenue
Law Ship SubsidyShip Subsidy — Policy icon: Tax policy tax · Votes: -3. Fitting player ships costs £2 for the Manager of Shipping and for private firms. Extra action: buy a shipyard. Purchase shipyard
Law Tenure LimitsTenure Limits — Policy icon: Power policy power · Votes: 0. The Chairman always retires in the first step of the London Season. Extra action: gain one writer after any family action other than enlist writer. Retirements
Law Trade RegulationsTrade Regulations — Policy icon: Shipping enterprise (shipyard) shipping · Votes: -1. Each President’s bonus goes to the Company Balance. Trade
Law Treasure ReformTreasure Reform — Policy icon: Company share Company share · Votes: -3. All loot now goes to the Company Balance. Loot
Law Zamindar TaxesZamindar Taxes — Policy icon: Company share Company share · Votes: -2. Every Governor adds one die to their pool. Failed Administer actions add 2 unrest instead of 1. With a Governor General, a successful Govern pays £3 more, but a failed one adds 2 unrest per region. Administer
Law Window Tax RepealWindow Tax Repeal — Policy icon: Social enterprise (luxury) social · Votes: -5. Players no longer pay window taxes. Tax Collectors may still add one window tax exempt from this law. Extra action: buy a luxury. Purchase luxury
Law Writer Graft ReformWriter Graft Reform — Policy icon: Power policy power · Votes: 0. Writer bonuses go to the Company Balance instead. Writers still earn from Windfall. Discard Writer Privileges if it is in effect. Bonuses
Law Writer PrivilegesWriter Privileges — Policy icon: Manufacturing enterprise (workshop) manufacturing · Votes: -3. Players gain £1 more for each of their writers on an order in India. Discard Writer Graft Reform if it is in effect. Adds 5 to the starting support when voting on deregulation. Vote to deregulate
Law Masses Demand FranchiseMasses Demand Franchise! (dilemma) — Policy icon: Social enterprise (luxury) social · Votes: +1. If passed, each Rotten Borough is worth only one vote and votes cost £2 instead of £1. If failed, nothing happens. Voting
Law Old Ideas Made NewOld Ideas Made New! (dilemma) — No policy icon or votes. Search the discard pile and pick any law (a dilemma is allowed). After the vote, shuffle all discards, this turn’s draws and this card into the deck. With an empty discard pile, shuffle it back and draw again. Choosing a law
Law Public Demands ImpeachmentPublic Demands Impeachment! (dilemma) — Policy icon: Power policy power · Votes: +1. The Prime Minister picks one officeholder. If passed, that piece returns to supply and the office goes to Vacant Offices. If failed, Company Standing drops one space, which may cause failure. Resolving the vote
Law Relief Demanded for Indian FamineRelief Demanded for Indian Famine! (dilemma) — Policy icon: Tax policy tax · Votes: +1. If passed, the policy consequence happens twice. If failed, Turmoil happens in each home region and every Company region gains 1 unrest. Turmoil
Law War Against FranceWar Against France! (dilemma) — Policy icon: Tax policy tax · Votes: +1. If passed, the Prime Minister picks 3 non-extra ships and 3 officers or regiments, which all go back to their supplies. If failed, roll the storm die and resolve a Foreign Invasion in the home regions of any sea zone shown. Foreign invasion
Law Deregulation frontDeregulation (special session) — Called at the start of a turn when Standing or Debt is on a lined space. It must be called when one is on a starred space. No policy is proposed. Starting support is +2 or +6 depending on the track. If passed, the Company loses its monopoly, firms may start, half the debt is cleared and Standing moves to the “S” space. If it fails, set it aside. Vote to deregulate · Firms
Law Deregulation back, Debtor's PrisonDeregulation (back) — Debtor’s Prison — Shows that the Deregulation rules are in effect. The Debtor’s Prison space holds -1 Victory points pieces. Debtor’s prison

Company failure cards

If the Company fails, one of six cards is drawn at random and resolved. Company failure

PictureCard
Failure card Court of Directors BlamelessCourt of Directors Blameless! — Treat Company shares as worth what they would be if the Company had succeeded.
Failure card Careless Shipbuilders IndictedCareless Shipbuilders Indicted! — Each player loses 1 Victory points for each shipyard they own.
Failure card Industry's Greed CondemnedIndustry’s Greed Condemned! — Workshops score nothing. If deregulated, firm shares and pieces in Debtor’s Prison score nothing either.
Failure card Parliament ExposedParliament Exposed! — Each player loses 1 Victory points per passed law token. Then the Prime Minister loses 2 Victory points.
Failure card Military RebukedMilitary Rebuked! — Each player loses half (rounded down) of the sum of their officers, Commanders and trophies in Victory points.
Failure card The British Despots of IndiaThe British Despots of India! — Each player loses 2 Victory points per Governor and 4 for a Governor General. Anyone whose Governor was removed in Region Loss on the final turn loses 2 for each.

Scenario and setup cards

Three scenarios, each with a scenario card and 18 matching setup cards. Pick the scenario, then deal the setup cards evenly. With 5 players add 3 extra cards of that scenario, with 6 add 6. Each player takes everything on their cards. Setup

The scenario back shows the starting map of India: domes with tower levels, closed orders, the Elephant, empire flags and Governor overlays.

PictureCard
Scenario card 1710 Early Company
Scenario 1710 starting map of India
1710 — Early Company. Standing above the £10 expectations, Debt 0. £3 in every Company treasury. Royal Protection is in force. 1 regiment each in Bombay, Madras and Bengal. No Company ships. Setup
Scenario card 1758 Company Under Siege
Scenario 1758 starting map of India
1758 — Company Under Siege. Standing above the £12 expectations, Debt 3. £4 in every treasury. Calico Acts is in force. 1 regiment each in Bombay, Madras and Bengal. 1 Company ship in the East Indian sea zone. Bengal control token on the Bengal Presidency. Setup
Scenario card 1813 Post Monopoly
Scenario 1813 starting map of India
1813 — Post Monopoly. Standing above the £10 expectations, Debt 0. £3 in every treasury. Military Oversight, Deregulation (Debtor’s Prison side) and Calico Acts are in force. Governor General law goes back to the box. 2 regiments per Army, 1 Company ship per sea zone. Company share VP token on the +2/-2 side. China office placed by the board. Bombay, Madras and Bengal control tokens in place. Setup
Setup card 1710 number 1Setup card, 1710 example — Take the Chairman office, a Company share and £1. Setup
Setup card 1758 number 1Setup card, 1758 example — Take the Chairman office, a Company share and £3. Setup
Setup card 1813 number 1Setup card, 1813 example — Take the Chairman office, a Company share, a family member on the 2 prize (2 Victory points) and £2. Setup

Setup card icons:

Promise cards

Each family has the same five promise cards. They are stamped with the guarantor’s family name. You can trade them with any player, return them to the guarantor or give them to a third party. Promise cards · Negotiation

PictureCard
Promise card: my consent for nepotismMy consent for nepotism. A pledge of the guarantor’s consent to a Nepotism hire. Nepotism
Promise card: take £2 or less from meTake £2 or less from me. A pledge that the holder may take up to £2 from the guarantor. Negotiation
Promise card: take my card from the London Season DisplayTake my card from the London Season Display. A pledge that the holder gets the guarantor’s pick from the London Season Display. Prestige cards
Promise card: take my officeholder's bonusTake my officeholder’s bonus. A pledge that the holder collects the guarantor’s officeholder bonus. Bonuses
Promise card: vote with my enterprises as if you owned themVote with my enterprises as if you owned them. A pledge that the holder votes with the guarantor’s enterprises as if they were the holder’s own. Voting

Firm strategy cards

Used with deregulation. Each family has four, one per strategy. The pictures show the Hastings family. The other five families have the same four. Firm strategy · Firms

PictureCard
Firm strategy card EastE — East — Sail the East Indian Ocean and fill orders starting from the home port of Bengal.
Firm strategy card WestW — West — Sail the West Indian Ocean and fill orders starting from the home port of Bombay.
Firm strategy card SouthS — South — Sail the South Indian Ocean and fill orders starting from the home port of Madras.
Firm strategy card HobnobHobnob — The firm still pays expenses after the firms that trade, but does not change where its dividend cube sits.

The Crown (solo and two players)

10 Crown AI cards, used in the solo and two-player games. Flip one for each Crown decision. AI cards · The Crown · Favors and promise cubes

How to read an AI card:

PictureCard
Crown AI card 1AI 1 — Checks Company Expectations. £4 gives peacock, £6 lion, £8+ bull. Shaded slot: left.
Crown AI card 2AI 2 — Checks Presidencies with control of a region. 0-1 gives peacock, 2 bear, 3 bull. Shaded slot: middle.
Crown AI card 3AI 3 — Checks Company Debt. 0 gives stag, 1-4 bull, 5+ peacock. Shaded slot: right.
Crown AI card 4AI 4 — Checks Company Expectations. £4 or £6 gives bear, £8 stag, £10+ bull. Shaded slot: left.
Crown AI card 5AI 5 — Checks seas with 2 or more ships. 0-1 gives lion, 2 stag, 3 bull. Shaded slot: middle.
Crown AI card 6AI 6 — Checks total Company shares. 0-6 gives bull (peacock under deregulation), 7-8 bear, 9+ lion. Shaded slot: right.
Crown AI card 7AI 7 — Checks Crown treasury. £0-7 gives bear, £8-16 peacock, £17+ stag. Shaded slot: left.
Crown AI card 8AI 8 — Checks Presidencies with 2 or more Crown writers. 0 gives peacock, 1-2 stag, 3 lion. Shaded slot: middle.
Crown AI card 9AI 9 — Checks Crown Commanders. 0 gives lion, 1-2 bear, 3 peacock. Shaded slot: right.
Crown AI card 10AI 10 — Checks fitted ships. 0-5 gives lion, 6-8 stag, 9+ bear. Shaded slot: middle.

Player aids

PictureCard
Pocket Guide to IndiaPocket Guide to India — Lists the events behind each region emblem, with their storm shapes. Events in India
Commander Actions aidCommander Actions — Reminder for a Commander’s turn: first buy local alliances with your President’s consent and funds, then Deploy. Choose a legal target and make a check. Roll for each officer used and remove it on a 6. On a success, divide loot and take trophies equal to the target’s tower levels, then remove closed orders, clear unrest and form a governorship if it applies. On a catastrophic failure, return half your trophies (rounded up) and the Commander. Deploy · Local alliances

Tiles

Event tiles

20 tiles. One side is the event, the other side shows a region. Tiles are drawn in the Events in India phase. Events in India

The black shape (circle, triangle or square) on a tile is its storm shape. It is checked against the storm die. “Top of stack: Invade or Rebel?” tells you what happens next when no imperial ambitions apply.

Event side

PictureCard
Event tile Resolve Crisis -1Crisis -1 (circle) — Resolve the Crisis at -1. Punjab. Crisis
Event tile Resolve Crisis +0Crisis +0 (triangle) — Resolve the Crisis at +0. Delhi. Crisis
Event tile Resolve Crisis +1, squareCrisis +1 (square) — Resolve the Crisis at +1. Bombay. Crisis
Event tile Resolve Crisis +1, triangleCrisis +1 (triangle) — Resolve the Crisis at +1. Bengal. Crisis
Event tile Resolve Crisis +2Crisis +2 (square) — Resolve the Crisis at +2. Mysore. Crisis
Event tile Resolve Crisis +3Crisis +3 (circle) — Resolve the Crisis at +3. Maratha. Crisis
Event tile Foreign InvasionForeign Invasion — Roll the storm die and resolve an Invasion in each region linked to a storm (if none, use the top event tile). Roll a die per region for strength. If the region falls, close every order there and set its strength to half the roll, rounded down. Maratha. Foreign invasion
Event tile Leader +2, triangleLeader +2 (triangle) — Strengthen the region if sovereign, or +2 Rebellion if dominated. Bengal. Leader
Event tile Leader +2, squareLeader +2 (square) — Strengthen the region if sovereign, or +2 Rebellion if dominated. Bombay. Leader
Event tile Leader +3Leader +3 (circle) — Strengthen the region if sovereign, or +3 Rebellion if dominated. Punjab. Leader
Event tile Leader +4Leader +4 (triangle) — Strengthen the region if sovereign, or +4 Rebellion if dominated. Hyderabad. Leader
Event tile Peace, squarePeace (square) — If the Elephant is fully in a Company-controlled region, clear unrest and open all orders instead. Mysore. Peace
Event tile Peace, trianglePeace (triangle) — Same effect. Madras. Peace
Event tile ShuffleShuffle (circle) — Shuffle this tile into the deck. Then shuffle the discards and put them on top. Madras. Shuffle
Event tile Turmoil, copy ATurmoil (4 tiles, copy A) — Close the northernmost open order. If all are closed, do a Cascade: close orders in connected regions. Punjab. Turmoil · Cascade
Event tile Turmoil, copy BTurmoil (copy B) — Same effect. Delhi. Turmoil
Event tile Turmoil, copy CTurmoil (copy C) — Same effect. Bombay. Turmoil
Event tile Turmoil, copy DTurmoil (copy D) — Same effect. Maratha. Turmoil
Event tile Windfall, copy AWindfall (copy A) — Gain £1 for each writer in this region and in adjacent regions. Hyderabad. Windfall
Event tile Windfall, copy BWindfall (copy B) — Same effect. Madras. Windfall

Region side

The other face of each tile is a region emblem. It tells you where the event happens. The Pocket Guide to India lists which events sit behind each emblem. Events in India · Region loss

PictureCard
Region tile PunjabPunjab — Crisis -1, Turmoil, Leader +3.
Region tile DelhiDelhi — Crisis +0, Turmoil.
Region tile BengalBengal — Crisis +1, Leader +2.
Region tile BombayBombay — Crisis +1, Turmoil, Leader +2.
Region tile MarathaMaratha — Crisis +3, Turmoil, Foreign Invasion.
Region tile HyderabadHyderabad — Windfall, Leader +4.
Region tile MysoreMysore — Crisis +2, Peace.
Region tile MadrasMadras — Windfall, Shuffle, Peace.

Tokens & pieces

Each family’s pieces, the Company’s ships, the Elephant, tower levels, domes and flags, markers and dice are described on How to Play.

Icons

IconMeaning
WriterWriter
OfficerOfficer
Officer-in-trainingOfficer-in-training
CommanderCommander
PowerPower
Victory pointsVictory points
Fatigue or unrest cubeFatigue; also an unrest cube in India
Window taxWindow tax
ExportExport
VoteVote
Tax policyTax policy
Bonus policyBonus policy
Power policyPower policy
Shipping enterprise (shipyard)Shipping enterprise (shipyard)
Manufacturing enterprise (workshop)Manufacturing enterprise (workshop)
Social enterprise (luxury)Social enterprise (luxury)
Company shareCompany share
Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close