Cards & Components
Every face of John Company: Second Edition, from the board and enterprises to offices, prestige, blackmail, laws, failure cards, scenarios, promises, events, firms and the Crown.
Every distinct face of the game, grouped by type. Each row says what the card does and links to the rule that uses it.
Pictures: Wehrlegig Games’ print-and-play files for John Company: Second Edition, licensed CC BY-NC-SA 4.0 (product page).
Boards
| Picture | Card |
|---|---|
![]() | Game board — five prize boxes on the left, Company tracks and card boxes in the middle, the map of India on the right. A red ribbon runs along the top and bottom and shows the order of phases and offices. The board · Map of India |
Cards
Enterprises
58 small enterprise cards. Each shows a cost (top left), a type badge (top right), an income and votes.
| Picture | Card |
|---|---|
![]() | Atlas — |
![]() | Britannia — |
![]() | Constant Friend — |
![]() | Diligence — |
![]() | Eliza — |
![]() | Fortitude — |
![]() | Ganges — |
![]() | Hampshire — |
![]() | Indefatigable — |
![]() | James — |
![]() | King George — |
![]() | Lady Flora — |
![]() | Neptune — |
![]() | Obra Dinn — |
![]() | Queen Charlotte — |
![]() | Recovery — |
![]() | Samaritan — |
![]() | Thistleworth — |
![]() | Union — |
![]() | Walpole — |
![]() | York — |
![]() | Zenobia — |
![]() | Workshop (20) — Type: |
![]() | Luxury (16) — Type: social · Cost: £4 · Victory points: 2 |
Office cards
17 offices. A vacant office goes face down on the Vacant Offices box. Some offices start out of play.
How to read the front:
- Top: the office name and its symbol. The number in the corner is the card number.
- Hiring number: the same number appears on the back. It is the order in which offices are filled. Hiring
- Actions: the text says what the office may do and in what order (“first”, “then”, “lastly”).
- Dice pool: you roll one die per £1 you spend from the office treasury. Governors instead start with a printed number of dice that shrinks after each check. Checks
- Treasury: Presidents and the Manager of Shipping spend money from their own office treasury.
How to read the back:
- Chosen by: who picks the new officeholder.
- Candidates: which pieces may be picked, in order. If there are none, the next group is used. Who hires whom
| Picture | Card |
|---|---|
![]() ![]() | Chairman (1) — Seeks Company debt, up to the track maximum. More than 3 needs the Court’s approval. Gets £5 per debt marker, then allocates the Company Balance. Adds 1 to this office’s attrition roll. Chosen by: Court of Directors. Candidates: pieces in the Court (Company shares). Chairman · Chairman election |
![]() ![]() | Director of Trade (2) — Takes Special Envoy actions with a dice pool of £1 per die. On a success, opens one order in a region the Company does not control, or opens trade with China. Then may transfer two pieces (a ship piece or a writer). Chosen by: Chairman. Candidates: any office except Governors and Chairman. If none, writers. Director of Trade · Special envoy |
![]() ![]() | Manager of Shipping (3) — Fits ships until the office has £2 or less left. Fitting costs £2 (black ship), £3 (blue ship) or £5 (red Company ship, only when all player ships are fitted). Fitted ships go in any sea zone. Chosen by: Chairman. Candidates: writers. Manager of Shipping |
![]() ![]() | Military Affairs (4) — May transfer two pieces (an officer or a regiment). Then assigns officers-in-training to armies. Lastly appoints Commanders. Chosen by: Chairman. Candidates: Commanders; if none, officers; if none, officers-in-training. Military affairs · Commanders |
![]() ![]() | President of Bombay (5) — Decides the order of operations and takes Trade actions. Dice pool: £1 per die, minus one die for each other region declared. On a success, fills orders and raises the Company Balance. You gain £1 per order, and players gain £1 for each writer there. No second Trade after a success. Chosen by: Director of Trade. Candidates: writers and Governors of this Presidency. Presidencies · Trade |
![]() ![]() | President of Madras (6) — Same Trade action as Bombay, for the Madras Presidency. Chosen by: Director of Trade. Candidates: writers and Governors of this Presidency. Presidencies · Trade |
![]() ![]() | President of Bengal (7) — Same Trade action as Bombay, for the Bengal Presidency. Chosen by: Director of Trade. Candidates: writers and Governors of this Presidency. Presidencies · Trade |
![]() ![]() | Superintendent of Trade in China (8) — Takes one Trade in China action. The dice pool is the ships in the office. On a success, raises the Company Balance by £4 per export icon in controlled regions. You gain £1 per export icon there. Out of play until the Envoy to China law is passed. Chosen by: Chairman. Candidates: writers. Superintendent of Trade in China |
![]() ![]() | Governor of Bombay (9) — Takes Administer actions. Initial dice pool: 3, lowered after each check. On a success you earn £1 (or £2) and choose a benefit; each tax after the first adds unrest. On a failure, unrest is added. Chosen by: President of Bombay. Candidates: writers and officers in this Presidency. Governors · Administer |
![]() ![]() | Governor of Madras (10) — Administer actions. Initial dice pool: 4. Chosen by: President of Madras. Candidates: writers and officers in this Presidency. Governors · Administer |
![]() ![]() | Governor of Bengal (11) — Administer actions. Initial dice pool: 4. Chosen by: President of Bengal. Candidates: writers and officers in this Presidency. Governors · Administer |
![]() ![]() | Governor of Punjab (12) — Administer actions. Initial dice pool: 3. Chosen by: its President. Candidates: writers and officers in this Presidency. Governors · Administer |
![]() ![]() | Governor of Delhi (13) — Administer actions. Initial dice pool: 4. Chosen by: its President. Candidates: writers and officers in this Presidency. Governors · Administer |
![]() ![]() | Governor of Maratha (14) — Administer actions. Initial dice pool: 3. Chosen by: its President. Candidates: writers and officers in this Presidency. Governors · Administer |
![]() ![]() | Governor of Hyderabad (15) — Administer actions. Initial dice pool: 3. Chosen by: its President. Candidates: writers and officers in this Presidency. Governors · Administer |
![]() ![]() | Governor of Mysore (16) — Administer actions. Initial dice pool: 3. Chosen by: its President. Candidates: writers and officers in this Presidency. Governors · Administer |
![]() ![]() | Governor General (2) — Replaces the Director of Trade when the law passes. First raises the Company Balance by £3 for each Company-controlled region. Then may take Govern actions: dice pool £1 per die, add unrest in each Company region for each 6 rolled, and a failure adds unrest in every Company region. After a success, no more Governing this turn. Chosen by: Chairman. Candidates: any office except the Chairman. If none, writers. Governor General |
Prestige cards
Won in the London Season. Prestige cards
Spouses
Each spouse is worth victory points (the diamond badge) and cannot be transferred. The purple number is a retirement discount you can use once per London Season and once at final scoring. Most spouses also carry a restriction for the rest of the game. Spouses
| Picture | Card |
|---|---|
![]() | Mr. Rochester — Victory points: 2 |
![]() | Esther Summerson — Victory points: 2 |
![]() | John Thorpe — Victory points: 2 |
![]() | Violet Effingham — Victory points: 3 |
![]() | Joseph Sedley — Victory points: 2 |
![]() | Becky Sharp — Victory points: 2 |
![]() | William Collins — Victory points: 2 |
![]() | Lady Glencora — Victory points: 2 |
![]() | Lady Newcome — Victory points: 3 |
![]() | Lord Highgate — Victory points: 3 |
Prestige enterprises
Count as enterprises of the type shown in the badge. They can be transferred. They are worth power at final scoring like other enterprises of their type, and policies affect them. Prestige enterprises
| Picture | Card |
|---|---|
![]() | Foundry — Type: |
![]() | Labour Newspaper — Type: |
![]() | Shipbuilders — Type: |
![]() | Tax Collectors — Type: |
![]() | Rotten Borough (3 copies) — Type: social · Votes: 3 |
![]() | Scottish Castle — Type: social · Badge: 3 · Windows: 2 |
![]() | Social Magazine — Type: social. Votes: 4 |
![]() | Stock Broker — Type: social. When you seek shares, treat every space as costing £1. Others may use this power with your permission. Seek share |
Blackmail cards
Each one is a single-use effect. After use it goes face up in your area and cannot be transferred. Every blackmail card you hold, face up or down, counts for power at final scoring. The round badge is its power value. They are drawn face down in the London Season. Blackmail cards
| Picture | Card |
|---|---|
![]() | The Prime Minister’s Ear — Power: 2 |
![]() | Company Fraud — Power: none shown. Play at the start of the Revenue phase. Roll one die per officeholder you have. Lower the Company Balance by twice the highest roll (not below zero) and take that much from the bank. Revenue |
![]() | Letters of Introduction — Power: 1 |
![]() | Scandal on Leadenhall Street — Power: 2 |
![]() | Scandal in India — Power: 2 |
![]() | Hiring Preference — Power: 1 |
![]() | Envoy to the Mughals — Power: none shown. Play any time on a turn before Events in India. Move the Elephant to any legal position, then take £ equal to the highest open order in the region with the Elephant’s tail. The Elephant |
![]() | Mercantile Connection — Power: 1 |
![]() | Diplomatic Connection — Power: 2 |
![]() | Man on the Inside — Power: 1 |
Law cards
26 laws. The Prime Minister picks one in Parliament. Dilemma cards (red bars) are forced on the table and say what happens if passed or failed. The bottom band shows the policy icon and the starting votes (positive for, negative against). Extra action laws give every player a bonus family action while in force. Choosing a law · Policies
Policy icons:
tax,
power,
bonus,
manufacturing,
shipping, social,
Company share.
| Picture | Card |
|---|---|
![]() | Army Spending — Policy icon: |
![]() | Board of Control — Policy icon: |
![]() | Calico Acts — Policy icon: |
![]() | Company Aids Government — Policy icon: |
![]() | Debt Restructure — Policy icon: |
![]() | Envoy to China — Policy icon: |
![]() | Governor General — Policy icon: |
![]() | Inclosure Acts — Policy icon: |
![]() | Industry Subsidy — Policy icon: |
![]() | Military Oversight — Policy icon: |
![]() | Royal Protection — Policy icon: social · Votes: -3. When the Company would take emergency loans, the Chairman may discard this card to avoid them and cancel the remaining expenses. Standing still drops if expectations are missed. Revenue |
![]() | Sepoy Recruitment — Policy icon: |
![]() | Ship Subsidy — Policy icon: |
![]() | Tenure Limits — Policy icon: |
![]() | Trade Regulations — Policy icon: |
![]() | Treasure Reform — Policy icon: |
![]() | Zamindar Taxes — Policy icon: |
![]() | Window Tax Repeal — Policy icon: social · Votes: -5. Players no longer pay window taxes. Tax Collectors may still add one window tax exempt from this law. Extra action: buy a luxury. Purchase luxury |
![]() | Writer Graft Reform — Policy icon: |
![]() | Writer Privileges — Policy icon: |
![]() | Masses Demand Franchise! (dilemma) — Policy icon: social · Votes: +1. If passed, each Rotten Borough is worth only one vote and votes cost £2 instead of £1. If failed, nothing happens. Voting |
![]() | Old Ideas Made New! (dilemma) — No policy icon or votes. Search the discard pile and pick any law (a dilemma is allowed). After the vote, shuffle all discards, this turn’s draws and this card into the deck. With an empty discard pile, shuffle it back and draw again. Choosing a law |
![]() | Public Demands Impeachment! (dilemma) — Policy icon: |
![]() | Relief Demanded for Indian Famine! (dilemma) — Policy icon: |
![]() | War Against France! (dilemma) — Policy icon: |
![]() | Deregulation (special session) — Called at the start of a turn when Standing or Debt is on a lined space. It must be called when one is on a starred space. No policy is proposed. Starting support is +2 or +6 depending on the track. If passed, the Company loses its monopoly, firms may start, half the debt is cleared and Standing moves to the “S” space. If it fails, set it aside. Vote to deregulate · Firms |
![]() | Deregulation (back) — Debtor’s Prison — Shows that the Deregulation rules are in effect. The Debtor’s Prison space holds -1 |
Company failure cards
If the Company fails, one of six cards is drawn at random and resolved. Company failure
| Picture | Card |
|---|---|
![]() | Court of Directors Blameless! — Treat Company shares as worth what they would be if the Company had succeeded. |
![]() | Careless Shipbuilders Indicted! — Each player loses 1 |
![]() | Industry’s Greed Condemned! — Workshops score nothing. If deregulated, firm shares and pieces in Debtor’s Prison score nothing either. |
![]() | Parliament Exposed! — Each player loses 1 |
![]() | Military Rebuked! — Each player loses half (rounded down) of the sum of their officers, Commanders and trophies in |
![]() | The British Despots of India! — Each player loses 2 |
Scenario and setup cards
Three scenarios, each with a scenario card and 18 matching setup cards. Pick the scenario, then deal the setup cards evenly. With 5 players add 3 extra cards of that scenario, with 6 add 6. Each player takes everything on their cards. Setup
The scenario back shows the starting map of India: domes with tower levels, closed orders, the Elephant, empire flags and Governor overlays.
| Picture | Card |
|---|---|
![]() ![]() | 1710 — Early Company. Standing above the £10 expectations, Debt 0. £3 in every Company treasury. Royal Protection is in force. 1 regiment each in Bombay, Madras and Bengal. No Company ships. Setup |
![]() ![]() | 1758 — Company Under Siege. Standing above the £12 expectations, Debt 3. £4 in every treasury. Calico Acts is in force. 1 regiment each in Bombay, Madras and Bengal. 1 Company ship in the East Indian sea zone. Bengal control token on the Bengal Presidency. Setup |
![]() ![]() | 1813 — Post Monopoly. Standing above the £10 expectations, Debt 0. £3 in every treasury. Military Oversight, Deregulation (Debtor’s Prison side) and Calico Acts are in force. Governor General law goes back to the box. 2 regiments per Army, 1 Company ship per sea zone. Company share VP token on the +2/-2 side. China office placed by the board. Bombay, Madras and Bengal control tokens in place. Setup |
![]() | Setup card, 1710 example — Take the Chairman office, a Company share and £1. Setup |
![]() | Setup card, 1758 example — Take the Chairman office, a Company share and £3. Setup |
![]() | Setup card, 1813 example — Take the Chairman office, a Company share, a family member on the 2 prize (2 |
Setup card icons:
- Office symbol and name: place a family member on that office and take its card.
- £ coin: take that much from the bank.
- Heart with EVIC: place a family member in the Court of Directors. It is now a Company share.
- Shipyard: take a shipyard. Place its ship in the sea zone shown, or on the shipyard if unfitted.
- Workshop: take a workshop.
- Luxury: take a luxury. Raise your victory point marker by 2 for each starting luxury.
- Writer, officer, officer-in-training: put the family piece in the matching box on the board.

- Commander: put the piece on the matching slot in its Army. Commanders have no office card.

- Number on a prize: a family member starts on that prize.
Promise cards
Each family has the same five promise cards. They are stamped with the guarantor’s family name. You can trade them with any player, return them to the guarantor or give them to a third party. Promise cards · Negotiation
| Picture | Card |
|---|---|
![]() | My consent for nepotism. A pledge of the guarantor’s consent to a Nepotism hire. Nepotism |
![]() | Take £2 or less from me. A pledge that the holder may take up to £2 from the guarantor. Negotiation |
![]() | Take my card from the London Season Display. A pledge that the holder gets the guarantor’s pick from the London Season Display. Prestige cards |
![]() | Take my officeholder’s bonus. A pledge that the holder collects the guarantor’s officeholder bonus. Bonuses |
![]() | Vote with my enterprises as if you owned them. A pledge that the holder votes with the guarantor’s enterprises as if they were the holder’s own. Voting |
Firm strategy cards
Used with deregulation. Each family has four, one per strategy. The pictures show the Hastings family. The other five families have the same four. Firm strategy · Firms
| Picture | Card |
|---|---|
![]() | E — East — Sail the East Indian Ocean and fill orders starting from the home port of Bengal. |
![]() | W — West — Sail the West Indian Ocean and fill orders starting from the home port of Bombay. |
![]() | S — South — Sail the South Indian Ocean and fill orders starting from the home port of Madras. |
![]() | Hobnob — The firm still pays expenses after the firms that trade, but does not change where its dividend cube sits. |
The Crown (solo and two players)
10 Crown AI cards, used in the solo and two-player games. Flip one for each Crown decision. AI cards · The Crown · Favors and promise cubes
How to read an AI card:
- Number and shaded slot (top): the card in a three-card spread to pick. If it is missing, take the next card to the right and wrap around.
- Black arrow (1st) and white arrow (2nd): the Presidency to pick first and second. The third is the one left over.
- Hand: the direction to choose.
- Table: a game fact and the animal climate it gives the Crown. Peacock, lion, bull, bear and stag are the five climates.
- Strip at the bottom: the order in which the Crown picks regions, left to right.
| Picture | Card |
|---|---|
![]() | AI 1 — Checks Company Expectations. £4 gives peacock, £6 lion, £8+ bull. Shaded slot: left. |
![]() | AI 2 — Checks Presidencies with control of a region. 0-1 gives peacock, 2 bear, 3 bull. Shaded slot: middle. |
![]() | AI 3 — Checks Company Debt. 0 gives stag, 1-4 bull, 5+ peacock. Shaded slot: right. |
![]() | AI 4 — Checks Company Expectations. £4 or £6 gives bear, £8 stag, £10+ bull. Shaded slot: left. |
![]() | AI 5 — Checks seas with 2 or more ships. 0-1 gives lion, 2 stag, 3 bull. Shaded slot: middle. |
![]() | AI 6 — Checks total Company shares. 0-6 gives bull (peacock under deregulation), 7-8 bear, 9+ lion. Shaded slot: right. |
![]() | AI 7 — Checks Crown treasury. £0-7 gives bear, £8-16 peacock, £17+ stag. Shaded slot: left. |
![]() | AI 8 — Checks Presidencies with 2 or more Crown writers. 0 gives peacock, 1-2 stag, 3 lion. Shaded slot: middle. |
![]() | AI 9 — Checks Crown Commanders. 0 gives lion, 1-2 bear, 3 peacock. Shaded slot: right. |
![]() | AI 10 — Checks fitted ships. 0-5 gives lion, 6-8 stag, 9+ bear. Shaded slot: middle. |
Player aids
| Picture | Card |
|---|---|
![]() | Pocket Guide to India — Lists the events behind each region emblem, with their storm shapes. Events in India |
![]() | Commander Actions — Reminder for a Commander’s turn: first buy local alliances with your President’s consent and funds, then Deploy. Choose a legal target and make a check. Roll for each officer used and remove it on a 6. On a success, divide loot and take trophies equal to the target’s tower levels, then remove closed orders, clear unrest and form a governorship if it applies. On a catastrophic failure, return half your trophies (rounded up) and the Commander. Deploy · Local alliances |
Tiles
Event tiles
20 tiles. One side is the event, the other side shows a region. Tiles are drawn in the Events in India phase. Events in India
The black shape (circle, triangle or square) on a tile is its storm shape. It is checked against the storm die. “Top of stack: Invade or Rebel?” tells you what happens next when no imperial ambitions apply.
Event side
| Picture | Card |
|---|---|
![]() | Crisis -1 (circle) — Resolve the Crisis at -1. Punjab. Crisis |
![]() | Crisis +0 (triangle) — Resolve the Crisis at +0. Delhi. Crisis |
![]() | Crisis +1 (square) — Resolve the Crisis at +1. Bombay. Crisis |
![]() | Crisis +1 (triangle) — Resolve the Crisis at +1. Bengal. Crisis |
![]() | Crisis +2 (square) — Resolve the Crisis at +2. Mysore. Crisis |
![]() | Crisis +3 (circle) — Resolve the Crisis at +3. Maratha. Crisis |
![]() | Foreign Invasion — Roll the storm die and resolve an Invasion in each region linked to a storm (if none, use the top event tile). Roll a die per region for strength. If the region falls, close every order there and set its strength to half the roll, rounded down. Maratha. Foreign invasion |
![]() | Leader +2 (triangle) — Strengthen the region if sovereign, or +2 Rebellion if dominated. Bengal. Leader |
![]() | Leader +2 (square) — Strengthen the region if sovereign, or +2 Rebellion if dominated. Bombay. Leader |
![]() | Leader +3 (circle) — Strengthen the region if sovereign, or +3 Rebellion if dominated. Punjab. Leader |
![]() | Leader +4 (triangle) — Strengthen the region if sovereign, or +4 Rebellion if dominated. Hyderabad. Leader |
![]() | Peace (square) — If the Elephant is fully in a Company-controlled region, clear unrest and open all orders instead. Mysore. Peace |
![]() | Peace (triangle) — Same effect. Madras. Peace |
![]() | Shuffle (circle) — Shuffle this tile into the deck. Then shuffle the discards and put them on top. Madras. Shuffle |
![]() | Turmoil (4 tiles, copy A) — Close the northernmost open order. If all are closed, do a Cascade: close orders in connected regions. Punjab. Turmoil · Cascade |
![]() | Turmoil (copy B) — Same effect. Delhi. Turmoil |
![]() | Turmoil (copy C) — Same effect. Bombay. Turmoil |
![]() | Turmoil (copy D) — Same effect. Maratha. Turmoil |
![]() | Windfall (copy A) — Gain £1 for each writer in this region and in adjacent regions. Hyderabad. Windfall |
![]() | Windfall (copy B) — Same effect. Madras. Windfall |
Region side
The other face of each tile is a region emblem. It tells you where the event happens. The Pocket Guide to India lists which events sit behind each emblem. Events in India · Region loss
| Picture | Card |
|---|---|
![]() | Punjab — Crisis -1, Turmoil, Leader +3. |
![]() | Delhi — Crisis +0, Turmoil. |
![]() | Bengal — Crisis +1, Leader +2. |
![]() | Bombay — Crisis +1, Turmoil, Leader +2. |
![]() | Maratha — Crisis +3, Turmoil, Foreign Invasion. |
![]() | Hyderabad — Windfall, Leader +4. |
![]() | Mysore — Crisis +2, Peace. |
![]() | Madras — Windfall, Shuffle, Peace. |
Tokens & pieces
Each family’s pieces, the Company’s ships, the Elephant, tower levels, domes and flags, markers and dice are described on How to Play.
Icons
| Icon | Meaning |
|---|---|
| Writer | |
| Officer | |
| Officer-in-training | |
| Commander | |
| Power | |
| Victory points | |
| Fatigue; also an unrest cube in India | |
| Window tax | |
| Export | |
| Vote | |
| Tax policy | |
| Bonus policy | |
| Power policy | |
| Shipping enterprise (shipyard) | |
| Manufacturing enterprise (workshop) | |
| Social enterprise (luxury) | |
| Company share |

















































































































































































