Ludexv2026.11.01-65114139IstanbulOfficial rulebook ↗

Visitors

Loading…

Teach the Game

A script to teach Istanbul at the table — how you win, the bazaar and the Wheelbarrow, a turn, the end, every way to get Rubies and what each resource is for.

How you win

“The bazaar of Istanbul. We are merchants racing through sixteen Places with a stack of assistants: every Place we use costs us an assistant left behind, until we come back for him. Collect goods, sell them, buy upgrades — and be the first to gather 5 Rubies. Forty minutes to an hour.”

Rubies are the only score:

The loop: move 1 or 2 Places, leave or pick up an Assistant, take the action — and plan a route that brings you back to your Assistants.

The boards

The 16 Places in the Short paths layout, each with its printed number

The board is 16 Place tiles in a 4 × 4 grid (20 or 25 with expansions); here the “Short paths” layout for a first game. Each tile prints its number, top left — read row by row:

The Wheelbarrow with numbered parts

  1. Goods tracks — jewelry, fabric, spice, fruit.
  2. Capacity — 2 of each at first.
  3. Extensions — up to 5 of each.
  4. Ruby spaces — your score.
  5. 6th Ruby — with 2 players or an expansion.

A turn

Four phases; most turns use only 1 and 3. Details.

  1. Move your Merchant stack 1 or 2 Places. Pick up your Assistant there, or leave one. Neither possible? Your turn ends (the Fountain needs none).
  2. Pay 2 to each other Merchant there, or end your turn.
  3. Take the action of the Place, if you want.
  4. Encounters: catch other Family members (Bonus card or 3 Lira each); use the Governor (Bonus card) or Smuggler (a good) for 2 Lira.

Bonus cards can be played any time on your turn, outside an action.

How the game ends

Ways to score

SourceHow and when
Gemstone DealerPay 12+ Lira, rising by 1 each Ruby
Sultan’s PalaceDeliver a growing set of goods
WainwrightYour 3rd Wheelbarrow extension (7 Lira each)
MosquesBoth tiles of the Small or the Great Mosque
[Mocha] Coffee House, Tavern6–10 coffee; or 4 coffee + the Baksheesh goods (Mocha)
[Letters] Secret SocietyLetters worth 6 Seals, plus 3/2/1 Lira for the first three (Letters)

Nothing is ever lost: Rubies stay on your Wheelbarrow.

What each resource is for

ResourceWhy you need itHow you get itHow you use it
AssistantsEvery action but the Fountain4 at the start, a 5th with the blue Mosque tileLeave one to act; pick it up later
LiraRubies, extensions, paying MerchantsMarkets, Tea House, Post Office, catching Family membersGemstone Dealer, Wainwright, 2 Lira payments
Goods fabric (red good) spice (green good) fruit (yellow good) jewelry (blue good)Selling, Rubies, Mosque tilesWarehouses, Black Market, Post Office, SmugglerMarkets, Sultan’s Palace, Mosques
Wheelbarrow extensionsRoom for more goods, a RubyWainwrightUp to 5 of each good
Bonus card Bonus cardsOne-off boostsCaravansary, Governor, catching Family membersPlay any time outside an action
Mosque tilesLasting abilities, RubiesMosques (own the goods, pay 1)Dice fix, extra goods, 5th Assistant, recall
Family memberA second actionPolice StationSent to any Place, no encounters
[Mocha] CoffeeTavern, Coffee HouseRoasting Plant, Guild Hall, Caravansary, Coffee traderBaksheesh, Tavern tiles, Rubies
[Letters] Letter LettersRubies, double movesEmbassy, Kiosk, CourierDeliver them, then spend their Seals

Teaching tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close