Ludexv2026.11.01-65114139IstanbulOfficial rulebook ↗

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Your Turn

Istanbul's turn: move your Merchant stack, leave or pick up an Assistant, pay other Merchants, take the Place's action, then meet Family members, the Governor and the Smuggler. Bonus cards and Mosque tiles.

The idea

You lead a Merchant and his Assistants through the Places of the bazaar. To use a Place, your Merchant must leave an Assistant there — or pick up one he left earlier. Run out of Assistants and you are stuck: plan routes that come back for them. Goods are tracked on your Wheelbarrow; the first to collect enough Rubies ends the game.

A turn

Players take turns clockwise from the start player. A turn has four phases, always in this order; most turns only use the first and third.

1. Movement

Move your Merchant with the Assistants stacked under him 1 or 2 Places orthogonally (never diagonally); you must end on a different Place. There:

With the yellow Mosque tile you may, once per turn, pay 2 to call one Assistant back from any Place to the bottom of your stack.

2. Encounters with Merchants

Pay 2 to each other Merchant on your Place, or your turn ends at once. Nobody is paid at the Fountain. Assistants are never paid.

2 players: a neutral Merchant (unused colour) is paid 2 Lira into the supply, then rerolled to a new Place with both dice.

3. Action

You may carry out the Place’s action (all Places), whether you picked up or left an Assistant. If you cannot or do not want to, go on to phase 4.

4. Encounters

In any order, with whatever shares your Place:

After using the Governor or Smuggler, roll both dice and move it to the Place with that number (the big brown number). Roll separately for each. You may pay with the card or good you just received.

Bonus cards

All Bonus cards are in Cards & Components.

Mosque tiles

Mosque tiles give a lasting ability (Small and Great Mosque):

TileAbility
Red Mosque tileRed: at the Tea House and Black Market, turn 1 die to a 4 or reroll both dice, once.
Green Mosque tileGreen: at a Warehouse, pay 2 for 1 extra good of any kind.
Blue Mosque tileBlue: take your 5th Assistant at once, under your Merchant.
Yellow Mosque tileYellow: once per turn, pay 2 to call an Assistant back to your stack.

Goods and the Wheelbarrow

The Wheelbarrow with numbered parts

  1. Goods tracks — one row each: jewelry (blue good) jewelry, fabric (red good) fabric, spice (green good) spice, fruit (yellow good) fruit; the indicator on the gray box means none.
  2. Capacity — 2 of each good at first.
  3. Extension spaces — each extension adds 1 to every row, up to 5.
  4. Ruby spaces — your Rubies.
  5. The 6th Ruby space — needed with 2 players or with an expansion.

Goods beyond your capacity are lost. Coins (Lira) come in 1, 5 and 10 and are open information.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close