Ludexv2026.11.01-65114139IstanbulOfficial rulebook ↗

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Letters & Seals

Istanbul's second expansion: Letters and Seals, the Companion, the Courier, double moves and the Embassy, Kiosk, Auction House, Secret Society and Catacombs.

Short tag: [Letters]

What it adds

Setup changes

  1. Lay out Places 1–16 and 21–24 in a 5 × 4 grid; first game: rows 9 1 4 21 3 / 15 6 7 11 22 / 13 24 12 14 8 / 10 2 23 5 16.
  2. Set up the base game. Use only the new Bonus cards, or mix them with the base ones.
  3. Roll both dice for the Courier’s starting Place.
  4. Kiosk: shuffle the Kiosk tiles into 2 face-down stacks on it; reshuffle the discards when they run out.
  5. Secret Society: put 3, 2 and 1 Lira under its 1st, 2nd and 3rd rank.
  6. Shuffle the Letters with their 2-Seal back up into one or more stacks.
  7. Companions and the spare Rubies beside the board.

Your turn

The Companion

Your first Fountain action moves your Companion into your supply. At the start of a later turn you may place it, free, on your Merchant’s Place. Once it is on the board, each turn you move either the Merchant stack or the Companion:

Every Fountain action may also return it to your supply. Merchants and Companions you share a Place with must each be paid 2 Lira.

Delivering Letters

Whenever one of your figures — Merchant, Family member or Companion — is on the Place shown on one of your Letters, flip that Letter to its back: it is delivered. It does not matter whether the figure moved this turn.

The Courier

In phase 4 you may meet him: take 1 Letter Letter, paying 2 or discarding 1 Letter, then reroll him.

Double move

Once per round, at the end of your turn, discard Letters showing 3 Seals to take another turn at once. Extra Seals are lost.

The new Places

21 Embassy

Place 21: Embassy

Take 2 Letters, front side up.

22 Kiosk

Place 22: Kiosk

Take 1 Letter. Turn up one Kiosk tile per player plus one. Starting with you, clockwise, each player picks one, may use it, and turns it down; you also get the last one. Then discard them all.

23 Auction House

Place 23: Auction House

Take 1 good of your choice, then auction 2 Bonus cards: you open with at least 1 Lira; each other player, clockwise, may bid once (higher) or pass; then you may bid once more. The winner draws 2 Bonus cards; if another player wins, they pay their bid to you.

24 Secret Society

Place 24: Secret Society

Discard Letters showing 6 Seals and take the next Ruby from the Sultan’s Palace or the Gemstone Dealer (or the Coffee House in The Great Bazaar). The first three players to do this also get 3, 2 and 1 Lira.

25 Catacombs

Place 25: Catacombs

Take 1 good of your choice (or coffee), then move your Merchant stack — or the Companion that came here — to any Place. You take no action and have no encounters there.

Game end

The end is triggered at 6 Rubies, whatever the player count.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close