Ludexv2026.11.01-65114139IstanbulOfficial rulebook ↗

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Cards & Components

Every face of Istanbul Big Box: all 25 Places and the promo Places, the Wheelbarrow, Bonus and Guild cards, Mosque, Tavern, Kiosk, Demand and Letter tiles, Baksheesh, Barrier and Caravan tiles, and the icons.

Every distinct face, grouped by type, with a link to the rule that uses it. All pictures come from a public Tabletop Simulator mod of the English Big Box; the setup picture is from AEG’s Big Box rulebook. Effects are in our own words. Copy counts (×) are as found in the mod.

Boards

Places

A turn is one move to one Place and one visit: even if an action returns your Assistants at the Fountain, your turn then ends. Picking up or leaving an Assistant is part of your move, while the Place action itself is optional. FAQ. Assistants on other players’ Places are never encounters; only other Merchants (and Companions in Letters & Seals) can charge you. With two opposing Merchants, you may pay one and refuse the other, but your turn then ends immediately. FAQ FAQ FAQ

PicturePlace
Place 1: Wainwright1 Wainwright — action. FAQ
Place 2: Fabric Warehouse2 Fabric Warehouse — action.
Place 3: Spice Warehouse3 Spice Warehouse — action.
Place 4: Fruit Warehouse4 Fruit Warehouse — action.
Place 5: Post Office5 Post Office — action. FAQ
Place 6: Caravansary6 Caravansary — action. FAQ FAQ
Place 7: Fountain7 Fountain — action. The Fountain action gathers Assistants but does not grant another move or visit. FAQ FAQ.
Place 8: Black Market8 Black Market — action. In the Big Box layout, ignore the small green and blue numbers on the old tile; follow the printed Short/Long path diagram. In The Great Bazaar, keep the Tea House and Black Market at least 3 Places apart and in different rows and columns. FAQ FAQ. FAQ FAQ
Place 9: Tea House9 Tea House — action. FAQ FAQ
Place 10: Large Market10 Large Market — action.
Place 11: Small Market11 Small Market — action.
Place 12: Police Station12 Police Station — action. A Family member’s action is optional and has no encounters; returning it here does not let you send it out again this turn. Written rules allow a Family member here to deliver a Place 12 Letter, though the FAQ relays a recommendation against it; agree before play. FAQ FAQ FAQ FAQ.
Place 13: Sultan’s Palace13 Sultan’s Palace — action. The Big Box rules replace a Ruby from the supply whenever the last one is taken, so it remains available. FAQ. FAQ FAQ
Place 14: Small Mosque14 Small Mosque — action.
Place 15: Great Mosque15 Great Mosque — action.
Place 16: Gemstone Dealer16 Gemstone Dealer — action. The Big Box rules replace a Ruby from the supply whenever the last one is taken. FAQ. FAQ FAQ
Place 17: Roasting Plant[Mocha] 17 Roasting Plant — action.
Place 18: Guild Hall[Mocha] 18 Guild Hall — action.
Place 19: Tavern[Mocha] 19 Tavern — action.
Place 20: Coffee House[Mocha] 20 Coffee House — action. The Big Box rules replace a Ruby from the supply whenever the last one is taken. FAQ. FAQ
Place 21: Embassy[Letters] 21 Embassy — action.
Place 22: Kiosk[Letters] 22 Kiosk — action.
Place 23: Auction House[Letters] 23 Auction House — action.
Place 24: Secret Society[Letters] 24 Secret Society — action.
Place 25: Catacombs[Letters] 25 Catacombs — action. Returning to the same Place is allowed; when sent there, you do not pick up an Assistant or take its action. FAQ
Kebab Shop[Kebab] 7 Kebab Shop — replaces the Fountain (promo).
Pegasus Depot[Pegasus] 5 Pegasus Depot — replaces the Post Office (promo).

Wheelbarrow and Overview

PictureBoard
A WheelbarrowWheelbarrow (player board) — goods rows, extension spaces and 6 Ruby spaces (numbered tour). Each good row has a capacity; when a reward exceeds it, fill the row and lose the surplus. Only the four goods on this board count as leftover goods for the tie-breaker; Coffee and Letters do not. FAQ FAQ.
The OverviewOverview — the turn summary, with the expansion steps in colour.

Cards

Bonus cards

Base game, then [Mocha] (coffee bean in the corners) and [Letters] (Seal in the corners) cards (how to play them). Play Bonus cards before or after an action, never during one. When a card repeats an action, finish the action and play its repeat card immediately; no other card or purchase can fit between the two resolutions. A Family member’s action can also be repeated at the specified repeatable Places, without another Assistant. Bonus cards you play or discard both go face up at the Caravansary, and that pile is open to inspect. FAQ FAQ FAQ FAQ.

Rulings that apply to every row below: Can a Family member’s action be doubled with a “do this action twice” Bonus card?.

PictureBonus card
Bonus card 4Gain 1 a good of your choice good of your choice (before or after an action, not during one). ×4
Bonus card 5Take 5 . ×4
Bonus card 6Move your Merchant stack 3 or 4 Places instead of 1 or 2. ×4 FAQ
Bonus card 7Do not move: stay on your Place, but you must use an Assistant again. ×2 FAQ
Bonus card 8In phase 1, return 1 of your Assistants to your stack. ×2
Bonus card 9At the Small Market you may sell other kinds of goods than the tile asks for (same number). ×2
Bonus card 10Put your Family member on the Police Station and collect the reward (not if it is already there). ×2
Bonus card 11After a Post Office action, carry it out once more. ×2 FAQ
Bonus card 12After a Gemstone Dealer action, carry it out once more (the price rises). ×2
Bonus card 13After a Sultan’s Palace action, carry it out once more (more goods). ×2
Bonus card 14[Mocha] Take 2 coffee. ×2
Bonus card 15[Mocha] Pay 2 coffee to draw 1 Guild card. ×2
Bonus card 16[Mocha] Pay 1 coffee to take 8 Lira. ×2
Bonus card 17[Mocha] Roll 2 dice and take each die’s reward: 1 = 2 Lira, 2 = fruit, 3 = spice, 4 = fabric, 5 = jewelry, 6 = coffee. ×2
Bonus card 18[Mocha] Instead of moving 1–2 Places, move your Merchant stack to a corner Place. ×2
Bonus card 19[Mocha] After rolling dice (not for a neutral figure), turn one die to 6. ×2 FAQ
Bonus card 20[Mocha] At the Wainwright, carry out its action once more. ×2
Bonus card 21[Mocha] At the Coffee House, carry out its action once more. ×2
Bonus card 22[Mocha] Exchange up to 3 goods (or coffee) for as many other goods (or coffee). ×2
Bonus card 23[Letters] Take 1 Letter Letter. ×3
Bonus card 24[Letters] Use the Governor, Smuggler, Courier or (Great Bazaar) Coffee trader wherever it is and pay; then reroll it. ×2 FAQ
Bonus card 25[Letters] Roll 2 dice: each 1–3 gives 1 Lira, each 4–6 gives 1 Letter. ×2
Bonus card 26[Letters] Roll 2 dice: each 1–3 gives 1 Lira, each 4–6 gives 1 good of your choice. ×2
Bonus card 27[Letters] At a Mosque, take its action once more. ×2
Bonus card 28[Letters] Pay 1 good (or coffee) to receive 7 Lira. ×2
Bonus card 29[Letters] At the Secret Society, take its action once more. ×2
Bonus card 30[Letters] Move your Merchant stack to the Place of another player’s Merchant; you do not pay that Merchant. ×2
Bonus card 31[Letters] Pay 3 Lira to move your Merchant stack to any Place. ×2
Bonus card 32[Letters] Instead of your turn, move your Family member 1 Place orthogonally and take that action, no encounters (not from or to the Police Station). ×2 FAQ FAQ FAQ FAQ
Bonus card 33[Letters] Carry out the action of the top Bonus card of the discard pile. ×2 FAQ FAQ
Bonus card 0[Letters] Move your Companion 2 Places instead of 1. ×2
Bonus card 1[Letters] Take 1 fruit and 3 Lira. ×2
Bonus card 2[Letters] Take 1 spice and 3 Lira. ×2
Bonus card 3[Letters] Take 1 fabric and 3 Lira. ×2

Guild cards

[Mocha] 20 cards, each tied to a Place by its number; play one instead of your turn (Guild cards). If a card gives more of a good than your Wheelbarrow can hold, fill that row and lose only the excess; you may still resolve the rest of the card. FAQ.

PictureGuild card
Guild card 1Guild card 1 (Place 1). Take a free Wheelbarrow extension from the Wainwright.
Guild card 2Guild card 2 (Place 2). Fill fabric (red) to the top, and gain up to 3 different goods (no coffee).
Guild card 3Guild card 3 (Place 3). Fill spice (green) to the top, and gain up to 3 different goods (no coffee).
Guild card 4Guild card 4 (Place 4). Fill fruit (yellow) to the top, and gain up to 3 different goods (no coffee).
Guild card 5Guild card 5 (Place 5). Take 4 Lira and up to 4 different goods (no coffee).
Guild card 6Guild card 6 (Place 6). Take 3 Bonus cards.
Guild card 7Guild card 7 (Place 7). Move your Merchant and any of your Assistants to the Fountain, then take another turn.
Guild card 8Guild card 8 (Place 8). Take 2 fabric, 2 fruit or 2 spice; roll both dice: 4–6 = 1 jewelry, 7–12 = 3 jewelry (no red Mosque tile). FAQ
Guild card 9Guild card 9 (Place 9). Carry out the Tea House action for double the Lira (no red Mosque tile).
Guild card 10Guild card 10 (Place 10). Pay 1 fabric, 1 spice and 1 fruit for 15 Lira.
Guild card 11Guild card 11 (Place 11). Pay 1 jewelry, 1 fabric and 1 spice for 20 Lira.
Guild card 12Guild card 12 (Place 12). Carry out the action of any Place; if possible send your Family member to the Police Station (no reward).
Guild card 13Guild card 13 (Place 13). Pay any 6 goods (no coffee) for the next Sultan’s Palace Ruby.
Guild card 14Guild card 14 (Place 14). Take a Small Mosque tile you do not own; pay 1 of the required good.
Guild card 15Guild card 15 (Place 15). Take a Great Mosque tile you do not own; pay 1 of the required good.
Guild card 16Guild card 16 (Place 16). Pay 15 Lira for the next Gemstone Dealer Ruby, then take 1 coffee per Ruby you have.
Guild card 17Guild card 17 (Place 17). Take 5 coffee.
Guild card 18Guild card 18 (Place 18). Take 1 coffee and 2 Guild cards.
Guild card 19Guild card 19 (Place 19). Carry out 1 or 2 Tavern actions, paying 1 coffee less in total.
Guild card 20Guild card 20 (Place 20). Take the next Ruby from the Coffee House for half its cost (round up).

Tiles

Mosque tiles

16 tiles, 4 per colour, needing 2 to 5 of one good (Mosques). The yellow tile can recall an Assistant before you move; it does not replace picking up the Assistant waiting where you land. FAQ.

PictureMosque tile
Blue Mosque tile, 2 goodsBlue, 2 jewelry (Great Mosque). Take your 5th Assistant at once.
Blue Mosque tile, 3 goodsBlue, 3 jewelry (Great Mosque). Take your 5th Assistant at once. Removed with 2 players.
Blue Mosque tile, 4 goodsBlue, 4 jewelry (Great Mosque). Take your 5th Assistant at once.
Blue Mosque tile, 5 goodsBlue, 5 jewelry (Great Mosque). Take your 5th Assistant at once. Removed with 2–3 players.
Yellow Mosque tile, 2 goodsYellow, 2 fruit (Great Mosque). Once per turn, pay 2 Lira to call an Assistant back. FAQ
Yellow Mosque tile, 3 goodsYellow, 3 fruit (Great Mosque). Once per turn, pay 2 Lira to call an Assistant back. Removed with 2 players.
Yellow Mosque tile, 4 goodsYellow, 4 fruit (Great Mosque). Once per turn, pay 2 Lira to call an Assistant back.
Yellow Mosque tile, 5 goodsYellow, 5 fruit (Great Mosque). Once per turn, pay 2 Lira to call an Assistant back. Removed with 2–3 players.
Red Mosque tile, 2 goodsRed, 2 fabric (Small Mosque). Tea House and Black Market: turn 1 die to 4 or reroll both, once. You can still use it when placing the Barrier beside either Place. FAQ
Red Mosque tile, 3 goodsRed, 3 fabric (Small Mosque). Tea House and Black Market: turn 1 die to 4 or reroll both, once. Removed with 2 players.
Red Mosque tile, 4 goodsRed, 4 fabric (Small Mosque). Tea House and Black Market: turn 1 die to 4 or reroll both, once.
Red Mosque tile, 5 goodsRed, 5 fabric (Small Mosque). Tea House and Black Market: turn 1 die to 4 or reroll both, once. Removed with 2–3 players.
Green Mosque tile, 2 goodsGreen, 2 spice (Small Mosque). At a Warehouse, pay 2 Lira for 1 extra good.
Green Mosque tile, 3 goodsGreen, 3 spice (Small Mosque). At a Warehouse, pay 2 Lira for 1 extra good. Removed with 2 players.
Green Mosque tile, 4 goodsGreen, 4 spice (Small Mosque). At a Warehouse, pay 2 Lira for 1 extra good.
Green Mosque tile, 5 goodsGreen, 5 spice (Small Mosque). At a Warehouse, pay 2 Lira for 1 extra good. Removed with 2–3 players.

Demand tiles

12 tiles: 6 light (Small Market) and 6 dark (Large Market) (Markets).

PictureDemand tile
Small Market Demand tile 1Small (light) Market tile 1: 1 jewelry, 1 fabric, 1 spice, 2 fruit.
Small Market Demand tile 2Small (light) Market tile 2: 3 fruit, 1 fabric, 1 spice.
Small Market Demand tile 3Small (light) Market tile 3: 3 spice, 1 fabric, 1 fruit.
Small Market Demand tile 4Small (light) Market tile 4: 1 jewelry, 2 fruit, 2 spice.
Small Market Demand tile 5Small (light) Market tile 5: 1 fabric, 2 fruit, 2 spice.
Small Market Demand tile 6Small (light) Market tile 6: 1 jewelry, 1 fabric, 1 fruit, 2 spice.
Large Market Demand tile 1Large (dark) Market tile 1: 3 jewelry, 1 fabric, 1 fruit.
Large Market Demand tile 2Large (dark) Market tile 2: 1 fruit, 2 jewelry, 2 fabric.
Large Market Demand tile 3Large (dark) Market tile 3: 1 spice, 2 jewelry, 2 fabric.
Large Market Demand tile 4Large (dark) Market tile 4: 1 fabric, 2 jewelry, 1 spice, 1 fruit.
Large Market Demand tile 5Large (dark) Market tile 5: 3 fabric, 2 jewelry.
Large Market Demand tile 6Large (dark) Market tile 6: 3 jewelry, 1 fabric, 1 spice.

Tavern tiles

[Mocha] Two stacks of 4, the cheapest on top (Tavern). On your turn, choose either the normal 1–2 Place move or any distance in a straight line. FAQ.

PictureTavern tile
Tavern encounter tile, 1 coffeeEncounter tile, 1 coffee. Whatever the Governor, Smuggler or Coffee trader gives you is free.
Tavern encounter tile, 2 coffeeEncounter tile, 2 coffee. Whatever the Governor, Smuggler or Coffee trader gives you is free.
Tavern encounter tile, 3 coffeeEncounter tile, 3 coffee. Whatever the Governor, Smuggler or Coffee trader gives you is free.
Tavern encounter tile, 4 coffeeEncounter tile, 4 coffee. Whatever the Governor, Smuggler or Coffee trader gives you is free.
Tavern movement tile, 1 coffeeMovement tile, 1 coffee. You may move any distance in a straight line instead of 1–2 Places. FAQ
Tavern movement tile, 2 coffeeMovement tile, 2 coffee. You may move any distance in a straight line instead of 1–2 Places.
Tavern movement tile, 3 coffeeMovement tile, 3 coffee. You may move any distance in a straight line instead of 1–2 Places.
Tavern movement tile, 4 coffeeMovement tile, 4 coffee. You may move any distance in a straight line instead of 1–2 Places.

Kiosk tiles

[Letters] 24 tiles (Kiosk). Re-shuffle the discarded tiles into new stacks only when you need more than remain. FAQ.

PictureKiosk tile
Kiosk tile 1Kiosk 1. Take 2 Lira. FAQ
Kiosk tile 2Kiosk 2. Pay 1 good (or coffee) for 1 Letter, or discard 1 Letter for 1 good (or coffee).
Kiosk tile 3Kiosk 3. Pay 2 Lira for 1 good of your choice (or coffee), or pay 1 good (or coffee) for 3 Lira.
Kiosk tile 4Kiosk 4. Pay 2 Lira for 1 Bonus card, or discard 1 Bonus card for 3 Lira.
Kiosk tile 5Kiosk 5. Pay 2 Lira for 1 Letter, or discard 1 Letter for 3 Lira.
Kiosk tile 6Kiosk 6. Discard 1 Bonus card for 1 Letter, or discard 1 Letter for 1 Bonus card.
Kiosk tile 7Kiosk 7. Move your Merchant stack to the Fountain without collecting any Assistants.
Kiosk tile 8Kiosk 8. Roll 1 die: 1 Lira per pip.
Kiosk tile 9Kiosk 9. Move your Companion to your supply.
Kiosk tile 10Kiosk 10. Take 1 Bonus card.
Kiosk tile 11Kiosk 11. Pay 10 Lira for a Wheelbarrow extension.
Kiosk tile 12Kiosk 12. Take 1 spice and 1 Lira.
Kiosk tile 13Kiosk 13. Take 1 fruit and 1 Lira.
Kiosk tile 14Kiosk 14. Take 2 spice.
Kiosk tile 15Kiosk 15. Take 2 fabric.
Kiosk tile 16Kiosk 16. Take 1 coffee or 2 Lira.
Kiosk tile 17Kiosk 17. Take 1 fabric and 1 Lira.
Kiosk tile 18Kiosk 18. Take 1 fruit.
Kiosk tile 19Kiosk 19. Take 1 coffee or 3 Lira.
Kiosk tile 20Kiosk 20. Take 2 fruit.
Kiosk tile 21Kiosk 21. Take 1 jewelry.
Kiosk tile 22Kiosk 22. Take 1 spice.
Kiosk tile 23Kiosk 23. Take 1 fabric.
Kiosk tile 24Kiosk 24. Pay 1 jewelry, 1 fabric, 1 spice and 1 fruit for a Wheelbarrow extension.

Letters

[Letters] Front: 1 Seal and the Place to deliver to; back: 2 Seals (Letters). The mod shows these 18 Place numbers.

PictureLetter
Letter, backBack — 2 Seals: delivered, or still in the draw stack.
Letter for Place 1Letter, Place 1 — 1 Seal until delivered.
Letter for Place 2Letter, Place 2 — 1 Seal until delivered.
Letter for Place 3Letter, Place 3 — 1 Seal until delivered.
Letter for Place 4Letter, Place 4 — 1 Seal until delivered.
Letter for Place 5Letter, Place 5 — 1 Seal until delivered.
Letter for Place 6Letter, Place 6 — 1 Seal until delivered.
Letter for Place 7Letter, Place 7 — 1 Seal until delivered.
Letter for Place 8Letter, Place 8 — 1 Seal until delivered.
Letter for Place 9Letter, Place 9 — 1 Seal until delivered.
Letter for Place 10Letter, Place 10 — 1 Seal until delivered.
Letter for Place 11Letter, Place 11 — 1 Seal until delivered.
Letter for Place 12Letter, Place 12 — 1 Seal until delivered. FAQ
Letter for Place 13Letter, Place 13 — 1 Seal until delivered.
Letter for Place 14Letter, Place 14 — 1 Seal until delivered.
Letter for Place 15Letter, Place 15 — 1 Seal until delivered.
Letter for Place 16Letter, Place 16 — 1 Seal until delivered.
Letter for Place 23Letter, Place 23 — 1 Seal until delivered.
Letter for Place 24Letter, Place 24 — 1 Seal until delivered.

Other tiles

PictureTile
Baksheesh tile, start side[Mocha] Baksheesh tile, start side — 3 fruit; flip after use (Tavern).
Baksheesh tile, other side[Mocha] Baksheesh tile, other side — 1 fabric, 1 jewelry, 1 spice.
Barrier Control tile[Mocha] Barrier Control — only its holder crosses the Barrier.
Caravan tile[Caravan] Caravan tile — the Caravan Leader (promo).

Tokens & pieces

Icons

IconMeaning
fabric (red good)Fabric (red good)
spice (green good)Spice (green good)
fruit (yellow good)Fruit (yellow good)
jewelry (blue good)Jewelry (blue good)
a good of your choice1 good of your choice
Bonus cardA Bonus card
Letter[Letters] a Letter
Lira (coins)
Ruby
[Mocha] coffee
Rules

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