Ludexv2026.11.01-65114139IndonesiaOfficial rulebook ↗

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Reference

Indonesia at a glance — the year's phases, goods values, R&D tracks, the companies of each era, cities, map symbols and components.

A year at a glance

PhaseWhat happens
1. New eraOnly if the era’s companies are used up (or all one type): everyone builds a city; old deeds out, new deeds in. The game ends here when era C ends.
2. Bid for turn orderOne bid each × your Bid research; money to your Bank. Ties keep their order.
3. MergersRounds: announce one merger (Mergers 2+), auction it, pay the old owners.
4. AcquisitionsRounds: take one free company if you have a slot, or pass for the phase.
5. ResearchOne step on one of your tracks — or on another player’s Hull.
6. OperationsRounds: operate one company. Ships expand; plantations sell, earn, expand.
7. City growthCities that got every good grow one size; clear all delivered goods.

→ Gameplay

Goods values

GoodSale priceMerger valueExpansion cost
rice Rice202020 per area
spice Spice252525 per area
rubber Rubber303030 per area
siap saji Siap saji3535 (new: 25)35 per area
oil Oil404040 per area
ship Ship5 per good carried10free

Paid expansion only happens when a company did not sell all its goods; a sold-out company expands for free. → Expansion

R&D tracks

Every track starts on its first space. One step a year, free.

Track1st2nd3rd4th5thLimits
Bid×1×5×25×100×400Your turn-order bid multiplier.
Slots12345Companies you may own.
Mergers12345Deeds in a merger you announce (1 = none).
Expansion12345Areas or ships added per operation.
Hull12345Goods per ship per production company. Anyone may raise it.

Companies by era

The deeds of each era, with the shipping lines’ ship limits in eras A/B/C (from the community companies summary; the deeds are the final word).

EraShippingRiceSpiceRubberOil
AHalmahera 3/4/5 · Jawa Timur 2/3/3 · Lampung 2/3/4 · Sulawesi Selatan 3/3/4Bali · Jawa BaratHalmahera · Maluku——
BJawa Barat –/4/5 · Sumatera Utara –/4/5Aceh · Kalimantan TimurJawa Tengah · Sulawesi TengahKalimantan Barat · Riau · Sumatera Barat—
C—Sulawesi TenggaraSumatera SelatanPapuaKalimantan Selatan · Maluku · Papua · Sarawak

Siap saji has no deeds: it comes only from merging rice and spice.

Cities

SizeMarkerBuys each yearMarkers in the box
1amber1 of each good produced12
2green2 of each8
3red3 of each3

New cities are always size 1, on an empty coastal land area, one per province. A city grows one size a year at most. → City growth

Map symbols

Each province shows, for eras A, B and C, what it will offer: a city (the hut), a crop or a shipping line. Use them to plan where to expand before the next era arrives.

Jawa Barat's symbols: a rice company and cities in era A, shipping and cities in B, cities only in C

Components

PictureComponent
Company deeds24 company deeds — 8 of era A, 9 of B, 7 of C.
Company start markers16 company start markers — show on the map where this era’s companies start.
City cards15 city cards — sorted into eras A, B and C; each names three provinces.
City markers23 city markers with their goods displays — 12 size 1, 8 size 2, 3 size 3. Goods displays reset each year; cities can grow twice in a year, but growth waits if a needed marker is unavailable. FAQ, FAQ, FAQ, FAQ.
ShipsShips — a set per player colour and three neutral sets. Shapes are cosmetic, neutral ships may fill in when a player runs out, and each operating company gets fresh hull capacity. FAQ, FAQ, FAQ, FAQ, FAQ, FAQ.
Player markers70 wooden player markers — R&D cubes, the turn-order disc and huts for your plantations.
MoneyMoney — coins of 1 and 5, notes of 10, 50, 100 and 500 rupiah.

Also: the board, 5 player aids and screens, goods counters for rice, spice, rubber, siap saji and oil. Every deed and card, one by one: Cards & Components.

Rules

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