Ludexv2026.11.01-65114139IndonesiaOfficial rulebook ↗

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Cards & Components

Every company deed, city card and piece of Indonesia's third edition: the 24 deeds by era with their province and ship limits, the 15 city cards, and every marker, ship and coin.

Every distinct deed and city-card front, grouped by type, with a link to the rule that uses it. Component pictures come from the third-edition rulebook. The deed and city-card fronts come from the third-edition Tabletop Simulator mod. The visible deed backs come from a photo of a third-edition game (BoardGameGeek image 8803133). The mod uses a nonphysical striped treatment for card backs, so it is not used for them.

Boards

To be added.

Cards

Company deeds

A deed is a company. Its front shows the company’s goods symbol, a small map with its starting province picked out in white, and the province name. Shipping deeds also print the line’s maximum ships in eras A, B and C. The back shows the goods symbol large and the deed’s era letter. Turn a deed to its back once the company has operated in a year (Operating in turn).

PictureWhat it is
The rulebook's deed pair: a front and its era-C back24 company deeds: 8 of era A, 9 of B and 7 of C. Only the current era’s deeds are on the board (New companies). Taking one is free if you have a slot (Acquisitions).
The ship limits printed on a shipping deedShip limits: the most ships the line may have in era A, B and C. Merged lines add their limits together (Shipping companies). A dash means the line can’t exist yet in that era.

Deed backs

PictureWhat it is
Shipping deed back, era AShipping, era A: carries other companies’ goods for 5 rupiah a ship. This is the shipping fee; the same ship is valued at 10 rupiah for merger bids. (Income and shipping fees, FAQ)
Spice deed back, era BSpice, era B: sells for 25.
Rubber deed back, era BRubber, era B: sells for 30.
Oil deed back, era COil, era C: sells for 40.
The rice deed back is not pictured in a public source. The mod’s striped backs do not match the
physical deed backs. Siap saji has no deeds: it only comes from
merging rice and spice.

Era A deeds

PictureDeed
Company deed 2: Lampung shippingLampung ship shipping, ships 2/3/4. Starts in a sea area next to Lampung, at the south tip of Sumatra. (Acquisitions)
Company deed 17: Halmahera shippingHalmahera ship shipping, ships 3/4/5. (Shipping companies)
Company deed 20: Jawa Timur shippingJawa Timur ship shipping, ships 2/3/3. The north and south sea areas by Java are separate; crossing between them takes three ship legs via Bali. (Shipping companies, FAQ)
Company deed 6: Sulawesi Selatan shippingSulawesi Selatan ship shipping, ships 2/3/4. Its northern sea touches only the northern province, not the southern one. (Shipping companies, FAQ)
Company deed 1: Bali riceBali rice rice. The rulebook’s acquisition example uses it: of Bali’s two areas, only the one not next to another rice company is allowed (Production companies). A new company’s first good may go in any empty land space in its named province, not only on the printed symbol. FAQ.
Company deed 5: Jawa Barat riceJawa Barat rice rice. (Production companies)
Company deed 13: Halmahera spiceHalmahera spice spice. (Production companies)
Company deed 9: Maluku spiceMaluku spice spice. Maluku’s nine land areas form separate north and south groups, so one company can occupy at most six. (Production companies, FAQ)

Era B deeds

PictureDeed
Company deed 15: Jawa Barat shippingJawa Barat ship shipping, ships –/4/5. (Shipping companies)
Company deed 21: Sumatera Utara shippingSumatera Utara ship shipping, ships –/4/5. (Shipping companies)
Company deed 10: Aceh riceAceh rice rice. (Production companies)
Company deed 14: Kalimantan Timur riceKalimantan Timur rice rice. (Production companies)
Company deed 18: Jawa Tengah spiceJawa Tengah spice spice. (Production companies)
Company deed 22: Sulawesi Tengah spiceSulawesi Tengah spice spice. (Production companies)
Company deed 3: Kalimantan Barat rubberKalimantan Barat rubber rubber. (Production companies)
Company deed 7: Riau rubberRiau rubber rubber. (Production companies)
Company deed 11: Sumatera Barat rubberSumatera Barat rubber rubber. (Production companies)

Era C deeds

PictureDeed
Company deed 19: Sulawesi Tenggara riceSulawesi Tenggara rice rice. (Production companies)
Company deed 24: Sumatera Selatan spiceSumatera Selatan spice spice. (Production companies)
Company deed 16: Papua rubberPapua rubber rubber. (Production companies)
Company deed 23: Kalimantan Selatan oilKalimantan Selatan oil oil. In the rulebook’s new-era example it has no free starting area, so it is discarded (New era); a deed is removed as soon as its last legal start space disappears. FAQ, FAQ.
Company deed 4: Maluku oilMaluku oil oil. Maluku’s nine land areas form separate north and south groups, so one company can occupy at most six. (Production companies, FAQ)
Company deed 12: Papua oilPapua oil oil. (Production companies)
Company deed 8: Sarawak oilSarawak oil oil. (Production companies)

City cards

Each face marks three eligible provinces on its map. At the start of the matching era, build a city in one marked province that still has a free coastal area (Building cities). Each player gets one card of each era (two of each with two players); a card with no eligible coast is discarded, as is a card when the size 1 markers run out.

Era A

PictureWhat it does
City card 1: era AEra A: choose one of the three marked provinces for a city. Marked province names: check against the physical component.
City card 4: era AEra A: choose one of the three marked provinces for a city. Marked province names: check against the physical component.
City card 7: era AEra A: choose one of the three marked provinces for a city. Marked province names: check against the physical component.
City card 10: era AEra A: choose one of the three marked provinces for a city. Marked province names: check against the physical component.
City card 13: era AEra A: choose one of the three marked provinces for a city. Marked province names: check against the physical component.

Era B

PictureWhat it does
City card 2: era BEra B: choose one of the three marked provinces for a city. Marked province names: check against the physical component.
City card 5: era BEra B: choose one of the three marked provinces for a city. Marked province names: check against the physical component.
City card 8: era BEra B: choose one of the three marked provinces for a city. Marked province names: check against the physical component.
City card 11: era BEra B: choose one of the three marked provinces for a city. Marked province names: check against the physical component.
City card 14: era BEra B: choose one of the three marked provinces for a city. Marked province names: check against the physical component.

Era C

PictureWhat it does
City card 3: era CEra C: choose one of the three marked provinces for a city. Marked province names: check against the physical component.
City card 6: era CEra C: choose one of the three marked provinces for a city. Marked province names: check against the physical component.
City card 9: era CEra C: choose one of the three marked provinces for a city. Marked province names: check against the physical component.
City card 12: era CEra C: choose one of the three marked provinces for a city. Marked province names: check against the physical component.
City card 15: era CEra C: choose one of the three marked provinces for a city. Marked province names: check against the physical component.

Tiles

To be added.

Tokens & pieces

The pieces

PictureWhat it is
The five company start markers: oil, shipping, rice, rubber and spice16 company start markers, one goods symbol each. Each shows where a deed of the current era can start; remove it when the deed is taken (Acquisitions).
City markers of sizes 1, 2 and 3 with their goods displays23 city markers with goods displays: 12 size 1 (amber), 8 size 2 (green), 3 size 3 (red). The display counts only goods sold this year; clear it at the end of each turn. A city can grow by two sizes in one year, but growth stops if no marker of the required size is available. (Selling goods, City growth, FAQ, FAQ, FAQ, FAQ)
Ships of two types in one player colourShips: a set in each player colour, plus three neutral sets. Ship shape is cosmetic; neutral ships can stand in when you run out of your colour. Each ship’s hull capacity refreshes for every company that operates, and a merger keeps all ships on the map. (Shipping mergers, FAQ, FAQ, FAQ, FAQ, FAQ, FAQ)
Wooden player markers: cubes, a disc and huts70 wooden player markers: 5 R&D cubes, 1 turn-order disc and 8 huts per colour. The huts mark your plantations (Research and development).
Rupiah coins and banknotesMoney: coins of 1 and 5 rupiah, notes of 10, 50, 100 and 500. Each player starts with 100.

Goods counters

Each counter is a plantation area on the map, or a good sold to a city when placed on its goods display.

PictureWhat it is
Rice counterRice: sells for 20; merger value 20 per area. The first crop on the board.
Spice counterSpice: sells for 25; merger value 25.
Rubber counterRubber: sells for 30; merger value 30. From era B.
Siap saji counterSiap saji (microwave meals): sells for 35; merger value 35, or 25 when first made from rice and spice (Siap saji mergers). It is its own good type, not rice or spice; when formed by merging rice and spice, remove half of their combined goods (round up) before keeping the rest. FAQ, FAQ, FAQ, FAQ.
Oil counterOil: sells for 40; merger value 40. From era C.

Player aid and screen

Each player has a screen and a player aid. The aid lists the seven phases and the goods values, and has three boxes. Bank holds your turn-order bids, which count at the end but can’t be spent (Bid for turn order). Cash is your spending money. Earnings holds this year’s operating income, kept apart because the last year’s is doubled (Last earnings double).

Icons

To be added.

Rules

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