Game End and Scoring
Escape during Day 3, then total your recovered money and penalties.
Escape from the city
You may leave only on Day 3, during Travel, by reaching the only open Exit. Try to avoid the officers on every tile you leave, including the Exit tile. The first player to escape pays nothing; later players pay the amount for their position and player count on the Exit Cost card. If another thief escapes first, each remaining player must pay $1,000 before each later turn. If you cannot pay an escape or turn fee, you are arrested.
Final scoring
When all thieves have escaped or been arrested, or Day 3 ends, score only the escaped players. Before scoring, discard one Contact card per Handcuffs card, including cards under the handcuffs. Add the money from visited Businesses and Safe Houses, cash behind your screen, $10,000 per used Asset, the bonus for Contact cards, and Locker/Exit tile values. Subtract the amount printed for your Notoriety and $20,000 per Wound remaining in the red box.
Ties
Most money wins. Ties go to the player with most cash behind their screen, then lower Notoriety, then fewer Wounds. Remaining ties share the win.