Cards & Components
Identify the city, cards, tiles and tokens in Escape Plan.
The 2019 English rulebook and player aids list the base components. The Upgrade Pack rules add Player Powers, Missions and replacement/upgraded pieces. The current guide does not yet have a matching, fully verified flat scan of every face.
Boards
To be added. Components include a double-sided city board, Operations/time tracks, player boards and a solo board on the back of the purple board. Numbered board pointers remain to be added.
Cards
To be added. The base game has Contact, Escape Plan, Patrol, Exit Cost and Handcuffs cards, plus the Sandra and Lt. Costa decks for two-player/solo play. The Upgrade Pack adds 10 Player Powers, 6 Missions and a Gas Can Contact card. Contact effects include moving or removing police, avoiding officers, healing, gaining an Extra Action disc, taking a Contact card, using a Gang ability, or gaining income. Each one-use Contact is turned facedown after use. The printed face sets exact officer types, values and timing; those individual faces remain unpictured.
Tiles
To be added. The set includes 14 City tiles, 15 Lockers, 6 Businesses, 3 Safe Houses, 10 Exit tiles, 16 Equipment tiles, 8 Fixer tiles and player Asset tiles. The tile value and effect are read from the face; no unsupported values are repeated here.
Tokens & pieces
To be added. The game uses police officers in three types, Gang members, keys, money tokens, wounds, income cubes, Notoriety cubes/markers, Extra Action discs, Rest and First Aid tokens, Gas Can tokens and player pawns. The Upgrade Pack supplies metal keys, Notoriety stars, acrylic cubes, Lt. Costa and Inspector Sandra pawns, plus a Gas Can card.
Icons
To be added. Use the board and the rulebook’s component descriptions for land type, police type, timing, Notoriety, wounds, movement and money icons.