Ludexv2026.11.01-65114139ContainerOfficial rulebook ↗

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Teach the Game

A script to read aloud: the goal, the boards, a turn, the end and every way to make or lose money.

How you win

“Container is a shipping economy run entirely by the players. You own factories that make containers and warehouses that store them, and you sail a cargo ship. The twist: you can never buy or ship your own containers — someone else has to buy them from you. After about an hour, whoever has the most cash card cash wins.”

To win you need cash card cash. cash card Cash comes from three places:

The loop in two sentences: factories make containers, harbors resell them, ships carry them to the island and auction them off. Every step is a sale to another player, so the money keeps moving around the table — your job is to sit where it flows.

The boards

Each player's board: factory district at the bottom, harbor district at the top

Your player board has a factory district (bottom) and a harbor district (top). Letters as in the rulebook’s picture:

Container Island and the Off-Shore Bank

In the middle are two islands in an ocean:

Full tour: The Boards and the Supply Chain.

A turn

Turns go clockwise. On your turn:

  1. Pay Bank loan card loan interest — $1 to the Bank for each Bank loan card loan you have.
  2. Win your Bank auction — if your bid on a Bank lot survived a full round, you win it.
  3. Take two actions — the same one twice is fine, except the two marked at most once per turn:
ActionWhat it does
Build action BuildPay the supply for your next factory (new colour) or warehouse.
Produce action Produce at most once per turnPay $1 wages to the player on your right; each factory makes one container; price them.
Factory Purchase action Factory PurchaseBuy any number of containers from one opponent’s factory lots; put them in your harbor and price them.
Harbor Purchase action Harbor PurchaseDocked at an opponent’s harbor: buy from it and load your ship (max 5).
Sail action SailHarbor/island → ocean, or ocean → harbor/island (free Anchor action on arrival).
Reprice action RepriceRearrange the prices in one district.
Call Bank action Call Bank at most once per turnStart or raise a bid on one of the Bank’s lots.

Free actions any time on your turn: take a Bank loan card loan (even on other turns), repay a Bank loan card loan. Sailing to Container Island starts a delivery auction and ends your turn at once. Details: Actions and Auctions.

How the game ends

When the supply runs out of two colours of containers, the active player finishes their turn and the game ends. Open Bank auctions go to their current high bidder. Then everyone scores:

  1. Discard your most common colour on Container Island (it scores $0).
  2. Score the rest with your secret scoring card.
  3. Score leftover containers: $3 on your ship or in your Bank holding area, $2 in your harbor, $0 in your factories.
  4. Pay $11 for each Bank loan card loan still open.

Most cash card cash wins; tie → most containers in your factory district. See Game End and Scoring.

Ways to score

SourceHow and when
cash card Sales from your factoriesOpponents’ Factory Purchases pay your factory prices ($1–$4 each).
Sales from your harborOpponents’ Harbor Purchases pay your harbor prices ($2–$6 each).
Union wages+$1 each time the player on your left produces.
Delivery auctionsThe winning bid plus an equal government subsidy (none if you buy the cargo out yourself).
Bank auctionsWin a cash card cash lot by bidding containers.
Container Island (end)$10, $6, $4, $2 per container by colour on your card; the two-value colour scores $10 if you have all five colours there, else $5. Your most common colour scores $0.
Leftover containers (end)$3 each on your ship or in your Bank holding area, $2 in your harbor, $0 in your factories.
Building costsFactories and warehouses cost cash card cash, paid to the supply.
Wages, purchases, bids$1 wages per Produce action Produce; purchase prices; winning delivery and Bank bids.
Bank loan card Loans$1 interest per Bank loan card loan each turn; $11 per Bank loan card loan still open at the end.

What each resource is for

ResourceWhy you need itHow you get itHow you use it
cash card CashIt is the score — and pays for everything.Sales, deliveries, subsidies, wages, Bank cash card cash lots, Bank loan card loans.Build action Build, wages, purchases, bids, interest.
red container ContainersThey are the goods; only island containers score big.Produce action Produce (yours), buy from factories/harbors, Bank container lots.Sell, ship, deliver, bid at the Bank.
FactoriesMore containers per Produce action Produce, bigger factory storage (+2 each).Build action Build (cost on your track).Produce action Produce; you start with one.
WarehousesBigger harbor storage (+1 each).Build action Build (cost on your track).Hold more containers to resell.
Sail action Your shipThe only way to Container Island.You start with it.Carry up to 5 containers; never enters your own harbor.
Scoring cardTells you what island containers are worth to you.Dealt secretly at setup.Bid high for your $10 colours, avoid your most common colour.
$0 bluff card $0 bluff cardsHide how much you bid.Two each at setup.Mix into delivery bids; take them back after.
Bank loan card Bank Bank loan card loansQuick $10.Free action, max two at a time.Pay $1 interest each turn; repay $10 later.

Teaching tips

Rules

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