Ludexv2026.11.01-65114139Carl von LinnéOfficial rulebook ↗

Visitors

Loading…

Teach the Game

Teach the five-round natural-history game: collect samples, research them, publish books and score through universities, gardens and expeditions.

How you win

“You are naturalists in Linnaeus’s circle. Over five rounds you explore the map for samples, research them in your library, write letters, grow a garden and send ships on voyages, then publish books from what you learned. Most points wins.”

The boards

The game set up, with the rulebook's numbered parts

The shared map holds the Explore exploration locations and the Sail voyage routes. Your player board holds your library of samples (four spaces), your notebook of knowledge, and your lenses. The garden, the university lecture tracks and the letter display sit beside the map. Setup names every part.

A round

  1. Each player takes three turns: place a lens on the Glasses (strength 1, Taxonomy step 3 taxonomy steps), the Magnifier (strength 2, a Tools tool or Container container) or the Microscope (strength 3, a turn-order space). Details
  2. Do the action of that lens, then you may publish one book, then claim any achievement.
  3. After everyone’s three turns, the Income phase income phase: lenses come back, turn order changes, finished voyages with a book pay income, and the rudder turns.
ActionWhat it does
Explore ExploreMove your explorer; take a location reward or buy its sample for Container containers
Research ResearchMove your researcher in your library and collect the knowledge on sample corners
Correspond CorrespondDraw a letter Take a letter, or send a written letter send up to two for their effects
Grow GrowPlant a flower Plant a flower, or pay 2 Tools tools to Cultivate a flower cultivate one
Sail SailMove a ship along a voyage card and take the space’s reward
Wild action Wild lensPay 1 Gain coin coin to copy any basic action

How the game ends

After five rounds and the last income phase, score the end-game categories in order. Ties go to the player with more Gain coin coins. Game End and Scoring

Ways to score

SourceHow and when
Book card BooksWhen published: printed points, plus the appendix if you pay it then
Achievement section AchievementsWhen claimed: the first open value on the tile
Exotic sample Exotic samplesEnd: 5 points per condition met
fully researched sample Researched samplesEnd: 2, 4 or 6 points by corners showing knowledge or rewards
Grow Flower bedsDuring play when a bed is completed (majority); unfinished beds score at the end
send a written letter Sent lettersEnd: each set of different colours
Any track Lecture tracksEnd: track position × times you met that track’s scoring tile (up to 5)
LeftoversEnd: 1 point per Tools tool, Container container, unsent letter and knowledge in your notebook

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Gain coin CoinsFree actions, path costs, the wild lensRewards, income, selling a tool or container6 for a basic action, 3 for a tool or container, refresh a display
Container ContainersBuying samplesMagnifier, rewards, 3 coinsPay a sample’s cost when you explore
Tools ToolsCultivating flowers, book cardsMagnifier, rewards, 3 coins2 to cultivate; 1 for a book card
any red knowledge any green knowledge any blue knowledge KnowledgePublishing booksResearch Research on sample corners, exotic samplesPay a book’s left bar; max two per phylum
Any sketch SketchesPublishing booksSketch locations, cultivating flowersOne per book; a matching realm triggers its effect
Sample – any SamplesKnowledge and end pointsExplore Explore and pay containersUp to four in your library; researched ones score
Book card BooksPointsTools Pay a toolPublish after an action; pair with a Voyage card voyage for income
Lens token LensesYour three actions each roundSix to start; upgrades from Taxonomy step taxonomyOne per instrument per round

Teaching tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close