Ludexv2026.11.01-65114139Carl von LinnéOfficial rulebook ↗

Visitors

Loading…

Actions and Rounds

Reference for the six actions, lens instruments, publishing and the five-round income cycle.

Lens instruments and turns

The game lasts five rounds. Each player begins with six basic Lens token lenses and takes three turns per round, placing one Lens token lens on each of the three available instruments. Take turns around the table; no player takes consecutive turns while others still have actions. The instrument sets action strength and adds its own reward:

InstrumentAction usesInstrument reward
Glasses1Advance three Taxonomy step taxonomy spaces.
Magnifier2Take one Tools tool or one Container container.
Microscope3Place your turn-order token on an open space of the next turn-order tile and take its reward.

Resolve an action, then optionally publish one Book card book, then check Achievement section achievements. A Lens token lens remains on its instrument until the Income phase income phase. The wild Lens token lens costs one Gain coin coin and copies one basic action at that instrument’s strength; it cannot combine actions or copy an upgraded Lens token lens.

Explore

Move your explorer to an adjacent map location along a printed path; pay any path cost before moving. Movement is optional. On your first visit to a Sample – any sample location, take a player marker and claim one of its one-time rewards. Then investigate: either take the location reward or pay the Sample – any sample’s Container container cost and add it to an open space in your library. A library holds at most four Sample – any samples. If a Sample – any sample’s corner touches your researcher when placed, resolve that corner reward immediately. A Any sketch sketch location gives its printed reward and a random Any sketch sketch if any explorer is there. Staying put and investigating again is allowed. At the end of your turn, refill empty Sample – any sample and Any sketch sketch locations as instructed by the rules.

Research

Move your researcher one connected space within your library. Gain the globe reward on the space you enter and resolve each adjacent uncovered Sample – any sample corner. A corner can provide a one-time bonus or Gain any knowledge knowledge; mark resolved corners with your player markers. Gain any knowledge Knowledge is recorded in the notebook below the library. Each phylum holds at most two Gain any knowledge knowledge; an excess gain becomes two Gain point points. fully researched sample Fully researched samples are removed from the library and kept above it, where they count for end-game scoring.

Correspond

Take a Draw a letter letter from the display, or send up to two Draw a letter letters already in your hand. Sending a Draw a letter letter activates its effect. Draw a letter Letters of the same color form a column: when you add one, resolve effects for the cards in that column, up to three Draw a letter letters. The color-set scoring at game end counts each Draw a letter letter at most once.

Grow

Plant a Plant a flower flower tile in an open space of the matching garden shape and take any reward it covers. Or pay two Tools tools to cultivate one of your planted Plant a flower flowers: flip it to its higher-bloom side, resolve the Plant a flower flower’s effect, and take the Any sketch sketch from the pond in that row. A completed bed scores by bloom majority; ties split the available Gain point points as the garden rules specify. Planting and cultivation choices are distinct rows on the action.

Sail

Move one ship one step along a Voyage card voyage card’s route and take the reward on the space entered. Colored spaces multiply their reward by the matching color’s dots on the current rudder section. You may move different ships with separate sail actions. A Voyage card voyage reward may grant an Exotic sample exotic sample: take one from the display, place it above the card and immediately gain its depicted Gain any knowledge knowledge. Reaching a destination grants its immediate reward; placing a published Book card book under that Voyage card voyage card also makes the completed pair produce its printed income each Income phase income phase. A Voyage card voyage can hold one Book card book. You may keep Book card books and Voyage card voyages unpaired until you choose to attach them, but an attached Book card book cannot move.

Publish and achievements

After the action, you may publish at most one Book card book. Pay the Gain any knowledge knowledge shown in its left bar and a Any sketch sketch. A Any sketch sketch matching the Book card book’s realm is placed face-up and its effect resolves; a mismatched Any sketch sketch is face-down and gives no effect. Gain the Book card book’s Gain point points and rewards. At publication only, you may pay the appendix requirement for the additional Gain point points shown. A published Book card book may be paired permanently with an open Voyage card voyage card. Afterward, claim any Achievement section achievement you meet by placing a marker on its first open award space and taking those Gain point points immediately.

Free actions and upgrades

Free actions may be used during your turn as often as you can afford them; they do not consume an instrument. For 6 Gain coin coins, take one basic action; for 3 Gain coin coins, gain one Container container or Tools tool; for 2 Gain coin coins, move a player marker from one Gain any knowledge knowledge type to another without gaining Gain any knowledge knowledge; or pay 1 Gain coin coin to refresh a display. You may sell one Container container or Tools tool for 1 Gain coin coin, recruit a Voyage card voyage card by paying one Container container and 3 Gain coin coins, or gain a Book card book card by paying one Tools tool. Upgraded Lens token lenses add the special effect shown on the token once per action, even when the base action is multiplied. Advancing around Taxonomy step taxonomy grants an upgraded Lens token lens when your marker reaches or passes the top space; take one displayed Lens token lens and refill the display.

Income phase

After all players have used three instruments, resolve the five income steps in order: return the locked Lens token lens to its available area and sort used Lens token lenses; order players by their turn-order markers; remove the current turn-order tile; collect income from completed Voyage card voyage cards paired with published Book card books; rotate the rudder to its next position. The final round skips only the turn-order adjustment specified in the rulebook.

For individual end-game values and the exact final scoring order, see Game End and Scoring.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close