Ludexv2026.11.01-65114139Carl von LinnéOfficial rulebook ↗

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Game End and Scoring

Immediate rewards, income and the complete end-of-game score checklist.

Immediate points

Book card Books award their printed Gain point points when published; an appendix adds its printed Gain point points when paid for at publication. Claiming an Achievement section achievement awards the first open value on its tile immediately. Later claimants take the next value, and each player can claim a given tile only once. On a two-player tile, the first claim is 6 Gain point points and the second is 3. University tracks give their marked bonuses during play; the scoring tile assigned to each track sets its end-game multiplier.

Income during play

A completed Voyage card voyage with a published Book card book beneath it pays the destination income during each Income phase income phase. Completing an unpaired Voyage card voyage does not pay this recurring income until it has a Book card book. Other action effects and printed board rewards score or pay resources when they resolve.

Final scoring order

After the fifth Income phase income phase, score these categories in order:

  1. Exotic Sample – any samples: score 5 Gain point points for each Sample – any sample condition you meet; each tile scores once.
  2. fully researched sample Fully researched samples: score each Sample – any sample by its number of corners showing Gain any knowledge knowledge or a reward: 2 Gain point points for two such corners, 4 for three, and 6 for four.
  3. Incomplete Plant a flower flower beds: a bed with at least one Plant a flower flower scores its garden-reward tile’s Gain point point award as though complete; ignore that tile’s other reward. Completed beds have already paid their majority reward during play.
  4. Sent Draw a letter letters: score the printed set value for each set of different-colored Draw a letter letters. Each Draw a letter letter may be in only one set; columns no longer matter.
  5. University lecture tracks: for each track, multiply your speech token’s position by the number of times you fulfilled that track’s scoring tile goal, up to five. The first player on a track’s final space uses the space beneath the 4× multiplier; no other player may enter that final spot.
  6. Leftovers: spend Gain coin coins at 3 Gain coin coins per Container container or Tools tool, then score 1 Gain point point for each unused Tools tool, Container container, unsent Draw a letter letter card, and Gain any knowledge knowledge marker in your notebook.

The highest total wins. If tied, the player with more Gain coin coins wins.

Rules

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