Cards & Components
Boards, cards, sample tiles, tokens and the symbols used during play.
Boards
The game includes one shared board, four player boards and four character boards. The shared board contains the Scandinavian map, garden, university tracks, market displays, achievement row, turn-order area and rudder dial. The player board is the work table and library; the character board tracks taxonomy and character powers.

The numbered setup view is also available in Setup. Rulebook source: Carl von Linné files on BoardGameGeek.
| Component face | Use |
|---|---|
| Main game board — 1 | Shared map, tracks, garden, markets, scoring and turn-order spaces. Explore. |
| Player work table — 4 | Holds the three action instruments, lenses, library and knowledge notebook. Lens instruments. |
| Character board — 4 | Tracks taxonomy and the chosen character ability in advanced play. Advanced Game. |
Cards
The box contains 30 book cards, 20 voyage cards, 40 letter cards, four starting voyage cards, six starting book cards and 20 solo cards. Each face’s printed cost, route or action is specific to that card.
| Face | Use |
|---|---|
![]() | A Curious Herbal. Its requirements and rewards are printed on the card. Publish. Source: BGG image 9642219. |
![]() | A General Synopsis of Birds. Pay the displayed requirements to publish; the card’s points and effects are specific to its face. Publish. Source: BGG image 9642219. |
![]() | Supplementum. Its displayed knowledge and sketch requirements lead to the printed publication rewards. Check the physical component for obscured symbols. Publish. Source: BGG image 9642219. |
| Book card face 4 of 30 — To be added | Card-specific knowledge, sketch, points and reward values. Publish. |
| Book card face 5 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 6 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 7 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 8 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 9 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 10 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 11 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 12 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 13 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 14 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 15 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 16 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 17 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 18 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 19 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 20 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 21 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 22 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 23 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 24 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 25 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 26 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 27 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 28 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 29 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 30 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
![]() | Maria Graham. Move a ship along the route and resolve the reward where it lands. Sail. Source: BGG image 9642223. |
![]() | Fredrik Hasselquist. Its route and destination determine the voyage rewards. Sail. Source: BGG image 9642223. |
![]() | Johann Reinhold Forster. Its route and destination determine the voyage rewards. Sail. Source: BGG image 9642223. |
| Voyage card face 4 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 5 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 6 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 7 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 8 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 9 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 10 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 11 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 12 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 13 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 14 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 15 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 16 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 17 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 18 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 19 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 20 — To be added | Its own route spaces and destination reward. Rule. |
| Letter card face 1 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 2 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 3 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 4 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 5 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 6 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 7 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 8 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 9 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 10 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 11 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 12 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 13 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 14 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 15 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 16 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 17 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 18 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 19 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 20 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 21 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 22 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 23 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 24 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 25 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 26 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 27 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 28 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 29 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 30 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 31 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 32 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 33 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 34 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 35 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 36 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 37 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 38 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 39 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 40 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Starting voyage card face 1 — To be added | Sets an initial route and harbor for a player ship. Rule. |
| Starting voyage card face 2 — To be added | Sets an initial route and harbor for a player ship. Rule. |
| Starting voyage card face 3 — To be added | Sets an initial route and harbor for a player ship. Rule. |
| Starting voyage card face 4 — To be added | Sets an initial route and harbor for a player ship. Rule. |
| Starting book card face 1 — To be added | Provides an initial publication and identifies the matching sample tile. Rule. |
| Starting book card face 2 — To be added | Provides an initial publication and identifies the matching sample tile. Rule. |
| Starting book card face 3 — To be added | Provides an initial publication and identifies the matching sample tile. Rule. |
| Starting book card face 4 — To be added | Provides an initial publication and identifies the matching sample tile. Rule. |
| Starting book card face 5 — To be added | Provides an initial publication and identifies the matching sample tile. Rule. |
| Starting book card face 6 — To be added | Provides an initial publication and identifies the matching sample tile. Rule. |
| Solo card face 1 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 2 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 3 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 4 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 5 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 6 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 7 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 8 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 9 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 10 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 11 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 12 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 13 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 14 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 15 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 16 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 17 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 18 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 19 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 20 — To be added | Directs the automated opponent’s action rows. Rule. |
Tiles
The nine photographed sample faces below show the three realms. The printed corners provide knowledge or rewards during Research.
| Face | Use |
|---|---|
![]() | Harbour Seal — vertebrate. Its corners supply printed research knowledge or bonuses. Research. Source: BGG image 9642222. |
![]() | Bluethroat — vertebrate. Research the uncovered corners for the printed knowledge or bonuses. Research. Source: BGG image 9642222. |
![]() | European Tree Frog — vertebrate. Its corners are researched as the researcher moves around the library. Research. Source: BGG image 9642222. |
| Vertebrate sample face 4 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 5 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 6 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 7 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 8 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 9 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 10 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 11 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 12 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 13 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 14 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 15 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
![]() | Cloudberry — plant. Its corners grant the depicted research knowledge or bonuses. Research. Source: BGG image 9642221. |
![]() | Scots Pine — plant. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642221. |
![]() | Holly — plant. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642221. |
| Plant sample face 4 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 5 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 6 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 7 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 8 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 9 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 10 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 11 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 12 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 13 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 14 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 15 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
![]() | Purple Emperor — invertebrate. Its corners grant the depicted research knowledge or bonuses. Research. Source: BGG image 9642220. |
![]() | Virginia Longhorn Beetle — invertebrate. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642220. |
![]() | European Honey Bee — invertebrate. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642220. |
| Invertebrate sample face 4 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 5 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 6 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 7 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 8 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 9 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 10 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 11 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 12 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 13 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 14 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 15 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Starting sample tile face 1 — To be added | Matches a starting book and occupies a marked library space. Rule. |
| Starting sample tile face 2 — To be added | Matches a starting book and occupies a marked library space. Rule. |
| Starting sample tile face 3 — To be added | Matches a starting book and occupies a marked library space. Rule. |
| Starting sample tile face 4 — To be added | Matches a starting book and occupies a marked library space. Rule. |
| Starting sample tile face 5 — To be added | Matches a starting book and occupies a marked library space. Rule. |
| Starting sample tile face 6 — To be added | Matches a starting book and occupies a marked library space. Rule. |
| Exotic sample tile face 1 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 2 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 3 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 4 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 5 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 6 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 7 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 8 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 9 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 10 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 11 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 12 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 13 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 14 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 15 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 16 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 17 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 18 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Sketch tile face 1 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 2 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 3 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 4 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 5 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 6 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 7 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 8 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 9 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 10 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 11 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 12 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 13 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 14 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 15 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 16 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 17 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 18 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 19 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 20 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 21 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 22 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 23 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 24 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 25 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 26 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 27 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 28 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 29 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 30 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 31 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 32 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 33 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 34 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 35 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 36 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch spare face 1 — To be added | Replacement tile for a lost sketch. Rule. |
| Sketch spare face 2 — To be added | Replacement tile for a lost sketch. Rule. |
| Sketch spare face 3 — To be added | Replacement tile for a lost sketch. Rule. |
| Asymmetric start tile face 1 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 2 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 3 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 4 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 5 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 6 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 7 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 8 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 9 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 10 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 11 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 12 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 13 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 14 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Asymmetric start tile face 15 — To be added | Offers a choice of starting resources in the base-game variant. Rule. |
| Garden pond tile face 1 — To be added | Sets a garden-row reward. Rule. |
| Garden pond tile face 2 — To be added | Sets a garden-row reward. Rule. |
| Garden pond tile face 3 — To be added | Sets a garden-row reward. Rule. |
| Garden pond tile face 4 — To be added | Sets a garden-row reward. Rule. |
| Garden pond tile face 5 — To be added | Sets a garden-row reward. Rule. |
| Garden pond tile face 6 — To be added | Sets a garden-row reward. Rule. |
| Garden pond tile face 7 — To be added | Sets a garden-row reward. Rule. |
| Garden pond tile face 8 — To be added | Sets a garden-row reward. Rule. |
| Garden pond tile face 9 — To be added | Sets a garden-row reward. Rule. |
| Garden reward tile face 1 — To be added | Sets the reward for a garden bed. Rule. |
| Garden reward tile face 2 — To be added | Sets the reward for a garden bed. Rule. |
| Garden reward tile face 3 — To be added | Sets the reward for a garden bed. Rule. |
| Garden reward tile face 4 — To be added | Sets the reward for a garden bed. Rule. |
| Garden reward tile face 5 — To be added | Sets the reward for a garden bed. Rule. |
| Garden reward tile face 6 — To be added | Sets the reward for a garden bed. Rule. |
| Scoring/achievement tile face 1 — To be added | Sets a university scoring goal or a claimable achievement. Rule. |
| Scoring/achievement tile face 2 — To be added | Sets a university scoring goal or a claimable achievement. Rule. |
| Scoring/achievement tile face 3 — To be added | Sets a university scoring goal or a claimable achievement. Rule. |
| Scoring/achievement tile face 4 — To be added | Sets a university scoring goal or a claimable achievement. Rule. |
| Scoring/achievement tile face 5 — To be added | Sets a university scoring goal or a claimable achievement. Rule. |
| Scoring/achievement tile face 6 — To be added | Sets a university scoring goal or a claimable achievement. Rule. |
| Scoring/achievement tile face 7 — To be added | Sets a university scoring goal or a claimable achievement. Rule. |
| Turn-order tile face 1 — To be added | Sets turn order and the reward for claiming a space. Rule. |
| Turn-order tile face 2 — To be added | Sets turn order and the reward for claiming a space. Rule. |
| Turn-order tile face 3 — To be added | Sets turn order and the reward for claiming a space. Rule. |
| Turn-order tile face 4 — To be added | Sets turn order and the reward for claiming a space. Rule. |
| Turn-order tile face 5 — To be added | Sets turn order and the reward for claiming a space. Rule. |
| Setup card face 1 — To be added | Sets neutral map blockers and garden flowers for a smaller player count. Rule. |
| Setup card face 2 — To be added | Sets neutral map blockers and garden flowers for a smaller player count. Rule. |
| Setup card face 3 — To be added | Sets neutral map blockers and garden flowers for a smaller player count. Rule. |
| Setup card face 4 — To be added | Sets neutral map blockers and garden flowers for a smaller player count. Rule. |
Tokens & pieces

| Component | Use |
|---|---|
| Basic lenses — 24; upgraded lenses — 25 plus 2 replacements | Select and strengthen actions. Each upgraded face has a unique printed ability. Upgrades. |
| Container tokens — 24 | Pay to acquire a sample tile. Explore. |
| Tool tokens — 24 | Pay printed costs for books, garden cultivation and free actions. Publish. |
| Rudder — 1 | Determines repeated rewards on colored voyage spaces. Sail. |
| Coins — 83 | Pay costs and convert remaining value at the end. Game End and Scoring. |
| Player markers — 120; score tokens — 4; speech tokens — 12; turn-order tokens — 4 | Track sample rewards, points, lectures and turn order. Scoring. |
| Ship tokens — 20; explorer tokens — 4; researcher tokens — 4 | Track map, library and voyage positions. Actions. |
| Flower tiles — 48 | Compete in garden beds and trigger cultivated-flower effects. Grow. |
| Solo supply token — 1; solo lenses — 9 | Mark the green opponent’s solo supply and instrument state. Solo. |
| Character pieces: 12 canvas tokens (Merian), 12 Histoire Naturelle tokens (Buffon), 1 extra ship (Baret), 8 destination tokens (Baret), 6 metamorphosis tokens (Merian), 9 taxonomy markers (Linné) | Used by the corresponding advanced character. Advanced Game. |
Individual faces of the upgraded lenses, character tokens, and resource-piece artwork are not separately identifiable in the supplied overview; check their labels against the physical components.
Icons
The rulebook’s final glossary defines the action, knowledge, resource, timing, lecture, sketch and sample symbols. In particular, red, green and blue knowledge correspond to different phyla and insight types; the printed glossary, rather than color alone, determines the exact category. The player aid and the icon glossary on the final rulebook page are the authoritative quick references.














