Ludexv2026.11.01-65114139Carl von LinnéOfficial rulebook ↗

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Cards & Components

Boards, cards, sample tiles, tokens and the symbols used during play.

Boards

The game includes one shared board, four player boards and four character boards. The shared board contains the Scandinavian map, garden, university tracks, market displays, achievement row, turn-order area and rudder dial. The player board is the work table and library; the character board tracks taxonomy and character powers.

Board and component overview from the official English rulebook.

The numbered setup view is also available in Setup. Rulebook source: Carl von Linné files on BoardGameGeek.

Component faceUse
Main game board — 1Shared map, tracks, garden, markets, scoring and turn-order spaces. Explore.
Player work table — 4Holds the three action instruments, lenses, library and knowledge notebook. Lens instruments.
Character board — 4Tracks taxonomy and the chosen character ability in advanced play. Advanced Game.

Cards

The box contains 30 book cards, 20 voyage cards, 40 letter cards, four starting voyage cards, six starting book cards and 20 solo cards. Each face’s printed cost, route or action is specific to that card.

FaceUse
Book card for A Curious HerbalA Curious Herbal. Its requirements and rewards are printed on the card. Publish. Source: BGG image 9642219.
Book card for A General Synopsis of BirdsA General Synopsis of Birds. Pay the displayed requirements to publish; the card’s points and effects are specific to its face. Publish. Source: BGG image 9642219.
Book card for SupplementumSupplementum. Its displayed knowledge and sketch requirements lead to the printed publication rewards. Check the physical component for obscured symbols. Publish. Source: BGG image 9642219.
Book card face 4 of 30 — To be addedCard-specific knowledge, sketch, points and reward values. Publish.
Book card face 5 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 6 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 7 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 8 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 9 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 10 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 11 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 12 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 13 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 14 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 15 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 16 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 17 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 18 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 19 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 20 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 21 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 22 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 23 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 24 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 25 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 26 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 27 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 28 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 29 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 30 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Voyage card for Maria GrahamMaria Graham. Move a ship along the route and resolve the reward where it lands. Sail. Source: BGG image 9642223.
Voyage card for Fredrik HasselquistFredrik Hasselquist. Its route and destination determine the voyage rewards. Sail. Source: BGG image 9642223.
Voyage card for Johann Reinhold ForsterJohann Reinhold Forster. Its route and destination determine the voyage rewards. Sail. Source: BGG image 9642223.
Voyage card face 4 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 5 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 6 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 7 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 8 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 9 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 10 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 11 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 12 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 13 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 14 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 15 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 16 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 17 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 18 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 19 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 20 — To be addedIts own route spaces and destination reward. Rule.
Letter card face 1 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 2 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 3 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 4 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 5 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 6 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 7 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 8 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 9 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 10 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 11 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 12 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 13 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 14 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 15 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 16 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 17 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 18 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 19 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 20 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 21 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 22 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 23 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 24 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 25 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 26 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 27 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 28 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 29 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 30 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 31 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 32 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 33 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 34 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 35 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 36 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 37 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 38 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 39 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 40 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Starting voyage card face 1 — To be addedSets an initial route and harbor for a player ship. Rule.
Starting voyage card face 2 — To be addedSets an initial route and harbor for a player ship. Rule.
Starting voyage card face 3 — To be addedSets an initial route and harbor for a player ship. Rule.
Starting voyage card face 4 — To be addedSets an initial route and harbor for a player ship. Rule.
Starting book card face 1 — To be addedProvides an initial publication and identifies the matching sample tile. Rule.
Starting book card face 2 — To be addedProvides an initial publication and identifies the matching sample tile. Rule.
Starting book card face 3 — To be addedProvides an initial publication and identifies the matching sample tile. Rule.
Starting book card face 4 — To be addedProvides an initial publication and identifies the matching sample tile. Rule.
Starting book card face 5 — To be addedProvides an initial publication and identifies the matching sample tile. Rule.
Starting book card face 6 — To be addedProvides an initial publication and identifies the matching sample tile. Rule.
Solo card face 1 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 2 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 3 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 4 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 5 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 6 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 7 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 8 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 9 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 10 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 11 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 12 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 13 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 14 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 15 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 16 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 17 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 18 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 19 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 20 — To be addedDirects the automated opponent’s action rows. Rule.

Tiles

The nine photographed sample faces below show the three realms. The printed corners provide knowledge or rewards during Research.

FaceUse
Harbour Seal sample tileHarbour Seal — vertebrate. Its corners supply printed research knowledge or bonuses. Research. Source: BGG image 9642222.
Bluethroat sample tileBluethroat — vertebrate. Research the uncovered corners for the printed knowledge or bonuses. Research. Source: BGG image 9642222.
European Tree Frog sample tileEuropean Tree Frog — vertebrate. Its corners are researched as the researcher moves around the library. Research. Source: BGG image 9642222.
Vertebrate sample face 4 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 5 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 6 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 7 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 8 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 9 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 10 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 11 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 12 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 13 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 14 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 15 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Cloudberry sample tileCloudberry — plant. Its corners grant the depicted research knowledge or bonuses. Research. Source: BGG image 9642221.
Scots Pine sample tileScots Pine — plant. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642221.
Holly sample tileHolly — plant. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642221.
Plant sample face 4 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 5 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 6 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 7 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 8 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 9 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 10 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 11 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 12 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 13 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 14 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 15 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Purple Emperor sample tilePurple Emperor — invertebrate. Its corners grant the depicted research knowledge or bonuses. Research. Source: BGG image 9642220.
Virginia Longhorn Beetle sample tileVirginia Longhorn Beetle — invertebrate. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642220.
European Honey Bee sample tileEuropean Honey Bee — invertebrate. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642220.
Invertebrate sample face 4 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 5 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 6 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 7 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 8 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 9 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 10 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 11 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 12 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 13 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 14 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 15 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Starting sample tile face 1 — To be addedMatches a starting book and occupies a marked library space. Rule.
Starting sample tile face 2 — To be addedMatches a starting book and occupies a marked library space. Rule.
Starting sample tile face 3 — To be addedMatches a starting book and occupies a marked library space. Rule.
Starting sample tile face 4 — To be addedMatches a starting book and occupies a marked library space. Rule.
Starting sample tile face 5 — To be addedMatches a starting book and occupies a marked library space. Rule.
Starting sample tile face 6 — To be addedMatches a starting book and occupies a marked library space. Rule.
Exotic sample tile face 1 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 2 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 3 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 4 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 5 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 6 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 7 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 8 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 9 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 10 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 11 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 12 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 13 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 14 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 15 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 16 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 17 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 18 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Sketch tile face 1 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 2 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 3 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 4 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 5 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 6 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 7 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 8 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 9 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 10 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 11 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 12 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 13 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 14 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 15 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 16 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 17 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 18 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 19 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 20 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 21 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 22 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 23 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 24 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 25 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 26 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 27 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 28 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 29 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 30 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 31 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 32 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 33 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 34 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 35 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 36 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch spare face 1 — To be addedReplacement tile for a lost sketch. Rule.
Sketch spare face 2 — To be addedReplacement tile for a lost sketch. Rule.
Sketch spare face 3 — To be addedReplacement tile for a lost sketch. Rule.
Asymmetric start tile face 1 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 2 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 3 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 4 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 5 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 6 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 7 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 8 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 9 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 10 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 11 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 12 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 13 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 14 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Asymmetric start tile face 15 — To be addedOffers a choice of starting resources in the base-game variant. Rule.
Garden pond tile face 1 — To be addedSets a garden-row reward. Rule.
Garden pond tile face 2 — To be addedSets a garden-row reward. Rule.
Garden pond tile face 3 — To be addedSets a garden-row reward. Rule.
Garden pond tile face 4 — To be addedSets a garden-row reward. Rule.
Garden pond tile face 5 — To be addedSets a garden-row reward. Rule.
Garden pond tile face 6 — To be addedSets a garden-row reward. Rule.
Garden pond tile face 7 — To be addedSets a garden-row reward. Rule.
Garden pond tile face 8 — To be addedSets a garden-row reward. Rule.
Garden pond tile face 9 — To be addedSets a garden-row reward. Rule.
Garden reward tile face 1 — To be addedSets the reward for a garden bed. Rule.
Garden reward tile face 2 — To be addedSets the reward for a garden bed. Rule.
Garden reward tile face 3 — To be addedSets the reward for a garden bed. Rule.
Garden reward tile face 4 — To be addedSets the reward for a garden bed. Rule.
Garden reward tile face 5 — To be addedSets the reward for a garden bed. Rule.
Garden reward tile face 6 — To be addedSets the reward for a garden bed. Rule.
Scoring/achievement tile face 1 — To be addedSets a university scoring goal or a claimable achievement. Rule.
Scoring/achievement tile face 2 — To be addedSets a university scoring goal or a claimable achievement. Rule.
Scoring/achievement tile face 3 — To be addedSets a university scoring goal or a claimable achievement. Rule.
Scoring/achievement tile face 4 — To be addedSets a university scoring goal or a claimable achievement. Rule.
Scoring/achievement tile face 5 — To be addedSets a university scoring goal or a claimable achievement. Rule.
Scoring/achievement tile face 6 — To be addedSets a university scoring goal or a claimable achievement. Rule.
Scoring/achievement tile face 7 — To be addedSets a university scoring goal or a claimable achievement. Rule.
Turn-order tile face 1 — To be addedSets turn order and the reward for claiming a space. Rule.
Turn-order tile face 2 — To be addedSets turn order and the reward for claiming a space. Rule.
Turn-order tile face 3 — To be addedSets turn order and the reward for claiming a space. Rule.
Turn-order tile face 4 — To be addedSets turn order and the reward for claiming a space. Rule.
Turn-order tile face 5 — To be addedSets turn order and the reward for claiming a space. Rule.
Setup card face 1 — To be addedSets neutral map blockers and garden flowers for a smaller player count. Rule.
Setup card face 2 — To be addedSets neutral map blockers and garden flowers for a smaller player count. Rule.
Setup card face 3 — To be addedSets neutral map blockers and garden flowers for a smaller player count. Rule.
Setup card face 4 — To be addedSets neutral map blockers and garden flowers for a smaller player count. Rule.

Tokens & pieces

Token and player-piece examples from the official rulebook component overview.

ComponentUse
Basic lenses — 24; upgraded lenses — 25 plus 2 replacementsSelect and strengthen actions. Each upgraded face has a unique printed ability. Upgrades.
Container tokens — 24Pay to acquire a sample tile. Explore.
Tool tokens — 24Pay printed costs for books, garden cultivation and free actions. Publish.
Rudder — 1Determines repeated rewards on colored voyage spaces. Sail.
Coins — 83Pay costs and convert remaining value at the end. Game End and Scoring.
Player markers — 120; score tokens — 4; speech tokens — 12; turn-order tokens — 4Track sample rewards, points, lectures and turn order. Scoring.
Ship tokens — 20; explorer tokens — 4; researcher tokens — 4Track map, library and voyage positions. Actions.
Flower tiles — 48Compete in garden beds and trigger cultivated-flower effects. Grow.
Solo supply token — 1; solo lenses — 9Mark the green opponent’s solo supply and instrument state. Solo.
Character pieces: 12 canvas tokens (Merian), 12 Histoire Naturelle tokens (Buffon), 1 extra ship (Baret), 8 destination tokens (Baret), 6 metamorphosis tokens (Merian), 9 taxonomy markers (Linné)Used by the corresponding advanced character. Advanced Game.

Individual faces of the upgraded lenses, character tokens, and resource-piece artwork are not separately identifiable in the supplied overview; check their labels against the physical components.

Icons

The rulebook’s final glossary defines the action, knowledge, resource, timing, lecture, sketch and sample symbols. In particular, red, green and blue knowledge correspond to different phyla and insight types; the printed glossary, rather than color alone, determines the exact category. The player aid and the icon glossary on the final rulebook page are the authoritative quick references.

Rules

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