Ludexv2026.11.01-65114139CalimalaOfficial rulebook ↗

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Cards & Components

The boards, decks, tiles and pieces in the second edition.

Alley Cat Games press photo showing the Calimala board, Ship board, player boards, pieces and reference card

This final-edition photo is a component overview. It does not make the individual Action-card or tile faces readable enough to audit.

Boards

ComponentWhat it does
Double-sided game boardCity Grid, City Council, action spaces, city and church scoring areas, Statue spaces and the VP track; use the appropriate side for player count.
Player boardHolds your resources, cloth workshops, Ship spaces and build costs.
Reference cardSummarizes turns and worker actions.
Intrigue board [Intrigue]Holds the Cardinal and Emperor areas and faction track.

Cards

ComponentWhat it does
45 Action cardsAllow the pictured action outside the normal grid action sequence. There are nine action types; the five starting choices are Wood, Brick, Weave, Build and Marble.
10 Scoring cardsScore area majorities at the end of the game.
9 Family cards [Intrigue]Give a family a unique power and, for some cards, a setup change.

Individual card faces: To be added.

Tiles

ComponentWhat it does
8 Action tilesPlace face up on the City Grid to determine its actions.
15 Scoring tilesDetermine the area checked when a worker enters the Council.
10 Workshop tilesIncrease the amount of cloth you can weave.
15 Ship tilesIncrease your cloth delivery capacity to port cities.
[Intrigue] 4 Intrigue Action tilesAdd optional political actions to the empty City Grid spaces.
[Intrigue] Church and Palazzo Vecchio overlaysAdd Artwork spaces to scoring areas.
[Intrigue] 6 Banking tilesAdd resource spaces in the six cities.

Individual tile faces: To be added.

Tokens & pieces

ComponentWhat it does
60 Family Member tiles12 in each of five colours; place workers and reactivate them when covered.
11 Contractor tilesNeutral workers that double their two adjacent actions and do not reactivate.
250 player cubes50 in each of five colours; represent resources, cloth, contributions and city influence.
15 Trade HousesThree in each player colour; build one in each eligible trade city.
5 Score markersTrack Victory Points.
Active Player markerShows whose placement turn is current.
[Intrigue] 10 Faction markersTwo in each player colour; show political alignment on the Intrigue board.
[Intrigue] 5 neutral Hirelings per player in two-player setupNeutral workers whose presence changes reactivation and cube placement rules.

Icons

The action and scoring symbols appear on the tiles, cards and player boards. The rulebook’s reference-card and scoring summaries explain them; individual symbol illustrations: To be added.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close