Ludexv2026.11.01-65114139Village: Big BoxOfficial rulebook ↗

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Teach the Game

A family’s work, reputation and changing generations.

How you win

“Lead a family through village life. Work, trade, travel and earn influence, but remember that actions consume time. When a generation dies, its profession may earn a place in the chronicle. Most prestige wins.”

This guide uses Village: Big Box, including its revised rules and optional expansions.

The board

Village areas marked A through I

A round

  1. Use the correct setup card to draw and distribute influence and plague cubes.
  2. On your turn take one cube, then optionally use that area’s action. Market is mandatory.
  3. Pay time as required. Crossing your farm’s quill causes a death.
  4. When all action cubes are gone, hold Mass, then prepare another round.

Round details. [Marriage] A wedding follows Mass except at game end (Marriage).

How the game ends

Filling the last available chronicle or graveyard space starts the final turns. Finish with a final Mass and scoring. [Port] Filling the last sea-burial space also triggers the end (Port).

Ways to score

SourceTiming
Town rewards and council coin conversionDuring play
Church majorityTwo points at each Mass
Visited townsGame end, base travel
Church and council villagersGame end
Served customer tilesGame end
Villagers in the chronicleGame end
Unspent coinsOne point each at game end
[Inn] Character cardsAs the character specifies (Inn)
[Port] Islands and imported goodsDuring play (Port)
[Goals] Fulfilled Life GoalsWhen revealed (Goals)

What each resource is for

ResourcePurpose
VillagersStaff careers, then possibly enter the chronicle
TimePays for actions and advances generations
Orange / pink / brown / green influenceSkill / knowledge / faith / persuasion costs
GrainHarvest, crafts, market and church advancement
GoodsMarket orders, travel and discounts to action costs
CoinsInfluence substitutes, secured church draws, council points

Teaching tips

Rules

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