Ludexv2026.11.01-65114139Village: Big BoxOfficial rulebook ↗

Visitors

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Cards & Components

The Big Box boards, professions and expansion components.

Boards

The village’s main action areas

A Market; B Crafts; C Travel; D Council; E Graveyard; F Church; G Family; H Well; I Harvest.

PictureDescription
To be added.Chronicle — limited spaces by profession. Deaths.
To be added.Five farms — family, resources and time tracks. Time.
To be added.[Inn] Inn board — three character stacks and Inn action. Inn.
To be added.[Port] Ship boards — three cargo holds each. Port.
To be added.[Marriage] Marriage board — ceremony, bakery, shop and family houses. Marriage.
To be added.Solo rival board — cube route and fate tiles. Solo.

Cards

PictureDescription
To be added.Setup cards — match player count and every chosen expansion; use the printed cube mix/distribution. Round start.
To be added.[Inn] Thirty characters — one-use powers and endgame scoring. Individual faces and complete effects: To be added. Inn.
Publisher reference sheet showing Port expansion ships, boards, captains, and expansion cards[Port] Fifteen captains and four replacement characters — movement exchanges and Inn combinations. Individual entries: To be added. Port.
To be added.[Marriage] Three characters — added to Inn. Individual entries: To be added. Marriage.
Publisher Life Goals reference sheet[Goals] Nineteen Life Goals — nine silver, ten gold. Individual faces and conditions: To be added. Goals.
Publisher reference sheet showing base character cards and German card text Publisher reference sheet showing more base character cards and German card textBase person cards — the German appendix illustrates the cards and prints their German names/effects. English card-face text is not verified; these images are visual references and do not complete the English card audit.

Tiles

PictureDescription
To be added.Customers — twenty-four base customers, four Inn and five Marriage customers, plus compatible promos. Individual orders and printed points: To be added. Market.
To be added.Goods — scroll, horse, plough, ox and wagon; twelve of each. Crafts.
To be added.[Inn] Beer — fifteen tiles; brewery output and character costs. Inn.
Publisher reference sheet showing Port expansion cargo, treasure, and other components[Port] Cocoa, tea and treasure — imported cargo; chest-by-chest payouts: To be added. Port.
To be added.[Marriage] Bread and tools — sixteen each. Uses.
To be added.Fate tiles — two sets of three, each with one quill. Solo.

Tokens & pieces

Villagers have generation numbers 1–4. Each family has eleven in the base game, with one extra generation-1 villager for [Marriage]. Four black monks stay available for church draws. Influence comes in four colours; black cubes cause plague time. Player discs mark visited towns, while time and score markers track separate quantities. Grain is limited to five bags on the farm. [Port] Ships and lighthouse villagers use sea rules.

Icons

Sun = base components; beer mug = [Inn]; anchor = [Port]; two rings = [Marriage]; star = [Promos]. The quill on the time track marks a death crossing. Full and empty inkwells distinguish usable powers from endgame character cards.

Art credit: eggertspiele / publisher rulebook.

Rules

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