Cards & Components
The Big Box boards, professions and expansion components.
Boards

A Market; B Crafts; C Travel; D Council; E Graveyard; F Church; G Family; H Well; I Harvest.
| Picture | Description |
|---|---|
| To be added. | Chronicle — limited spaces by profession. Deaths. |
| To be added. | Five farms — family, resources and time tracks. Time. |
| To be added. | [Inn] Inn board — three character stacks and Inn action. Inn. |
| To be added. | [Port] Ship boards — three cargo holds each. Port. |
| To be added. | [Marriage] Marriage board — ceremony, bakery, shop and family houses. Marriage. |
| To be added. | Solo rival board — cube route and fate tiles. Solo. |
Cards
| Picture | Description |
|---|---|
| To be added. | Setup cards — match player count and every chosen expansion; use the printed cube mix/distribution. Round start. |
| To be added. | [Inn] Thirty characters — one-use powers and endgame scoring. Individual faces and complete effects: To be added. Inn. |
![]() | [Port] Fifteen captains and four replacement characters — movement exchanges and Inn combinations. Individual entries: To be added. Port. |
| To be added. | [Marriage] Three characters — added to Inn. Individual entries: To be added. Marriage. |
![]() | [Goals] Nineteen Life Goals — nine silver, ten gold. Individual faces and conditions: To be added. Goals. |
![]() | Base person cards — the German appendix illustrates the cards and prints their German names/effects. English card-face text is not verified; these images are visual references and do not complete the English card audit. |
Tiles
| Picture | Description |
|---|---|
| To be added. | Customers — twenty-four base customers, four Inn and five Marriage customers, plus compatible promos. Individual orders and printed points: To be added. Market. |
| To be added. | Goods — scroll, horse, plough, ox and wagon; twelve of each. Crafts. |
| To be added. | [Inn] Beer — fifteen tiles; brewery output and character costs. Inn. |
![]() | [Port] Cocoa, tea and treasure — imported cargo; chest-by-chest payouts: To be added. Port. |
| To be added. | [Marriage] Bread and tools — sixteen each. Uses. |
| To be added. | Fate tiles — two sets of three, each with one quill. Solo. |
Tokens & pieces
Villagers have generation numbers 1–4. Each family has eleven in the base game, with one extra generation-1 villager for [Marriage]. Four black monks stay available for church draws. Influence comes in four colours; black cubes cause plague time. Player discs mark visited towns, while time and score markers track separate quantities. Grain is limited to five bags on the farm. [Port] Ships and lighthouse villagers use sea rules.
Icons
Sun = base components; beer mug = [Inn]; anchor = [Port]; two rings = [Marriage]; star = [Promos]. The quill on the time track marks a death crossing. Full and empty inkwells distinguish usable powers from endgame character cards.
Art credit: eggertspiele / publisher rulebook.


