Ludexv2026.11.01-65114139TincturaOfficial rulebook ↗

Visitors

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Tips & Strategy

Plan around shared spaces, patient deadlines, plant availability and the benefits that compound over five days.

How to teach it

Start with the three locations and the nine-hour schedule. Show how players plan only a location, then choose an action when the hour arrives. Explain the Tea track next, because it changes who takes scarce spaces first.

Your first game

Use the standard bonus tracks and leave Personality cards, Events and Goals out. Choose a medicine card, point out its ingredients and skills, then demonstrate how its deadline and reward work. First-time players can focus on one or two medicine types while learning how their skills improve.

Planning choices

Videos and the rulebook

The listed previews and playthroughs were recorded around the game’s crowdfunding and prototype period. They can help explain the planning and action sequence, but the current English rulebook and publisher corrections control rules questions.

Sources

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close