Personality Cards
Add a personal power to each player after everyone has learned the standard game.
What they add
The game includes eight Personality cards. The rulebook recommends leaving them out in a first game.
Setup
Shuffle the cards and deal two to each player. Each player secretly chooses one to keep, then returns the other and all undealt cards to the box. Keep the chosen card for the whole game.
Using the abilities
Each card states its own timing and effect. The appendix covers free tea, experiments, plants, merchant access and training benefits. If a Personality card and a Journeyman provide the same merchant-after-hours ability, the Personality card takes precedence and its owner chooses first. Other card faces and their individual wording: To be added.