Ludexv2026.11.01-65114139TincturaOfficial rulebook ↗

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Teach the Game

A quick spoken introduction to Tinctura: plan a five-day pharmacy week, compete for patients and turn plants into medicine.

How you win

“You run a small town pharmacy through five workdays. Behind your screen, plan which hours you’ll spend in the village, forest or pharmacy. Then collect ingredients, improve your skills, serve patients on time and earn the most recovery points.”

Most points come from treating patients. You also score for your skills, trained Journeymen and position on the Tea track. The game lasts Monday through Friday, with nine working hours each day.

The boards

The board areas and their numbered landmarks

  1. Recovery point track — record your points.
  2. Bonus tracks — furnishings give points and ongoing benefits.
  3. Day track — five workdays.
  4. Merchant opening hours — determine when shopping is allowed.
  5. Patient display — take new orders here.
  6. Apprentice display — hire workers to train.
  7. Training display — two-hour courses improve skills.
  8. Tea track — decides who acts first each hour.
  9. Forest — collect plants.
  10. Merchant items — buy furnishings and mortars.

Each player also has a skill board and a screened time-management board. The skill board tracks Botany, four medicine skills and Mortars. The time board records your secret nine-hour plan.

A day

Each of the five days has a planning phase and nine work hours. See the full day sequence.

  1. Behind your screen, assign a location marker to each hour: white Pharmacy, blue Village or green Forest. You choose the exact action later.
  2. Reveal plans and resolve each hour in Tea-track order. Ties go to the marker stacked highest.
  3. At your planned location, choose an available action. Experiment can use any location marker, twice per day across the whole table.
  4. After 4 p.m., refill the forest and displays, turn the day marker, and prepare tomorrow’s training and merchant.

How the game ends

After everyone finishes Friday at 4 p.m., players may make medicines for patients still on their boards. Then total patient rewards, remaining patients, Tea-track rewards, Botany, Journeymen and the least-developed skill. The most recovery points wins; the player further along the Tea track breaks a tie. Details are in Game End and Scoring.

Ways to score

SourceWhen and how
Patient medicineEarn the reward shown on a patient card when you produce its required medicine before the deadline.
Unserved patientLose 1 RP when a deadline passes or you decline an active patient.
Tea trackAt game end score 10, 6 and 3 RP for the first three positions, then RP equal to your space.
BotanyScore 8 RP if your marker reaches the end of the Botany track.
JourneymenScore 0/4/9/18 RP for 1/2/3/4 trained Journeymen.
Least-developed skillScore 3/6/10/14/19/24/30/36 RP for your lowest eligible level 2–9.
Furnishings and goalsGain immediate RP from bonus tracks and, if used, completed Private or Open Goals.

What each resource is for

ResourceWhy you need itHow you get itHow you use it
Berries, roots, herbs, mushroomsMedicine ingredients and paymentForest, some bonuses, or plant exchangesPay recipes and shopping; mushrooms can raise tincture quality at an RP cost
Skill levelsDetermine whether a medicine can be made and its qualityTraining, experiments, Botany collection and bonusesMeet patient requirements and earn medicine rewards
FurnishingsImprove a colour bonus trackBuy them from the merchantMove its marker and gain the printed benefit
MortarsSet how much tea one action can makeBuy from the merchantIncrease maximum cups per Tea action
Time and location markersPlan where each hour is spentStarting supply or additional training tokensSchedule the nine work hours
Tea markerControl action order and endgame pointsBrew teaMove ahead on the Tea track
PatientsProvide orders and rewardsAccept from the displayProduce the matching medicine before the deadline
ApprenticesUnlock one-time or permanent Journeyman benefitsHire in the villageTrain automatically by producing their medicine type

Teaching tips

Rules

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