Ludexv2026.11.01-65114139TincturaOfficial rulebook ↗

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Cards & Components

Reference for Tinctura's boards, cards, tiles, markers and symbols.

Boards

Publisher inventory of shared boards, cards, tiles and common tokens

Publisher inventory of optional, per-player and solo components

The board areas and their numbered landmarks

The game includes the shared game board, individual skill boards, time-management boards, player screens and player aids. Individual board and aid views: To be added.

Cards

Patient cards — 44

Each patient requests a medicine and lists the required ingredients, minimum skills and reward. The full distinct-face table: To be added.

Apprentice and Journeyman cards — 24 double-sided

Each card pairs an Apprentice training condition with a one-time or continuing Journeyman benefit for its medicine type. Individual faces and benefits: To be added.

Training cards — 13

Each course lists the skills and other rewards gained by completing its two-hour schedule. Individual faces: To be added.

Personality cards — 8

Optional asymmetric player abilities; see Personality Cards. Individual faces: To be added.

Event cards — 12

Optional daily effects; see Events. Individual faces: To be added.

Private Goal cards — 12

Optional individual objectives; see Private Goals. Individual faces: To be added.

Open Goal cards — 8

Optional shared objectives; see Open Goals. Individual faces: To be added.

Solo cards — 12

Melanie uses these to determine the priority of her actions. Individual faces: To be added.

Merchant cards — 9

Melanie uses these to determine her purchases. Individual faces: To be added.

Priority card — 1

This card summarizes Melanie’s action priorities. A clear component image: To be added.

Tiles

The game includes five merchant opening-hours tiles, four double-sided Blocked Apprentices cards, and four double-sided sets of alternative bonus tracks (Simple and Powder). The board has four standard bonus tracks. Individual tile and track faces: To be added.

Tokens & pieces

Plant tiles, furnishings, Mortars, skill markers, location markers, apprentice markers, time markers, RP markers, Tea markers, experiment markers, open-goal markers, a day marker and a die. Component images and individual plant/furnishing faces: To be added.

Icons

A patient card's symbols and information fields

The patient card diagram identifies the disease, its value and reward, requested medicine, ingredient recipe and skill requirements. A larger set of individual printed symbols: To be added.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close