Ludexv2026.11.01-65114139TincturaOfficial rulebook ↗

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Game End and Scoring

Resolve the final Friday medicines, patient penalties and endgame bonuses to find the pharmacist with the most recovery points.

End of the game

After all players take their final Friday action at 4 p.m., finish final scoring. You may use remaining plants to make medicines for patients still on your board. These final medicines score by type and quality; they do not train Apprentices.

Medicine qualityPillOintmentTinctureSpecial recipe
1–51 RP1 RP3 RP2 RP
6–72 RP2 RP4 RP3 RP
8–93 RP3 RP5 RP4 RP

Lose 1 RP for each patient left untreated. An expired patient should already have been removed and penalized when its deadline passed; score only patients still on your board.

Endgame rewards

SourceReward
Tea-track position10 RP for first, 6 for second and 3 for third; the top marker wins a tie. Also score RP equal to the number of your Tea space.
Botany8 RP if your marker reached the last space.
Journeymen0 / 4 / 9 / 18 RP for 1 / 2 / 3 / 4 trained Journeymen. Untrained Apprentices score none. The publisher confirms the table counts Journeymen.
Least-developed skillScore for your lowest skill level, including Botany but excluding Mortar:
Lowest skill level23456789
RP36101419243036

Private Goals, if included, add their printed RP when achieved. Open Goals, if included, pay their current marker reward when achieved. See the goal modules and Open Goals.

The player with the most RP wins. If tied, the player furthest along the Tea track wins; if still tied, the rulebook gives no further tie-break.

Rules

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