Ludexv2026.11.01-65114139The White CastleOfficial rulebook ↗

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Tips & Strategy

How to teach The White Castle, first-game advice, dice and Bridges, coins, Courtiers, Warriors and Gardeners, the Lantern engine and turn order — advice, not rules.

Advice only: where anything here differs from the rules pages, the rulebook wins.

How to teach

First game

Dice and Bridges

Courtiers, Warriors, Gardeners

Turn order

Going first is not always best: later players often get better Lantern dice (The Cardboard Herald). The Passage of Time pays well in round 3 and at the end.

Host game

Rehearse five over three for two coins, then one over five for a four-coin payment; use only empty spaces in a one- or two-player game. Keep a reminder beside the bridges: die, coin difference, left-end Lantern, actions. At the first round end, point to the three dice still on bridges and show which Gardens activate. At round 3, update turn order and go straight to scoring without another Garden activation.

Videos vs the rulebook

Both videos follow the rulebook; neither covers solo, Matcha or Bōeki — use the rules pages for those.

Sources

Rules

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