Ludexv2026.11.01-65114139The White CastleOfficial rulebook ↗

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The Castle and Grounds

Every place a die can go in The White Castle: the Castle's Stewards' and Diplomats' rooms with their Die tiles and cards, the Well, Outside the Walls and your Personal Domain.

The Castle

The Castle has 5 rooms for dice: 3 on the Stewards’ floor and 2 on the Diplomats’ floor. Each room holds a Castle card and Die tiles in the three die colours.

Castle cards have two kinds of action:

The top floor, the Daimyo’s room, takes no dice: only Courtiers reach it (Courtiers).

Outside the Walls

Two spaces at the bottom of the board that take a die of any colour. Each lets you do one of its two main actions — Gardener, Courtier or Warrior, as shown.

The Well

The Well of Okiku takes any number of dice of any colour, and its value is always 1, whatever is already there. A die above 1 earns coins as usual.

Placing a die here gives 1 Daimyo Seal Seal plus the rewards on the backs of the 2 Die tiles lying in the Well.

Well action The Well action triggered by a card or tile counts as a die of value 1: no coins.

Your Domain

Each die colour has its own space on your Domain board, at the start of one line of clan members: coral — the Courtier line, black — the Gardeners, white — the Warriors. Placing a die there (it covers the printed 6, so you usually pay):

  1. gain the rewards visible in that line — those uncovered as clan members left it; then
  2. you may do the action on the Action card at the end of the lines.

Personal Domain action A Personal Domain action from a card or tile works as if you had placed a die on one of your 3 spaces — even one that already holds a die. The same line can be used at most twice a turn: once with your die and once through such an icon.

[Matcha] The Matcha Domain board adds a fourth, green line (Matcha).

Rules

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